Doom (2016) 8.5/10.
+ graphics - quite possibly the best looking game I've ever seen
+ smooth - wonderfully slick and responsive
+ customisable options - more available than I expected
+ story - although not as necessary for an old school fps, I thought it complemented it nicely
+ upgrades to suit / weapons - adds to the replay value
+ 'special' secrets
+ although I always prefer the earth / 'human' environments in Doom games over the demonic ones, I thought they did an amazing job with their design of hell
+ music and sound - in particular, I loved it when firing weapons
+ I quite liked the ending
+ enemy A.I. seemed as good as I've experienced in a video game yet
- although I like the way they designed the game, ultimately I would have preferred it had they used a similar formula that we saw in the first few games: proper levels with an identity of their own + names, e.g. central processing. However, as I've mentioned before, I don't think we'll see that kind of game development from such well known developers in the future, as it's more the domain of indie / smaller studios (if at all).
- occasionally I found myself getting stuck on something
- a few crashes near the end of the campaign - which I expect will be ironed out with an update
- not sure I like the ammo limits
I don't know if I was the only person that felt like the experience was akin to playing a multi player game at times?
How Steam worked out that I took well over 25 hours to complete it, I don't know.