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**THE NVIDIA DRIVERS THREAD**

Its an odd one the high frame latency, as by all rights a high fluctuating frame time should feel quite poor, but it feels the complete opposite :confused:

The ROG swift needs to hurry up, I'm starting to realise what a waste a second 780 is at 1080 is.
 
Had a "driver not responding" error last night with the 337.50 beta drivers whilst playing FTL of all things!

Haven't had one of those in absolute yonks!

Must have been the high graphical demands of the game :D

I got one of those not responding errors in BF3, everything else seems fine though, first one in ages for me too.
 
Apologies if this is a repost, but it looks like negative LoD biasing hasn't been working for a very long time in the Nvidia drivers for the 400 series cards and above, simply because the drivers haven't been reading the user's setting for negative LoD biasing no matter what it is set to. It has a very big effect on the aliasing of far away objects, especially in older games: http://www.bsimracing.com/nvidia-image-quality-lower-on-newer-cards/

Someone modified a driver for the 770 to re-enable negative LoD biasing for the 770, and the results were quite dramatic, especially on things like telegraph wires:

No negative LoD biasing:
mpqCBkY.jpg

Negative LoD biasng enabled:
3huelLn.jpg
 
for some reason the new driver has worked wonders for me, single 770 at 2560x1080. far cry 3 used to really struggle, but now it's as smooth as butter. That's with everything on ultra, hbao, 4xmsaa and enhanced alpha to coverage.
The funny thing is running gpu-z on the old drivers it never used over about 1600mb of vram, now it hit 1971!
 
I'm sure Nvidia are aware of this - it's listed as a known issue in driver release notes. Does forcing the setting via Inspector work?
I'm not sure. The article says that "no matter what you will set for this option, it will never be passed to your graphics card because the setting isn't actually read out". Whether that is referring to the Nvidia control panel or Nvidia inspector (or both) I don't know.
 
Is that suppose to happen when you use clamp in nvidia panel? I used to turn it on clamp but never really knew what it was suppose to do except make shimmering less obvious on tracks on car games or somit like that.
 
As far as I understand the article, negative LoD biasing is supposed to stop the game from over sharpening far away textures, so yes i believe that is what is supposed to happen. I am happy to be proved wrong though
 
Hello guys:) Long time lurker finally making a post:o I've found the new drivers to be good so far! They seem to have smoothed out a few bumps on BF4 particularly on Parasol. Currently still on 480 sli watercooled:o I cant believe I'm still using these after 4 years! I think a new monitor and increase in res is about to change that:D Anyway I guess I owe all you guys a big thanks for info I've gleamed from you over the years! Hoping to give something back now:)
 
Hi atomic:) I'm assuming Boston Lincolnshire? I swear we don't try and hog the sun down here in the west country:D Thanks for the warm welcomes guys:) I didn't intend to derail the thread so apologies Mr Boom sir! As a fellow west country man I hope you'll let this one slide:D Just to cover myself....Nvidia forever!! (but keep the pressure on AMD!:D)
 
Hi atomic:) I'm assuming Boston Lincolnshire? I swear we don't try and hog the sun down here in the west country:D Thanks for the warm welcomes guys:) I didn't intend to derail the thread so apologies Mr Boom sir! As a fellow west country man I hope you'll let this one slide:D Just to cover myself....Nvidia forever!! (but keep the pressure on AMD!:D)

Welcome to the forum and team green. :D;)
 
Another problem that affects both AMD and Nvidia is a shortage of available resolutions. Any PC gamer worth his salt knows what to do when a game doesn't quite run well enough at the given resolution, especially if you have really high pixel densities at your command: just pop down to a lower res and let the video card or monitor scale things up to fill the screen. Dropping to 2560x1440 or 1920x1080 would seem like an obvious strategy with a display like this one. Yet too often, you're either stuck with 3840x2160 or bust. The video drivers from AMD and Nvidia don't consistently expose even these two obvious resolutions that are subsets of 3840x2160 or anything else remotely close. I'm not sure whether this issue will be worked out in the context of these dual-tile displays or not. Seems like they've been around quite a while already without the right thing happening. We may have to wait until the displays themselves get better scaler ASICs.
http://techreport.com/review/26279/amd-radeon-r9-295-x2-graphics-card-reviewed/3

I can confirm that nVidia do not have the same problems with Lara being on the side of the screen or poor choices in resolution :)

7cc1d5a2da56111ac9edc43b461bea2f.jpg
 
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