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**THE NVIDIA DRIVERS THREAD**

I tried Google, but my skills are crap. What engine does SE V2 use? Considering that yields a big boost in performance from the list, does it mean I can use SSAA as previously the game for me dipped in framerates with that turned on.

I'd love to play Metro again using Super Sampling too, but 6% increase is a bit meh. I guess I should run the Metro Benchmark before the driver is released on Monday to test for myself what increases it brings. :)
 
That's why this forum is the best as among the differing views there is plenty of in testing. Look forward to it.

If it delivers it will show and if it doesn't, it will show. The 2 games I am looking at are Sniper Elite 2 and Sleeping dogs, as they both have in-game bench runs, so should be fairly accurate.
 
I tried Google, but my skills are crap. What engine does SE V2 use? Considering that yields a big boost in performance from the list, does it mean I can use SSAA as previously the game for me dipped in framerates with that turned on.

I'd love to play Metro again using Super Sampling too, but 6% increase is a bit meh. I guess I should run the Metro Benchmark before the driver is released on Monday to test for myself what increases it brings. :)

From what I can dig out it runs on Unreal Engine 3, which Batman also runs on showing a lower gain...

Personally I think Nvidia have found a far more efficient driver method that is being implemented one game at a time, I wouldn't be surprised to see fairly large gains in some other titles over the coming months.
 
From what I can dig out it runs on Unreal Engine 3, which Batman also runs on showing a lower gain...

Personally I think Nvidia have found a far more efficient driver method that is being implemented one game at a time, I wouldn't be surprised to see fairly large gains in some other titles over the coming months.

That's my thinking and hopefully, we are both correct.

Hitman is broken for SLI period.

I think Pgi tested and found by engaging SLI the increase was around 8% or something around that.

Awful bench for SLI users and seriously broken at some level for nVidia users. Higher clocks resulted in the bench producing the same or even less frames and the same for the CPU being clocked up.
 
Hitman is broken for SLI period.

I think Pgi tested and found by enabling SLI the increase was around 8% or something around that.

Correct :)

Off the top of my head...

single card = 60fps
2 cards = 67fps
2 cards 10% OC = 67fps
2 cards 20% OC = 67fps
2 cards 30% OC = 67fps
 
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Correct :)

Off the top of my head...

single card = 60fps
2 cards = 67fps
2 cards 10% OC = 67fps
2 cards 20% OC = 67fps
2 cards 30% OC = 67fps

Yer but if you add an OC to your CPU, it works out like this:

2 cards 30% GPU OC - 10% CPU OC = 67fps
2 cards 30% GPU OC - 20% CPU OC = 67fps
2 cards 30% GPU OC - 30% CPU OC = 67fps

So some nice gains all round.
 
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