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**THE NVIDIA DRIVERS THREAD**

These latest drivers keeps annoying the crap out of me. While the issue is in the minor catagory its still annoying none the less. 3d clocks gets stuck due to some gsync bug. Ive tried 2 different OSs now including complete reinstalls and the .51 and .71 drivers. The bug happens the same everytime. If i go into 3d settings and set a program to manually use Fixed refresh rate, since some programs run at like 5-10 fps for some reason causing the entire screen to stutter, the clock will spike to 810 mhz and stay there only going up but never below 810. Only way around this is to then disable gsync and then reenable it and only then will clock speed go down to idle 135mhz.
 
These latest drivers keeps annoying the crap out of me. While the issue is in the minor catagory its still annoying none the less. 3d clocks gets stuck due to some gsync bug. Ive tried 2 different OSs now including complete reinstalls and the .51 and .71 drivers. The bug happens the same everytime. If i go into 3d settings and set a program to manually use Fixed refresh rate, since some programs run at like 5-10 fps for some reason causing the entire screen to stutter, the clock will spike to 810 mhz and stay there only going up but never below 810. Only way around this is to then disable gsync and then reenable it and only then will clock speed go down to idle 135mhz.

What refresh rate are you running? It's a known issue when running 144 in Windows, knock it down to 120 and it should stop sticking at 810mhz.
 
GeForce 364.72 WHQL fixes:

Windows 10 fixes:

•[364.54] System hang or BSOD on express installation of 364.54 driver over 364.51 driver with single HDMI monitor connected. [200181626]
•[Razer Dock] Hot unplug then plug causes “Display driver has stopped responding and has recovered” notification. [200172155]
•[SLI, Tom Clancy's The Division] Frequent freezes and pauses as well as low GPU usage result in low FPS. [1744361]
•[364.51, SLI] BSOD when SLI enabled on 364.51 or 364.47. [1739730]
•[364.51, SLI] In a multi-monitor configuration with one G-SYNC monitor and one non G-SYNC monitor, the FPS in games drops to single digits if Chrome hardware acceleration is enabled and V-SYNC is off. [1719037]

Windows 8.1/Windows 8/Windows 7/Windows Vista Fixes:

•[SLI, Tom Clancy's The Division] Frequent freezes and pauses as well as low GPU usage result in low FPS. [1744361]
•[359.00] PowerDirector crashes in nvspcap64.dll. [1708900]
 
Very fishy! I JUST started getting system reboots and issues listed after these new drivers are out.

So i updated to them, and the driver actually failed to install. I had to go into safemode with DDU a second time to clean it all out. Still wouldn't install.

Unplugged my secondary monitor that's on HDMI, and 5th time was the charm for installing it.

Never seen a driver fail to install for me before.
 
As an SLI & G-Sync user I'd not played with DSR previously so thought I'd try out the new drivers to give it a go. Using 2x for 5120x2880, 8xaa in black ops 2, sits nicely at 143fps with G-Sync/V-Sync on, looks quite good for an old game, GPUs are working far harder, the top one reached 60 at one point haha.
 
I'm convinced now that NVIDIA and/or Adobe either purposely try and **** each other up, or they just don't work as closely anymore as they use to.

Adobe Premiere when using the Mercury Playback engine for CUDA loooves to crash the drivers and hard reboot the system if there's anything else running that can use the GPUs, including chrome. Never mind trying to work in Photoshop the same time as Premiere is working.

It seems that every 2-3 drivers it all goes mental again, and looking on the Adobe support forums it seems it's a very common issue the past few months that comes and goes :(

The main thing everyone has in common is Windows 10, NVIDIA, and Adobe Creative Cloud.

On the brightside the SLI and G-Sync issues are gone, and games are fantastic now; especially The Division. Sadly if I work in Premiere Pro I need to close down everything else bar my email app. :|
Adobe does not like sharing GPU resources at all it seems, well not lately anyway :p
 
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