Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.
Has anyone else got feedback on DLDSR vs normal DSR?
I don't have fps figures but I have some subjective feedback on DLDSR.
Background: I have an EVGA 3080Ti, my monitor is 3840x2160 at 120Hz with GSync (variable refresh rate technology). My top priority when setting up a game is getting 120fps most of the time with only brief and occasional dips into the 90s. If the GPU can't handle that at 2160p at max graphics settings I tend to reduce the resolution before the graphics settings, to my eyes a 1440p image at max settings looks better than a 2160p image at reduced settings. I also have the framerate capped to 120fps in Nvidia settings as I don't want my GPU wasting electricity rendering frames I can't use.
As others have pointed out previously here and elsewhere, DLSS (not DLDSR) has been pretty useless until DLSS 2.2 was released last year and now I'm using it in most games that support it. At the 'Balanced' setting it's giving me a very significant increase to image quality for very little extra GPU usage, it's great and I hope Nvidia continues to develop the technology further.
When playing older games previously, some games I'd use the DSR factors, some games I'd run in native resolution and force 8x anti-aliasing in Nvidia settings, which looks better is quite variable between games. Yesterday I downloaded the new driver to give this DLDSR a go. I tried both the 1.78x and 2.25x settings in about half a dozen games from 10-15+ years ago, mostly shooters, e.g call of duty and battlefield games from that era, UT3, etc. The image quality of the scaling was on par with similar levels of scaling using legacy DSR and at lower GPU usage (how much lower depended on the game, some not that much, obviously Nvidia cherry picked their example). However, even though FRAPS and the games themselves reported rock solid 120fps with DLDSR on, the image had a subtle judder to it, I couldn't quite put my finger on it but there was certainly a decreased smoothness compared to the same framerate using legacy DSR or just native resolution rendering. I tried turning the variable frame rate (GSync) off, no effect. This experience was consistent across all the games I tried. So it seems this new technology is just like DLSS in that its first version is a good proof of concept but not actually useable long-term yet, although YMMV of course. Hopefully future iterations will solve the teething issues just as they did with DLSS.
I upgraded to this driver version on my 3080 Ti and started experiencing strange "underperforming" issues in all 3D applications. Games I could easily run at 160 frames were now bogging down at 60.
Games tested: Halo Infinite, Apex Legends
giving random game crashing and stuttering.. reverted back to 497.09 (early december update and everything is back to normal
The newest driver killed the performance of my gtx 1060, BF4 ran at 1440P with around 120-140fps, now i barely get 70
3080 here. This driver is causing stuttering in OW for me.
Rolling back the driver resolves the issue.
anyone else getting a 2-3 second stutter every minute or so?
gaming or just general use, since i updated, it’s been happening.
-50 avg fps on bf2042. Nice stuff.
This driver dropped my frames on fh5 by 10-15. 3080ti here, had to rollback to previous god of war runs just fine on older driver too
511.23 plays very bad at my side. Fallout 76 massive stuttering,Battlefield 2042 frame drops. GJ nvidia for another *** driver.