*** The Official Battlefield 5 thread***

Not bought a BF since 3 and with what EA / DICE have done to the games since including Star Wars I'll be waiting for after release before picking it up.
 
There's lots to like.

-No behemoths
-No elites
-Gun mechanics completely changing, they are dropping the bf1 bullet spread mechanic, every weapon now has it' own recoil pattern.
-Squad Leader now has real purpose, Haz will love this
-no premium

I suggest you all watch the Jack flags video and listen to the specific details rather than crying over a scripted teaser trailer. Plenty there that will indeed change the casual arcade style.

I refuse to watch jack fag! :D

Correct me if I am wrong but wasn't he bigging up bf 1 and the gun mechanics, elites, behomeths etc. in his ronku videos??? Likewise with levelcap....

And then when their audience get their hands on it, after a few months, you see level and Jack admitting that dice made mistakes with gameplay decisions and start creating videos why did bf 1 fail? Etc.

Will wait for X's video who knows what he is talking about and also has no problems saying what he thinks.



But what you said there does sound promising so far.

Although was that not a behometh in the trailer coming down?
 
I refuse to watch jack fag! :D

Correct me if I am wrong but wasn't he bigging up bf 1 and the gun mechanics, elites, behomeths etc. in his ronku videos??? Likewise with levelcap....

And then when their audience get their hands on it, after a few months, you see level and Jack admitting that dice made mistakes with gameplay decisions and start creating videos why did bf 1 fail? Etc.

Will wait for X's video who knows what he is talking about and also has no problems saying what he thinks.



But what you said there does sound promising so far.

Although was that not a behometh in the trailer coming down?

Get past him you tard and listen to the details is all I'm saying. PPL on here just basing an opinion just on that trailer is foolish to say the least. If you listen to the content that's changing, you wouldn't be saying things like arcade crap or no skill required, it' going the other way.
 
Get past him you tard and listen to the details is all I'm saying. PPL on here just basing an opinion just on that trailer is foolish to say the least. If you listen to the content that's changing, you wouldn't be saying things like arcade crap or no skill required, it' going the other way.

But that's the problem, everyone said the same thing when bf 1 was revealed, gunplay will be more skilful etc. etc. But look at how that turned out.....

Details sound good but ultimately until the likes of X and more so the community get their hands on it, we won't know for sure.
 
But that's the problem, everyone said the same thing when bf 1 was revealed, gunplay will be more skilful etc. etc. But look at how that turned out.....

Details sound good but ultimately until the likes of X and more so the community get their hands on it, we won't know for sure.

But they are now acknowledging the gunplay mechanic is completely gone, it's back to a recoil skill style.
 
It was a joke, aimed at some people on here. :p

I'm familiar with your slant on things from GD but nonetheless I too raised an eyebrow at your po-faced delivery. Surely, he can't be..?

Probably best to dial the sarcasm up to 11 or it's not clear :p

"It's not historically accurate"... It's a video game.

I'd prefer they stopped short of putting blue hedgehogs in it but I don't think including something to increase inclusiveness to a female audience is so terrible.

I'm disappointed at the setting personally, as I prefer modern settings, but having watched JackFrags' video, I am intrigued. Getting caught in animations is going to make people very vulnerable, it will be interesting to see if the risk/reward balance is successful or it will fall flat, particularly with regards to revives.

I might buy this once it's been out a few months (and dependent on when I get the 60hz to 120hz+ monitor upgrade my bank account is bracing itself for).
 
Edit: Or wait for it to come out on EA's Access scheme, which is what i did with BF1, as i was already very late to the game.

I will suspect it to be the same with this release. It took them 1 year with BF4 to get it right and about the same with BF1. Only thing I hope they do not go down the battle royal route!

I wish for a proper return to 2142's titan mode but one can dream. Also a Rush mode that isn't a afterthought.
 
The changes to multiplay appear to be quite substantial. DICE seem to have attempted to address a lot of the issues people have complained about for several iterations of the franchise now. All the personal customisation stuff seems a bit jarring, but as long as it doesn't interfere with the gameplay it shouldn't be an issue (although I wonder if kit switching is no longer a thing). I think this is going to feel like a very different game to it's predecessors which will obviously upset some people, but if it plays well I'll be happy.

Will wait for X's video who knows what he is talking about

*facepalm* :D
 
Trailer shenanigans aside, I think that it looks promising, good changes compared to BF1.

Overview of some of the actual changes, credit Reddit user

• No Season Pass

• Launch locations are France, Africa and Rottedam and North Africa desert

• Coop Mode called Combined Arms

• Single player War Stories return

• Fortifications are things like sand bags, trenches, tank stoppers. Only supports can build offensively defense fortifications such as machine guns, field cannons and are much faster at building everything.

• Predetermined areas to build such as at flags, can rebuild destroyed buildings

• Attrition system - health bar is in stages, only regen up to closet stage not to 100 anymore

• Physical interactions - every action in the game requires a player interact for things like medkits, spotting, ammo, ledge grabbing (example: healing requires walking over to a health pack, character animation to pick it up, then start healing)

• No more HUD/map spotting, spotting is based on movement/changes around you

• Attrition system - much less ammo on spawn, out of ammo after a few fights, but more ways to resupply ammo in the battlefield from packs, crates, or grabbing small amounts of ammo off of bodies (all requires physical interactions)

• Revive system has a full on animation, takes a few seconds to complete, no more revive trains, takes time to complete

• Ragdolls are server side, can now drag a downed player's body elsewhere

• Any class can do a squad revive, takes longer than a medic revive, does not give full health points

• Can call for help when down such as in the trailer

• Ragdolls (player bodies) effect the environment, push down grass etc.

• Gunplay completely changed

• No more visual recoil

• Each gun has a unique recoil pattern that can be learned and mastered

• Bipods easier to use and setup

• Bullet penetration through thin wood, sheet metal, walls

• Movement change, can now dive froward, backward, left and right similar to R6 Siege prone system

• Diving has a delay to prevent dolphin diving

• Crouch sprinting is in the game

• Can burst out of widows and commando roll, no destroying windows first

• Can catch, throwback or shoot grenades

• Less grenades because less ammo

• Can tow items in the game with vehicles such as previously stationary anti-air guns, teammate can use an anti-air gun while you tow it with a vehicle

• For example, can drive a tiger tank towing a field cannon behind it or a truck towing ammo crate to resupply teammates on the front line

• Destruction explodes inwards or outwards based on where the destruction happens. Throw a grenade inside of the building? The explosion sends things outside of it. Outside of it? Breaks inwards.

• Tank driving into a building slowly destroys a building, walls slowly crack/fall, not instant

• Heavily focused on squad play, instant placed in squad when joining a game

• New squad spawning system, squad deploy system that shows what squad mates are doing in third person in real time before the tactical map screen, so spawning on squad is kicker than spawning on tactical map screen

• Since squad spawning/deploying is faster than tactical map, squad wipes are serious

• Squads accumulate points that can be spent on "squad call-ins", only squad leader can spend them in

• Squad Call-ins are V1 or JB2 rockets as seen in the trailer, supply drops with ammo/health, a smoke barrage, heavy weapon pickups (not hero kits), squad only vehicles such as Churchill crocodile flamethrower tank or the Sturm tiger

• Elite classes are gone

• Behemoths are gone

• Large, non-fatal explosions can knock a player over

• Four classes are back: assault, medic, scout, support

• Create a solider, add them to a company of soldiers, then can customize things like gender, face look, face paint, outfit, accessories, etc. and assign them a class archtype

• Class archetypes highly customizable

• Can be an assault that specializes in anti-tank or anti-infantry only, or a mix of both, etc.

• Highly specialized archetypes called exotics such as a recon paratrooper, stealthy short-range behind enemy lines person who uses a suppressed SMG and silent gadgets like pistols and garrotes comes with silent footsteps and throwing knives

• Can change and add specialization trees such as agility, flak armor, suppressive resistance

• The more you play a class more you get more specializations/archtypes within said class
 
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