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Oxide Games
Ashes Benchmark Test - ©2015
C:\Users\Dan\Documents\My Games\Ashes of the Singularity\Benchmarks\4k Output_16_06_02_2018.txt
Version 1.00.18769
06/02/2016 20:23
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== Hardware Configuration ================================================
GPU 0: NVIDIA GeForce GTX 1080
CPU: GenuineIntel
Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz
Physical Cores: 6
Logical Cores: 12
Physical Memory: 16221 MB
Allocatable Memory: 134217727 MB
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== Configuration =========================================================
API: DirectX 12
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Quality Preset: Custom
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Resolution: 3840x2160
Fullscreen: True
Bloom Quality: High
PointLight Quality: High
Glare Quality: High
Shading Samples: 16 million
Terrain Shading Samples: 16 million
Shadow Quality: High
Temporal AA Duration: 0
Temporal AA Time Slice: 0
Multisample Anti-Aliasing: 8x
Texture Rank : 1
== Total Avg Results =================================================
Total Time: 60.002666 ms per frame
Avg Framerate: 40.053474 FPS (24.966623 ms)
Weighted Framerate: 39.559940 FPS (25.278097 ms)
CPU frame rate (estimated if not GPU bound): 97.969536 FPS (10.207254 ms)
Percent GPU Bound: 99.912308 %
Driver throughput (Batches per ms): 7916.699707 Batches
Average Batches per frame: 17972.800781 Batches
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== Results ===============================================================
BenchMark 0
TestType: Full System Test
== Sub Mark Normal Batch =================================================
Total Time: 70.947632 ms per frame
Avg Framerate: 44.229809 FPS (22.609188 ms)
Weighted Framerate: 43.217033 FPS (23.139025 ms)
CPU frame rate (estimated if not GPU bound): 118.205582 FPS (8.459837 ms)
Percent GPU Bound: 99.788246 %
Driver throughput (Batches per ms): 5068.979980 Batches
Average Batches per frame: 5821.209473 Batches
== Sub Mark Medium Batch =================================================
Total Time: 56.062500 ms per frame
Avg Framerate: 38.439243 FPS (26.015081 ms)
Weighted Framerate: 38.104206 FPS (26.243822 ms)
CPU frame rate (estimated if not GPU bound): 100.302391 FPS (9.969851 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 6556.468262 Batches
Average Batches per frame: 13051.777344 Batches
== Sub Mark Heavy Batch =================================================
Total Time: 52.997871 ms per frame
Avg Framerate: 38.058132 FPS (26.275595 ms)
Weighted Framerate: 37.805115 FPS (26.451447 ms)
CPU frame rate (estimated if not GPU bound): 82.020508 FPS (12.192072 ms)
Percent GPU Bound: 99.948677 %
Driver throughput (Batches per ms): 10251.215820 Batches
Average Batches per frame: 35045.410156 Batches
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== Shot Mid Artemis Battle Shot =========================================
Total Time: 4.984222 ms per frame
Avg Framerate: 39.123459 FPS (25.560112 ms)
Weighted Framerate: 39.021122 FPS (25.627146 ms)
CPU frame rate (estimated if not GPU bound): 114.611610 FPS (8.725120 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 3653.735352 Batches
Average Batches per frame: 4415.738770 Batches
== Shot Far Artemis Battle Shot =========================================
Total Time: 5.018312 ms per frame
Avg Framerate: 37.462795 FPS (26.693150 ms)
Weighted Framerate: 37.360744 FPS (26.766062 ms)
CPU frame rate (estimated if not GPU bound): 91.714241 FPS (10.903432 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 5755.589844 Batches
Average Batches per frame: 12742.467773 Batches
== Shot Satellite Shot =========================================
Total Time: 4.982855 ms per frame
Avg Framerate: 36.525242 FPS (27.378326 ms)
Weighted Framerate: 36.340633 FPS (27.517406 ms)
CPU frame rate (estimated if not GPU bound): 74.702736 FPS (13.386391 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 9318.610352 Batches
Average Batches per frame: 38723.015625 Batches
== Shot Fighters Satellite Chase =========================================
Total Time: 12.006629 ms per frame
Avg Framerate: 57.301682 FPS (17.451494 ms)
Weighted Framerate: 56.797493 FPS (17.606411 ms)
CPU frame rate (estimated if not GPU bound): 119.120750 FPS (8.394843 ms)
Percent GPU Bound: 98.748688 %
Driver throughput (Batches per ms): 4077.145264 Batches
Average Batches per frame: 3064.520264 Batches
== Shot Surrounded T3 Shot =========================================
Total Time: 5.010948 ms per frame
Avg Framerate: 28.737074 FPS (34.798252 ms)
Weighted Framerate: 28.577812 FPS (34.992180 ms)
CPU frame rate (estimated if not GPU bound): 101.990753 FPS (9.804811 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 4660.872070 Batches
Average Batches per frame: 6458.972168 Batches
== Shot Overhead Top Battle Shot =========================================
Total Time: 4.999020 ms per frame
Avg Framerate: 33.606586 FPS (29.756073 ms)
Weighted Framerate: 33.545166 FPS (29.810555 ms)
CPU frame rate (estimated if not GPU bound): 103.608582 FPS (9.651711 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 5292.180664 Batches
Average Batches per frame: 10712.155273 Batches
== Shot Sideline Battle Shot =========================================
Total Time: 4.986921 ms per frame
Avg Framerate: 40.706482 FPS (24.566113 ms)
Weighted Framerate: 40.607208 FPS (24.626169 ms)
CPU frame rate (estimated if not GPU bound): 109.601563 FPS (9.123958 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 5632.685547 Batches
Average Batches per frame: 9304.250977 Batches
== Shot Bomber Chase Cam =========================================
Total Time: 6.995099 ms per frame
Avg Framerate: 43.459003 FPS (23.010193 ms)
Weighted Framerate: 43.320736 FPS (23.083635 ms)
CPU frame rate (estimated if not GPU bound): 109.662697 FPS (9.118871 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 4826.549316 Batches
Average Batches per frame: 7838.371582 Batches
== Shot Long Shot =========================================
Total Time: 10.019477 ms per frame
Avg Framerate: 35.331188 FPS (28.303606 ms)
Weighted Framerate: 35.227180 FPS (28.387171 ms)
CPU frame rate (estimated if not GPU bound): 95.641716 FPS (10.455688 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 5904.048340 Batches
Average Batches per frame: 12972.302734 Batches
== Shot Fighters Chase Cam 1 =========================================
Total Time: 15.004152 ms per frame
Avg Framerate: 38.122780 FPS (26.231035 ms)
Weighted Framerate: 37.951466 FPS (26.349443 ms)
CPU frame rate (estimated if not GPU bound): 105.278801 FPS (9.498589 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 6295.256836 Batches
Average Batches per frame: 11093.865234 Batches
== Shot Satellite Shot 2 =========================================
Total Time: 7.980802 ms per frame
Avg Framerate: 38.091408 FPS (26.252638 ms)
Weighted Framerate: 37.886517 FPS (26.394615 ms)
CPU frame rate (estimated if not GPU bound): 79.587120 FPS (12.564847 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 10491.930664 Batches
Average Batches per frame: 38061.554688 Batches
== Shot Top Battle Shot =========================================
Total Time: 5.012857 ms per frame
Avg Framerate: 32.915363 FPS (30.380951 ms)
Weighted Framerate: 32.867268 FPS (30.425407 ms)
CPU frame rate (estimated if not GPU bound): 84.556519 FPS (11.826409 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 7244.950195 Batches
Average Batches per frame: 19932.460938 Batches
== Shot Sideline Battle Shot 2 =========================================
Total Time: 9.999459 ms per frame
Avg Framerate: 43.502350 FPS (22.987263 ms)
Weighted Framerate: 43.426586 FPS (23.027369 ms)
CPU frame rate (estimated if not GPU bound): 91.103249 FPS (10.976557 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 8525.474609 Batches
Average Batches per frame: 23295.277344 Batches
== Shot Fighters Chase Cam 2 =========================================
Total Time: 10.000632 ms per frame
Avg Framerate: 38.197586 FPS (26.179667 ms)
Weighted Framerate: 37.953892 FPS (26.347757 ms)
CPU frame rate (estimated if not GPU bound): 116.192650 FPS (8.606397 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 4343.675293 Batches
Average Batches per frame: 5789.997559 Batches
== Shot Long Shot 3 =========================================
Total Time: 5.001392 ms per frame
Avg Framerate: 34.390427 FPS (29.077860 ms)
Weighted Framerate: 34.341713 FPS (29.119108 ms)
CPU frame rate (estimated if not GPU bound): 72.882820 FPS (13.720654 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 11823.541992 Batches
Average Batches per frame: 48611.273438 Batches
== Shot Mountain Air Battle Shot =========================================
Total Time: 9.989244 ms per frame
Avg Framerate: 42.946194 FPS (23.284952 ms)
Weighted Framerate: 42.882545 FPS (23.319511 ms)
CPU frame rate (estimated if not GPU bound): 121.374733 FPS (8.238947 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 7674.526855 Batches
Average Batches per frame: 8334.177734 Batches
== Shot Sideline Battle Shot 3 =========================================
Total Time: 4.998637 ms per frame
Avg Framerate: 43.811947 FPS (22.824823 ms)
Weighted Framerate: 43.726444 FPS (22.869457 ms)
CPU frame rate (estimated if not GPU bound): 114.929489 FPS (8.700987 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 6017.275391 Batches
Average Batches per frame: 9613.889648 Batches
== Shot Panoramic Battle Shot =========================================
Total Time: 10.002501 ms per frame
Avg Framerate: 39.290173 FPS (25.451658 ms)
Weighted Framerate: 39.199684 FPS (25.510410 ms)
CPU frame rate (estimated if not GPU bound): 87.842377 FPS (11.384027 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 10121.171875 Batches
Average Batches per frame: 30660.296875 Batches
== Shot Mountain Air Battle Shot 2 =========================================
Total Time: 4.995478 ms per frame
Avg Framerate: 50.445621 FPS (19.823326 ms)
Weighted Framerate: 50.259968 FPS (19.896549 ms)
CPU frame rate (estimated if not GPU bound): 113.037460 FPS (8.846624 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 10612.617188 Batches
Average Batches per frame: 17332.552734 Batches
== Shot Low Vista =========================================
Total Time: 10.014210 ms per frame
Avg Framerate: 36.647926 FPS (27.286674 ms)
Weighted Framerate: 36.536003 FPS (27.370262 ms)
CPU frame rate (estimated if not GPU bound): 81.049294 FPS (12.338171 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 10265.726563 Batches
Average Batches per frame: 35225.417969 Batches
== Shot Fighters Satellite Chase 2 =========================================
Total Time: 6.986869 ms per frame
Avg Framerate: 53.385857 FPS (18.731554 ms)
Weighted Framerate: 53.029945 FPS (18.857271 ms)
CPU frame rate (estimated if not GPU bound): 139.190689 FPS (7.184389 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 5818.479004 Batches
Average Batches per frame: 4220.605957 Batches
== Shot High Vista =========================================
Total Time: 5.016644 ms per frame
Avg Framerate: 32.691177 FPS (30.589294 ms)
Weighted Framerate: 32.585228 FPS (30.688751 ms)
CPU frame rate (estimated if not GPU bound): 74.593887 FPS (13.405925 ms)
Percent GPU Bound: 99.457832 %
Driver throughput (Batches per ms): 12445.572266 Batches
Average Batches per frame: 52417.480469 Batches
== Shot Small Mountain Battle =========================================
Total Time: 4.976372 ms per frame
Avg Framerate: 47.424110 FPS (21.086321 ms)
Weighted Framerate: 47.288696 FPS (21.146704 ms)
CPU frame rate (estimated if not GPU bound): 127.089142 FPS (7.868493 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 3233.796631 Batches
Average Batches per frame: 3042.500000 Batches
== Shot End Scene =========================================
Total Time: 11.025258 ms per frame
Avg Framerate: 38.185047 FPS (26.188261 ms)
Weighted Framerate: 38.001209 FPS (26.314953 ms)
CPU frame rate (estimated if not GPU bound): 98.645653 FPS (10.137295 ms)
Percent GPU Bound: 100.000000 %
Driver throughput (Batches per ms): 5916.028320 Batches
Average Batches per frame: 12464.749023 Batches
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======= RAW FRAME DATA ====================================
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Entry 1 = Frame number
Entry 2 = Shot #
Entry 3 = Total Frame Time, maximum of CPU and GPU time for the frame, in m
Entry 4 = Total Frame Time on the CPU in ms
Entry 5 = Aprox total Frame time spent in driver (not valid in D3D11) in ms
Entry 6 = Time spent in present call
Entry 7 = Time between presents (MGPU only), i.e. frame pacing
Entry 8 = Number of commands send to GPU (aka Batches)
Entry 9 = 1 if the CPU was waiting for the GPU, 0 otherwise. If 1, the application is GPU bound, if 0, CPU bound.
Entry 10 = GPU Mask