Alright so CPU/VRAM/RAM use seems no different my end. FSR is still sharper than DLSS with both set to the same quality. Visuals appear the same still!
Luckily FSR works nicely so happy to continue playing wiht that, but yes you'd expect DLSS to be the superior upscaler but nope not in this game!Cheers for testing and confirming the anti aliasing DLSS prob with pics mrk (I'm too lazy), glad someone else picks up on these things.
What a weird issue, I know this game has its problems but I don't see how it's possible for AA not to work with DLSS, it's an integral part of the upscale pipeline. No other games have this issue.
I think this patch boils down to targeting the graphical quality on the lower end of the settings, so low to medium settings where previously the textures etc would resolve poorly amongt other thing. Whereas on the highest settings it's already rendering high quality and streaming textures at a higher rate, so we see little difference if at all. , and the patch notes state further CPU optimisations are coming, although every patch has said this so far...Not tested yet myself but sounds like the latest patch does absolutely **** all? That about it?