The most 'skill' based games?

Ah yeah forgot the way it rains nades for the first 10 seconds as well...

But seriously :P hardcore mode with huge amounts of recoil/spread on sustained fire but nice tight accuracy on single shots is the ultimate test of skill :P but I guess it makes games a bit one sided when a good player can actually take on 5:1 odds and win without be encumbered by crap gameplay mechanics...
 
But seriously :P hardcore mode with huge amounts of recoil/spread on sustained fire but nice tight accuracy on single shots is the ultimate test of skill :P but I guess it makes games a bit one sided when a good player can actually take on 5:1 odds and win without be encumbered by crap gameplay mechanics...

Well HC probably wouldn't be so bad if any of the game had of been balanced around it, but it renders a lot of the perks either completely useless or completely overpowered... since all the weapons have no recoil and spam bullets, finished, and then you have it all set to the mechanics of quake3... just doesn't work with 1 shot kills.

MW2 I suspect may make HC its "normal" mode and thus balance for it - which I guess awaits to be seen but will be interesting to see how it pans out.
 
Yeah true...

The other ridiculous thing was the airstrike perks, etc. in hardcore + HQ mode... you could kill enough people to get the airstrike, lay it down as they spawned, get enough for another airstrike, helicopter or 2, etc. and repeat til I hit like 150:1 KDR or kicked from the server...
 
CoD4 just seems to become either a grenade spamfest or a competition of who can fire the most bullets in the shortest amount of time, hoping that one will hit your target. It isn't so bad on quieter servers but on servers of 20+ people it can become a bit silly imo!
 
So am I.. Refering to my old WarBirds/AcesHigh days here :D

But yeah, youre right.. However I just mean, its not often equal. Generally a skilled pilot will have alt, speed, etc. over their prey.. And half the time the prey wont even know theyre being watched. While that is all part of the skill, its more about the prelude than the fight itself I guess is what Im trying to say.

Christ I cant type/talk today.. Excuse the utter waffle.

Yes, that's all part of the skillset too, but then I've seen lone pilots take out several energy advantaged enemy before, and that just shows that it is a factor in any situation.
 
Just to really echo what people have already said about cs/css and quake. They both require skill in different ways and they can be both highly competitive with a lot of good players so there isn't much point in arguing which needs more 'skill', as beating the best players in either game will take some doing. I've played quake a fair bit but I've got into css much more, like all games pub games are always going to be one dimensional, and on a normal public server although some thought has to go into positioning, if you are good at aiming you will do well. But proper matches are a different story and needs multi dimensional skill, aim is still vital but good teamwork and tactics are vital otherwise it's very easy to get owned even if your teams aim skill is better than the other teams.

I'd like to hear if people know of race games that need a lot of skill for the PC, preferably more of a sim style then like grid.
 
I would have thought any online start (eg Red Alert3) or any online FPS (counterstrike or BF2).

You are playing real people and if you are crap then you die....a lot

EDIT: I had a CS pro teach me how to spam grenade on bf2:p It is very skilled:D
 
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Quake 3, by far. Vanilla Team Arena, OSP and Rocket Arena have given me some mighty opponents, and the fact that QuakeLive is around using the Q3 engine 10 years on shows that it's still a highly competative game.
 
Personally I think it's hard to single out specific games, as different games require different types of skill.

Quakeworld is very high skill because we've nearly all been playing for over 10 years, meaning that things have got very refined. This makes it hard for novice players, even 'progamers' from other FPS to be competitive even after a few months. When successful Q3 players like Fatal1ty, Fox etc have tried their hand at QW (usually in preparation for a big LAN) they have done 'OK-ish' but still got smacked down by merely 'good' players who aren't in the top echelon. On the face of it QW appears to lack depth but routine plays a big part in the modern game, especially in TP. The speed of the game is a shock to many (bear in mind that Quake 3 is viewed as slow by QW players) and you need to be able to think on your feet as well as have good aim.

'Pro' RTS games like Starcraft have gotta be up there too. Driving games can have a steep learning curve but I think the fact you have a (relatively) static target helps. 90% of the game is just driving against the track, there isn't so much interference from other players as a FPS/RTS game.
 
Personally I think it's hard to single out specific games, as different games require different types of skill.

Quakeworld is very high skill because we've nearly all been playing for over 10 years, meaning that things have got very refined. This makes it hard for novice players, even 'progamers' from other FPS to be competitive even after a few months. When successful Q3 players like Fatal1ty, Fox etc have tried their hand at QW (usually in preparation for a big LAN) they have done 'OK-ish' but still got smacked down by merely 'good' players who aren't in the top echelon. On the face of it QW appears to lack depth but routine plays a big part in the modern game, especially in TP. The speed of the game is a shock to many (bear in mind that Quake 3 is viewed as slow by QW players) and you need to be able to think on your feet as well as have good aim.

'Pro' RTS games like Starcraft have gotta be up there too. Driving games can have a steep learning curve but I think the fact you have a (relatively) static target helps. 90% of the game is just driving against the track, there isn't so much interference from other players as a FPS/RTS game.

I think the main difference between QW and Q3 is the pacing rather than the "speed" so much - QW pacing is relentless in general whereas Q3 only really reaches that when duelling on hub. But in terms of action both are much of a muchness speedwise with QW possibly edging it a bit due to the more powerful rockets and shaft.
 
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Hard to say, I can think of a few games where skill far outweighs and lucky. In my experience RTS games require a fair bit of skill to get into, but often it ends up breaking down to chance for all the wrong reasons (think supcom when suddenly your ai units decide to be retarded)
FPS games require a lot of skill no doubt, some far more than other. I personaly think anything like UT/Quake requires far more skill than CSS. CSS is just a point and click game when you compare to UT/Quake where you have to judge things like projectile movement in addition to far more complex player movement.

But personally I'd say the games that require most skill - Simulation race games (and flight sims too I'd imagine)
 
The most resource management heavy game ever was Cossacks. The amount of micromanagement was insane with 6 resource types, economic upgrades and hundreds of peasants to command. It required non stop micro for an hour before the fighting started.
Age of Empires 3: Asian Dynasties is the current RTS of choice but only has 3 resource types and only 40 mins of economic management before the fight.
 
Lost Planet Extreme Colonies is difficult even on the easiest gamemodes :eek:

Cross platform play against 360 players for MP is very skill based you would think the PC player would have ownage but no its pretty even and all down to skill ;)

The hardest game modes on this are insanely challenging like most Japanese games :eek:
 
Warcraft PVE requires some skill. Beating the final final final encounter in the game (also optional). Yogg Saron with zero Keepers. Can't be asked explaining what it is, just know that only 4 guilds in the world have done it, from all the hundreds of thousands of guilds across the world. We've tried and very very quickly gave up.

Now before all the bored office workers jump on me, I'm not saying this is the hardest thing to do in gaming, just that some encounters in WoW can still rank up there with the best and hardest of them.
 
Warcraft PVE requires some skill. Beating the final final final encounter in the game (also optional). Yogg Saron with zero Keepers. Can't be asked explaining what it is, just know that only 4 guilds in the world have done it, from all the hundreds of thousands of guilds across the world. We've tried and very very quickly gave up.

Now before all the bored office workers jump on me, I'm not saying this is the hardest thing to do in gaming, just that some encounters in WoW can still rank up there with the best and hardest of them.

The skill there isn't in the individual... well I guess it is, it is in the individual who managed to amass 25+ non-retards from one server.
 
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