Associate
Got bored half way through unfortunately on this one
Noooo you have to finish it
Got bored half way through unfortunately on this one
Got bored half way through unfortunately on this one
You know you need to get Borderlands 2 now, right? Get the GOTY edition again, as its DLC is even better than in the first(with the Tiny Tina DLC being the best DLC I've ever played). In general, the game is better than the first in almost every way, except maybe the humor is a little more forced.
Anyways, game I just finished recently:
Dying Light
One of the best zombie games I've ever played.
The two open world areas are large enough, not too big, not too small, packed with enough meaningfully designed locations to keep things interesting whether exploring or on quests. They are of course also designed specifically to take advantage of the movement mechanics, which I'll get to soon. Each map has its own character(and not just visually), requiring somewhat different approaches to getting around. As an open world fan, I thought they did a great job here.
The game has a strong and fun loot element. Something I love as well. Whether picking up weapons or crafting items or medical items or money, there's usually always something useful to loot wherever you go, giving you incentive to explore, pick locks and risk looting bodies in swarms of zombies.
The movement mechanics are probably the highlight of the game. It really makes the game a joy to play. It's a mix of Assassin's Creed and Mirror's Edge and it's done so well. It feels good straight from the start, but it gets better and better the more you level up your Agility skill tree, giving you more finesse and a bunch of new moves. You eventually feel like you're a parkour god and it's incredibly satisfying.
Combat is decent. Melee weapons will make up the meat of your offensive tactics, which is nice because you have to get close up with your enemies for the most part. I only found guns useful in certain encounters/quests. You can use some pretty fun moves, though, like drop kicking, slide tackling, elbow rushing, etc too. Each have their own usefulness and where you hit enemies matters a whole lot. Human enemies could be a bit frustrating at times, as they are very agile for the most part, but otherwise, I thought combat was pretty good and quite tense at times. Individual regular zombies aren't much of a threat, but in groups, you definitely want to be careful. And then the game starts to throw some properly dangerous zombie types at you which you need to be very careful with. The game had me sweating on a regular basis, though every situation is fair and manageable if you play smart.
The night/day mechanic is obviously a big part of the game, but I found it was mostly avoidable apart from a few early missions that kind of force you to tackle nighttime just to teach you about it. Granted, I avoided it largely because I was totally chicken, because nighttime is hard and SCARY. You cant see very well at all and the zombies that come out at night are fast and absolutely ruthless. It's terrifying to be spotted by them and have them chase you til you can try and find somewhere safe. It's a ton of fun, but it'd be nice if the game forced you into it more so you cant chicken out of it for most of the game.
Graphics are quite nice as well outside the disgusting use of chromatic aberration.
All in all, this is a pretty amazing achievement for Techland. Not flawless, but it does so much well that I found any criticisms I had to be mostly able to be overlooked.
A well deserved 9/10.