So harsh on the PC
They seem mostly smooth and stutter free due to largely being locked at 30 fps in demanding games and due to the gamepad. Due to 30fps being half the refresh rate of most displays, the frame stays on screen for two refreshes. A PC game won't seem as smooth on a none gsync/freesync display at something like 45-60fps at 60hz, as 60 doesn't divide by 45-59 equally and it's this variance in the frames that gives you the less smooth feeling - some frames are staying on longer than others. Ignore this problem, and it's smoother on the PC. This issue is just as much of a problem in some ways as low frame rate itself. It's for this reason that console games will either run at 60fps or 30fps and sometimes use clever techniques to go up in fps with a poorer image to reach 60, or down in fps for 30 fixed with a better image as 60 isn't workable. Most of the time (virtually always) if your pc is capable of 40-55fps and you lock to 30fps, it will always seem smoother than a console game at 30fps providing you use a gamepad. It will never seem as smooth using a mouse. Motion blur simply masks console games dipping below 30/60 fps.
Gsync/Freesync eliminates the above problem but doesn't remedy the feeling of low frame rate like some think it does. 50fps still feels like 50fps with movement, it's just it is smoothed out without tear. The problem with a decent graphics card and one of these monitors at 120hz+ with 60fps-120fps is that anything less feels like a juddery mess, slideshow or both. My setup (and it's far from top end) has made horizon zero dawn on a standard ps4 feel unplayable.
As for Zelda, very tempted. Actually had a switch on order but bottled it today and cancelled. I'll probably wait to see how mass effect is first.