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**THE NVIDIA DRIVERS THREAD**

Update - Working in EDGE

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Not working in BRAVE hmmmmm

FireFox and all FireFox-based browsers do not support HDR output on Windows and Linux, with MacOS supporting HDR output only for video playback.

 
oooof! This affects the game ready AND Studio drivers

Alex--AT
Question: what’s the point in taking time out of my day to produce and send multiple GPU trace files for every driver since 537.58 if you’re not even going to acknowledge the stuttering issue

NVIDIA Forums Representative
It is not an NVIDIA driver bug however we have been trying to come up with a workaround. This is why I have been requesting logs from users to make sure our solution covered all types of PC configurations.

Alex--AT
Sorry for the tone, but "it is not a driver bug" is total BS given older drivers work fine.

Even if in the end it's related to some new 3rd party (Windows) feature newer drivers are using/providing, not disabling this feature till it's fixed in the 3rd party software makes it a driver bug.

Same for the case some hardware issue is exposed by newer drivers. Also, no information seems to be published at the moment about the nature of the issue, so it all doesn't look too trustworthy.

NVIDIA Forums Representative
Soon after our next Game Ready Driver release, we will be releasing a hotfix driver which will have a solution for this issue.
There are a few changes users should see improvements in the latest Game Ready Driver and Studio Driver, specifically when using 3rd party GPU utilities that are using APIs that were not meant for low latency gaming, but the complete solution will be coming in a hotfix driver.

@mrk one for you aswell!
 
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"There are a few changes users should see improvements in the latest Game Ready Driver and Studio Driver, specifically when using 3rd party GPU utilities that are using APIs that were not meant for low latency gaming, but the complete solution will be coming in a hotfix driver."

So has it been using programs like afterburner that has been causing it all along? I'd convinced myself it was just placebo that games felt smoother if I shutdown afterburner and RTSS
 
So has it been using programs like afterburner that has been causing it all along? I'd convinced myself it was just placebo that games felt smoother if I shutdown afterburner and RTSS

It was fine some drivers ago, then obviously something went wrong that affects certain programs such as afterburner. So it's a driver issue :(
 
It's cool tech but it doesn't produce the best results as the results can be unnatural or too artificial much like how Windows Auto HDR converts SDR games to HDR and many games just look wrong because the output strays away from the developer's original intent and direction.

Personally I have no desire to use RTX HDR or any auto HDR for converting SDR to HDR. Much prefer having a well configured OLED display that can output every bit of detail regardless of how dark a director decided to film a scene. Leave HDR display for actual HDR content!
 
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It's cool tech but it doesn't produce the best results as the results can be unnatural or too artificial much like how Windows Auto HDR converts SDR games to HDR and many games just look wrong because the output strays away from the developer's original intent and direction.

Personally I have no desire to use RTX HDR or any auto HDR for converting SDR to HDR. Much prefer having a well configured OLED display that can output every bit of detail regardless of how dark a director decided to film a scene. Leave HDR display for actual HDR content!

Depends entirely on the content really, auto hdr in starfield for example looks great.
 


NVIDIA’s ability to boost performance by 17% with a new driver is great news for gamers. We’re curious to see if other popular games will also see such improvements. Do these upgrades only apply to Ray Tracing/Path Tracing games? Or can we anticipate better performance for rasterized titles too? We’ll most likely find out soon.

#finewine
 
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  • Haha
Reactions: TNA
KosherKing619
16 minutes ago
If you look closely at that side by side comparison (look at the 1:15 mark), there appears to be a fairly vast downgrade to the quality of the ray/path tracing as bounce lighting and shadow edges have a lot of artifacts not present in the older footage.. this is likely where this boost in performance is coming from.

:o
 
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