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**THE NVIDIA DRIVERS THREAD**

Boot time or time to login after password entry?

The former is caused by the Nvidia services. You'll have to troubleshoot which one. None of the streaming named services are required for shadowplay to function. The latter is caused by NvBackend.exe scanning for games.

It's when I'm on the Welcome Swifty screen before desktop loads.
 
These latest drivers have fixed the issue of not being able to enable surround that I was present for me under the previous drivers. Now if they could just get around to making the Win10 start menu open above the windows button and not over on my left side screen, present since the launch of the O/S, that would be great.
 
NVIDIA GeForce 364.47 WHQL Driver Released

Game Ready For Vulkan

Last month we launched fully-conformant drivers for the new Vulkan graphics API. Now, that support is built into the main Game Ready driver branch, enabling you to enjoy the latest DirectX and Vulkan games with Game Ready optimizations, with a single download.

And here are the release notes for the NVIDIA GeForce 364.47 WHQL driver:

Game Ready
This driver provides the optimal experience for Tom Clancy’s The Division, Hitman, Need for Speed, Ashes of the Singularity, and Rise of the Tomb Raider.

Gaming Technology
This driver provides support for the Vulkan 3D API.

Application SLI Profiles
Added or updated the following SLI profiles:

Hitman – SLI profile added
The Technomancer – SLI profile added
Zui Zhong Bing Qi (Ultimate Weapon) – SLI profile updated
3D Vision Profiles
Added or updated the following 3DV profiles:

Call of Duty: Black Ops3 – Not recommended
Far Cry Primal – Not recommended
Just Cause 3 – Not recommended
Need for Speed – Not recommended
StarWars Battlefront (2015) – Not recommended
Rise of the Tomb Raider – Updated to 3DVision Ready
3D Compatibility Mode Profiles
These games must be run in DirectX 10/11 mode to see improvements and are not compatible with 3D Vision Surround mode.
Added or updated the following compatibility mode profiles:

Call of Duty: Black Ops3 – Excellent
Just Cause 3 – Excellent
Software Modules

NView – version 147.00
HD Audio Driver – version 1.3.34.4
NVIDIA PhysX System Software – version 9.15.0428
GeForce Experience – version 2.10.2.40
CUDA – version 8.0

Windows 10 Fixed Issues

Discrete GPU remains on by default, even if no app is running. [200172650]
Flickering is seen on the LVDS, but not an external monitor, when clone mode is set with G-SYNC enabled. [200170772]
[364.07, Assassin’s Creed Syndicate] With ShadowPlay enabled, game crashes at launch pointing to nvwgf2um.dll. [200168443]
[361.14] System hangs during driver installation. [200149074]
[361.91] Stutter in DirectX 9 games when AA forced override is used. [1731438]
TDR on Adobe Illustrator CC 2015 with drivers after Release 353. [1726408]
The Twitch broadcast game title does not match Twitch’s game library. [1708975]
[SLI] Assassin’s Creed: Syndicate needs an SLI profile. [1666227]

Windows 8.1/Windows 8/Windows 7/Windows Vista Fixed
Issues

[361.91] Stutter in DirectX 9 games when AA forced override is used. [1731438]
[361.75, GK104] Call of Duty Black Ops III: volumetric light corruption. [1724810]
[SLI] Tom Clancy’s Rainbow Six: Siege shows corruption when Alt+Tab used in fullscreen mode. [1724562]
[SLI] Assassin’s Creed: Syndicate needs an SLI profile. [1666227]
[SLI] 3D Surround does not work in Titanfall. [1545116]

https://www.nvidia.com/Download/index.aspx?lang=en-us
or
http://www.guru3d.com/files-details/geforce-364-47-whql-driver-download.html
 
Game Ready For Vulkan

Last month we launched fully-conformant drivers for the new Vulkan graphics API. Now, that support is built into the main Game Ready driver branch, enabling you to enjoy the latest DirectX and Vulkan games with Game Ready optimizations, with a single download.

Excellent :)
 
Have to say scanning down some Vulkan example code from a cursory glance it looks a lot more accessible than DX12 - looks like you can approach it at an almost abstract level to get stuff up and running and delve in deeper later if you desire whereas DX12 you pretty much have to dive in the deep end from the off.
 
Have to say scanning down some Vulkan example code from a cursory glance it looks a lot more accessible than DX12 - looks like you can approach it at an almost abstract level to get stuff up and running and delve in deeper later if you desire whereas DX12 you pretty much have to dive in the deep end from the off.

mmmm'good!

Microsofts plans for DX12 cannot be allowed to succeed. we need a competing API
 
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