Dying Light
Thoroughly enjoyable open world zombie apocalypse game. I really like how the feel of the game changed as your character and weapons developed. The early game, where getting tangled up with any more than one or two zombies at time could spell serious trouble had its own cool feeling, as there was danger everywhere, you needed to use parkour to survive, distract groups of zombies and plan your moves through the overrun streets. Late game I had a sword with fire effect doing over 1000 damage and decapitating zombies in one hits. This of course killed the earlier challenge but I still found it great fun to play. Felt like playing Michonne, rampaging through hordes leaving headless undead in my wake.
A couple of really great gaming moments were to be found at different times too. That first experience of nighttime! The game really got the feel of that right and it ranks as one my favourite gaming moments of recent times. The high voltage mission in the power station at night too was frantic and frightening. The quarantine zones are fun too the first few times.
The main story, of course, was the worst kind of shallow predictable pap as is quite well known, and there were far too many fetch quests with arbitrary stipulations to try to make them more tense (usually, 'you must fetch this particular thing... at night!!' 'Oh, really. Again? Another item that's only visible in the dark, huh? Didn't see that coming.')
Overall, great open world fun. Really well-crafted combat and parkour. Lovely looking environment. Let down by severely low-grade story writing, repetitive fetch quests and an over-abundance of mediocre loot.
8.5/10
Warlock 2
Ok, cheating here as I haven't technically finished it. But I am done with it.
Played the exiled campaign through to the last world. And what starts to happen? Ridiculous spawn rates for random mid- and high-level mobs everywhere. I had some fun up till then, even though this is criminally similar to Warlock 1, but the whack-a-mole feel of the end-game ruins it. It's no fun at all playing to micro-manage mob spawns across a difficult to navigate map. It got so tedious moving troops to where they're needed to quash outbreaks whilst keeping a main army for the end-game and then moving them around again and again and again. The spawn rate is relentless, it makes the game feel like a chore rather than a strategic challenge. Can't be bothered anymore.
3/10