It seems to me that the people in this thread (and other discussions online) who want this next BF to have a BR mode really have a poor understanding of the franchise, how it's developed and what some of it's key problems are.
Let me try to explain.
Year after year DICE try to shoehorn more and more game modes into the franchise reusing the same weapon and vehicle assets and the same maps across all the modes. Most of these game modes end up being not played at all because either the maps do not suit that mode or the vehicle/weapon balance does not suit that mode. This is a reoccurring theme from one release to the next. Rush mode which people loved from BC2 and BF3 is practically unplayable now and that was very popular. Looking at bf1, war pigeons was a flop, rush unplayable, hardly anyone plays air superiority, supply drop is dead, frontlines not popular enough. The only new mode that has succeeded at all is operations, and that game mode fits the settings, maps, squad system and vehicle balance system. The enduring modes have been conquest and I can't believe it's not COD (Or TDM as some people call it).
The problem with DICE trying to fit so many game modes into one game is that the main modes suffer for it as development resource is wasted on modes no one is going to play after 2 months, but the main modes are not polished and the maps not curated to perfection for those modes.
Now lets just think about a BR mode. I'll take the apache helicopter, you can have the SMG. What about squads, where does the squad play with diverse squad roles fit into a BR game? How do you balance full spectrum warfare into a last man standing system, without removing most of the vehicles? How much development resource would it take from the core franchise? Given there will be at least 10 recent BR games in the market simultaneously, why would people play this one and not another? (Especially if they're all essentially the same game in a different $9.99 super rare dress)
DICE have been trying to test the waters with a competitive mode (Incursions) which they are really struggling to get that working within the full spectrum warfare squad/team based paradigm that is battlefield. It will probably become a separate game within the BF universe as it diverges so much from the core game, and for it to be a success I think it will have to be a separate game.
In the same vein, there is no reason a DICE couldn't make a good BR game in the frostbyte engine, but it shouldn't be a BF game mode it should be a polished stand alone game honed for that genre, and battlefield should stay as battlefield.
If DICE really do announce a BR mode for BFV then it's not battlefield, and I think it would probably kill the franchise.
Let me try to explain.
Year after year DICE try to shoehorn more and more game modes into the franchise reusing the same weapon and vehicle assets and the same maps across all the modes. Most of these game modes end up being not played at all because either the maps do not suit that mode or the vehicle/weapon balance does not suit that mode. This is a reoccurring theme from one release to the next. Rush mode which people loved from BC2 and BF3 is practically unplayable now and that was very popular. Looking at bf1, war pigeons was a flop, rush unplayable, hardly anyone plays air superiority, supply drop is dead, frontlines not popular enough. The only new mode that has succeeded at all is operations, and that game mode fits the settings, maps, squad system and vehicle balance system. The enduring modes have been conquest and I can't believe it's not COD (Or TDM as some people call it).
The problem with DICE trying to fit so many game modes into one game is that the main modes suffer for it as development resource is wasted on modes no one is going to play after 2 months, but the main modes are not polished and the maps not curated to perfection for those modes.
Now lets just think about a BR mode. I'll take the apache helicopter, you can have the SMG. What about squads, where does the squad play with diverse squad roles fit into a BR game? How do you balance full spectrum warfare into a last man standing system, without removing most of the vehicles? How much development resource would it take from the core franchise? Given there will be at least 10 recent BR games in the market simultaneously, why would people play this one and not another? (Especially if they're all essentially the same game in a different $9.99 super rare dress)
DICE have been trying to test the waters with a competitive mode (Incursions) which they are really struggling to get that working within the full spectrum warfare squad/team based paradigm that is battlefield. It will probably become a separate game within the BF universe as it diverges so much from the core game, and for it to be a success I think it will have to be a separate game.
In the same vein, there is no reason a DICE couldn't make a good BR game in the frostbyte engine, but it shouldn't be a BF game mode it should be a polished stand alone game honed for that genre, and battlefield should stay as battlefield.
If DICE really do announce a BR mode for BFV then it's not battlefield, and I think it would probably kill the franchise.
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