The most awesome sequence(s) in games you've played

The first ten minutes or so of Republic Commando, really captured the sense of being in the middle of that big battle at the end of Attack of the Clones.

The first time I took a cross continent flight in WoW, and realised just how big and well crafted the world was. My mouth was literally hanging open by the time I landed back in Darkshore. Bear in mind that this was far from my first mmo, I've been playing them since UO, but it was all just so smooth and seamless and atmospheric that it just blew me away.
 
This scene from Fahrenheit

I also really enjoyed the scene from I-War where the big nuke came through the jump gate infront of the Navy HQ. You had to co-ordinate your wingmen to dock with the nuke and use your combined thrust to pilot it out of the way of the HQ before it exploded.
 
Going back abit, they was a really good level in nolf2 that remember fondly where your fighting in a house thats been lifted by a twister and being torn apart while fighting in it. Adrenalin pumping stuff as it took a few goes to beat on hard ;)

would really like to see a nolf3 game.
 
Unreal: When you meet your first Skaarj on level 3.... you know the bit, where you suddenly find your path blocked, then the lights shut off one by one, run back the other way to find it also blocked, you hear a roar, desperately throw down a flare before it emerges from the darkness. Pure class.

God I remember how good that bit was in the game, a complete un-nerver! I loved it!

Half Life 1 & 2's opening sequences both set the scene perfectly for the quality games I would then go on and play, both a great achievement.

The opening sequence at the beginning of Deus Ex was unreal, the statue of liberty level was great. It was the first kind of game like that I had played and it just sucked me in right away.
 
MOH Pacific assault - I thought the the attack on Pearl harbour was very cinematic with waves of Kamikazi bombers flying low & trying to shoot them down from a patrol boat amid the burning/sinking ships was awesome
 
Omaha beach for sure.

Theres another sequence in one of the HL1 games (not sure if its Barnies Quest or the Jahead mission) but your just outside a wharehouse or truck depot and theres a fire fight going on. You can either hang back or jump in. It was always different everytime. Sometimes they'd all be dead, sometimes they'd manage to miss each other completely.

First time I ever really noticed near random actions by baddies.
 
The bit on hl where you come out of a sewer onto a cliff face, that was pritty amazing at the time, especially if you have a sound blaster live card at the time as EAX had just been introduced, so the sound clearly changed from being in the pipe to being in the open. Standard stuff now but it was great then.

and the start of unreal, just coming off that ship and looking around was fantastic.
 
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The first 3 levels in Unreal culminating in that corridor when the lights started shutting off one by one was awesome. Before that point, the moment you heard men screaming behind a door that was only slightly ajar, it opens, you catch a brief look of a monster then it bolts. That game was so immersive the first time I played it. Truely amazing.

Entering Stormwind in WoW for the first time and seeing hundreds of people running around. The sheer size of the world, and the number of actual 'people' in game was amazing (My first MMO).
 
Stolen. This was what I was going to put. The ending cinematic was really something too.

It was nice finally finding out what exactly happened rather than the rather vague flashbacks.

i was gonna say crysis also, but had a feeling the 'crysis sucks ass' posts would follow as they always do :p best part of that game for me with eye candy was the end of 'paradise lost' level when your leaving the sphere, the alien warship flying overhead, and how it goes from ice to temperate, then theres that giant walker thing and the marines being all anxious about not being able to kill it :) the end battle/cut scene is neat as well since all the cutscenes are the actual game engine, they got the atmosphere and sounds just right there, and the dialog (especially psychos comments) was spot on, can't wait for warhead damnit!
 
TIE Fighter,

When you're sent on a suicide mission to clear a minefield in an Interceptor
then your wing mates double cross you and attack from behind
then the freaking star destroyer opens fire (remember two hits and your dead)
then a frigate from the secret order arrives to rescue you

OH THE DRAMA:D

Hah old school - I think its "Admiral Harkov" that betrays you, and if you survive I think Thrawn messes him up IIRC (through you).

For me the intro to Mechwarrior 2 was amazing, I had never seen anything like it at the time.

The install program from C&C 1 was also unlike anything I had seen back then.

The dream sequences from BG2 featuring David WArner (Irenicus) as he explains to you what you are and what "you could become". Brilliant.
 
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Enjoyed reading this thread, so many memories! If I had to pick one sequence it would have to be the final mission of Freespace 2. Constantly trying to survive fighting off waves of fighters/bombers while cruise ships are firing their beam cannons and exploding everywhere, then all of a sudden having to leg it at the end. Truly epic, just a shame u could only really experience it once!
 
I loved the last level on Crysis before the bosses-fighting all of the aliens off while you were on that ship felt ace. There is also the classic, which is getting Epona in Ocarina of Time!
 
The scene in Thief 1 where you finally find out who Constantine and Viktoria really are... Awesome.
Also, when the giant Dog thing attacks in Doom 3 - from the banister to the windows, to the door... brown trousers all the way :P
 
The first 3 levels in Unreal culminating in that corridor when the lights started shutting off one by one was awesome. Before that point, the moment you heard men screaming behind a door that was only slightly ajar, it opens, you catch a brief look of a monster then it bolts. That game was so immersive the first time I played it. Truely amazing.

Yep Unreal was great for doing an 'in-game' intro like that (no fighting on first level, reading diaries and logs etc), Halflife got loads of plaudits for it for some reason despite coming out 6 months later. The start of level 2 was also pretty cool at the time, coming out of the spaceship into a huge open area, perfectly showing off the power of the engine.

As for worrying how the game will look now, it won't be great by modern standards but for a game released over 10 years ago it is pretty good when patched up with an updated rendering dll. I installed it 18 months ago for a quick play around and it is very playable with those graphics unlike some other games from that era. Only downside really is the low res textures due to cards of the time typically having only around 4-12meg VRAM
 
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