• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

**THE NVIDIA DRIVERS THREAD**

Anyone get issues with the paging file going mental on the the latest couple of drivers, the last one that works ok for me was 364.51

A lot of games won't even load.
h3bjgbK.jpg

Might have to manually increase the max size of the page file to get stuff to load - but it shouldn't be jumping up like that just loading a game :O

EDIT: Don't think that AB is showing pagefile use correctly though - its showing nearly 4GB used with nothing more than firefox loaded up on mine while the OS shows 255MB and the pagefile itself is still at 1GB (my set minimum size).

EDIT2: The pagefile entry for me is showing physical RAM useage + paged use combined rather than showing actual pagefile use and/or potential max pageable commit.
 
Last edited:
Lol what a moron. Before I moved, a couple of months ago I put my RAM up to 3000MHz and as it was working fine at the time I forgot all about it, I guess it went wrong and messed up the SPD and I wonder how long I've been using 4GB. No wonder I was having issues with some games. Deeeerrp.

All is fine now
 
NVIDIA GeForce Hot Fix 364.96

This is GeForce Hot Fix driver version 364.96 that addresses the following:

Support for DOOM Open Beta

Known issues:

GFE may show the following error if launched without a network connection: “GeForce Experience encountered an error and must close”
https://nvidia.custhelp.com/app/answers/detail/a_id/4086

Staying with 364.91's :) Don't trust Nvidia's hotfix and officials :D
 
Officially it adds support for DOOM. There are some conflicting reports on whether DOOM shadowplay is working now. Via the forums it's also stated that it contains fixes for fluctuating GPU clocks across 'all games'. Nothing specifically related to, say, Dark Souls III.
 
No, it was definetly Fermi. They promised DX12 support for it by the end of 2015 and then went very quiet.

http://wccftech.com/fermi-dx12-support/

No profit in it I guess.

One of the problems with Fermi (though it also affects first generation Kepler to a degree) the hardware is lacking certain functionality for running stuff in parallel and other instruction scheduling stuff that kills a lot of DX12 features and/or means emulating them without any performance gain from using them.
 
Back
Top Bottom