Another thing you announced today was no premium pass which is great, but obviously it wasn't that long ago that DICE released a game without a premium pass, and I don't think it went particularly well. What have you learnt from that and what are you doing different this time?
Moving away from the past is really... We want, and there's been community feedback for a really long time - and it's been a dev wish as well - to not be counter-productive, splitting the community after launch. We pour out some of the best content we've ever done post-launch, and still we splinter the communities, and it doesn't get properly utilised. Everything impacting gameplay will be available for everyone. And then of course we have cosmetics and so on, and that can be unlocked but you'll be able to purchase them as well.
So microtransactions are based around cosmetics only?
Cosmetics is what we're going to sell.