*** The Official Battlefield 5 thread***

I thought battlefeild 1 was ***** in every aspect, bad company 2 is the best with 3/4 being awesome too imo.

What's people's view here on 5? Is it like 1 but tweaked or is it generally totally different?

If it's like one ill pass
 
I thought battlefeild 1 was ***** in every aspect, bad company 2 is the best with 3/4 being awesome too imo.

What's people's view here on 5? Is it like 1 but tweaked or is it generally totally different?

If it's like one ill pass

Gunplay and movement is great to me, a massive improvement from bf1. BFV is a step back in the right direction after the horror show of Casualfield 1. It's still not a patch on BFBC2/BF3/BF4 thought, lets get that straight. Content is pretty average, not enough launch maps, mind you there are loads of modes other than Conquest which is all I generally play so that might be a little unfair of me to say that. Directional audio doesn't seem as good as previous games sadly.

At the moment it's definitely fun.
 
Love some of the maps but a few are equally awful - just cannot get used to the low TTK or some of the movement mechanics, really not sure on it.

Going to stick with it though; I'd probably be enjoying it more if my performance was better, really does tax the hell out of my rig...
 
Coming from playing pubg for a while. One thing I noticed - the netcode it's great you aim and shoot and players die, it's glorious.
 
Got the trial out of curiosity, mostly for the visual presentation which is superb even though it lacks a bit of the grittiness of a WW2 game (imo). Have to say, performance is excellent, playing some MP Amsterdam map and it stays around 35+ fps with an RX 480 (all ultra except with SSAO & TAA low) at 4K. Easily tweakable to 60 fps etc. Don't think I'll end up buying it though as the gameplay loop itself doesn't quite grip me, the quick, nigh-endless respawn thing is boring outside of arena shooters (Quake etc) and the game doesn't have much else to offer, which is fair enough that's just the type of game it is, nothing bad about that in itself. Will probably give it another go once it goes on a deep sale next year.
 
It's seems fairly good so far, but I've got concerns.
-It looks awesome, but I struggle to see enemies, there's a lot going on on screen, and effects and muzzle smoke don't help. Constantly having to re-acquire a target I saw first. Lack of spotting and the spot marker which just obscures your view doesn't help.
-The TTK is OK, but the perceived time to death can be low if you get hit with a one packet death.
-The attrition system is tiring,I wish there was a 'modern classic' mode without it.
-It feels like there are only one or two guns in each class worth using, but that's an early judgement.
-Reasonable number of maps to start off, but the road map is sparse. In 12 months time this will be a big issue.
-If you're not in a squad of like minded players, you're screwed.
-And a round of frontlines I played, the attackers had no bomb, the timer was on 0, and the game just went to infinity (I assume everyone left eventually). This can easily be fixed though.
 
The squad system (why change from BF1?!) and auto-deployment on first round annoys me.

TTK is so much quicker, will take some getting used to.

Like BF4 -> BF1, BF1 -> BF5 is a big change. Some of which I don’t get, a lot I do.
 
It's funny how rose tinted glasses affect people. The PC community hated bad company 2 when it came out and battlefield 3 got a hammering. Yet, today they are considered up there as a "benchmark" for the battlefield series.

Graphics are excellent, I agree there is a slight blur but hardly deal breaking.

Also vehicles, people forget that in order to defeat a dominating vehicle it's REQUIRED to use team work. When 1 man can go toe to toe with a tiger or Churchill then what the hell is even the point of getting in a tank??!

I don't think it's rose tinted glasses, more an effect of just how far the series has fallen. I skipped everything dice has dropped since BF3 but I've tried this on a 10 hour trial and whilst it feels completely spraytastic it's quite fun.

Longevity wise I don't hold much hope, talk of 2 years is laughable, BF6 will be released this time next year.
 
The squad system (why change from BF1?!) and auto-deployment on first round annoys me.

TTK is so much quicker, will take some getting used to.

Like BF4 -> BF1, BF1 -> BF5 is a big change. Some of which I don’t get, a lot I do.

The squad system is a PITA. bf1 at least allowed platoon join, and if a platoon squad wasn't full it would do it's best to switch you into it. Now it's back to SWBF1 but with 4 slots. The game is not (whatever DICE say about it being a priority) designed for a squad of friends to play together easily. EA have had too many complaints from casual players being destroyed by a team with an organised squad on it (I don't mean mil sim role-players, I just mean a competent squad playing together with VOIP.). A significant number of their customers have no wish to co-operate or co-ordinate with friends (or can't) so despite the "We want you to play it with your friends" platitudes, the deck is deliberately stacked against. Our platoon has had a lot of flak from pub servers and even EA hosted Friday night battlefield games where players have left going "Oh no it's those hackers again". Kudos to EA_Atic who runs the show for seeing us as we are (A group of enthusiastic, non potato, no cheat fans).

Battlefield for a long time has tried to walk a fine line between being a proper squad/team game where without the squad/team you're screwed, and being an accessible game. Squad seems a great game but requires significantly more social investment to succeed, because it has even more focus on squad/team play in a "harder core" environment. Squad isn't pulling the same number of players not because it's not a brilliant game (especially given the budget vs DICE) but because people don't have the time or patience to invest in gitting gud. The easiest way to attract the larger casual market is to make it extremely difficult for good groups of players to get repayment for their time investment and farm noobs.
 
Nothing will beat BF3's gunplay, but BFV is miles better than BF1's.

I know I'm in the minority here, but on a server with good hitreg I thought bf1's gunplay was really good, the negative spread for LMGs and the sniper sweetspot did a lot to damage it though. (And having max spread when suppressed was pretty obnoxious too).
 
Nothing will beat BF3's gunplay, but BFV is miles better than BF1's.
Personally for me it's the polar opposite - prefer bf1's gunplay by a mile.

Maybe it's because my performance isn't as good in this - feel like I'm constantly fighting against the game engine just to get my crosshair on people half of the time.
 
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