*** The Official Diablo III Thread ***

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:D

Puts me up to #68. Granted, won't stay there for long as there's about 2903750892730535 people playing Monks right now, but it's nice to be up there for a while!
 
It's huge - i chunked some of it.
New and Updated Set Bonuses

Wrath of the Wastes 2 pieces: [Rend deals 400% increased damage.]
Wrath of the Wastes 4 pieces: [Rend lasts 400% longer.]
Wrath of the Wastes 6 pieces: [Whirlwind deals 400% increased damage to enemies affected by your Rend.]
Delsere's Magnum Opus 2 pieces: [Casting Arcane Orb, Energy Twister, Magic Missile or Shock Pulse reduces the cooldown of Slow Time by 1 |4second:seconds;.]
Delsere's Magnum Opus 4 pieces: [Enemies affected by your Slow Time take 1250% weapon damage every second.]
Delsere's Magnum Opus 6 pieces: [Enemies affected by your Slow Time take 500% more damage from your Arcane Orb, Energy Twister, Magic Missile and Shock Pulse abilities.]
Unhallowed Essence 2 pieces: [Your generators also generate 1 Discipline.]
Unhallowed Essence 4 pieces: [Gain 40% damage reduction for 4 seconds if no enemy is within 10 yards of you.]
Unhallowed Essence 6 pieces: [Your generators and Multishot deal 10% increased damage for every point of Discipline you have.]
Roland's Legacy 2 pieces: [Every use of Shield Bash and Sweep Attack reduces the cooldowns of your Laws and Defensive Skills by 1 second.]
Roland's Legacy 4 pieces: [Increase the damage of Shield Bash and Sweep Attack by 500%.]
Raiment of a Thousand Storms 2 pieces: [Your Spirit Generators have 25% increased attack speed and 500% increased damage.]
Raiment of a Thousand Storms 4 pieces: [Increases the weapon damage of Dashing Strike to 5000%.]
Raiment of a Thousand Storms 6 pieces: [Dashing Strike spends 50 Spirit, but refunds a Charge when it does.]
Guardian's Jeopardy 2 pieces: [+250 Vitality] [Regenerates 8000 Life per Second] UP FROM 2000
Zunimassa's Haunt 6 pieces: [Enemies hit by your Mana spenders take 100% more damage from your pets for 4 seconds.]
Inna's Mantra 6 pieces: [Mystic Ally casts Cyclone Strike, Exploding Palm, Lashing Tail Kick, Seven-Sided Strike, and Wave of Light when you do.]
Inna's Mantra 2 pieces: [Increase the passive effect of your Mystic Ally and the base passive effect of your Mantra by 100%.]
Tal Rasha's Elements 2 pieces: [Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.]
Tal Rasha's Elements 4 pieces: [Attacks increase your resistance to that damage type by 100% for 6 seconds.]
Tal Rasha's Elements 6 pieces: [Attacks increase your damage by 75% for 3 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. Adding a stack refreshes the duration.]
Immortal King's Call 2 pieces: [Call of the Ancients last until they die.]
Immortal King's Call 4 pieces: [Call of the Ancients' melee attacks also deal 600% weapon damage in a 15 yard radius.]
Immortal King's Call 6 pieces: [Increase the duration of your Wrath of the Berserker by [0.5|1|] |4second:seconds; every time an Ancient deals damage.]
Natalya's Vengeance 4 pieces: [The cooldown of Rain of Vengeance is reduced by 2 seconds every time you cast a primary skill and by 3 seconds every time you cast a Hatred spender.]
Natalya's Vengeance 6 pieces: [Rain of Vengeance deals 800% increased damage.]
New Legendary and Possible set Bonus Strings

Disclaimer: Item Passives are usually put on Rings for the sake of testing - chances are these will be put on other gear/armor slots for the final version.
Warning: also bear in mind we cannot tell as of now which of these are "revamped set bonuses", and any of these affixes/strings could be part of those!!!
Some pre-existing affixes that are already items have been re-added with a new ID. This might mean their values are getting buffed, or they are being brought back for this Patch (from beta).

ItemPassivePowerDescriptions
Barbarian
P2_ItemPassive_Unique_025 - Enemies hit by your Furious Charge take [VALUE]% weapon damage over 3 seconds.
P2_ItemPassive_Unique_026 - The first enemy hit by Furious Charge takes [VALUE]% additional damage.
P2_ItemPassive_Unique_027 - Increase the duration of your Wrath of the Berserker by [VALUE] seconds every time an Ancient deals damage.
P2_ItemPassive_Unique_032 - Wrath of the Berserker gains the effect of every rune.
P2_ItemPassive_Unique_043 - Ground Stomp causes an Avalanche.
P2_ItemPassive_Unique_048 - Call of the Ancients' melee attacks also deal [VALUE% weapon damage in a 15 yard radius.
P2_ItemPassive_Unique_004 - Increase the damage of Whirlwind by [VALUE]% weapon damage.
P2_ItemPassive_Unique_001 - Rend lasts [VALUE]% longer.
P2_ItemPassive_Unique_002 - Rend deals [VALUE]% increased damage.
P2_ItemPassive_Unique_003 - Whirlwind deals [VALUE]% increased damage to enemies affected by your Rend.
Wizard
P2_ItemPassive_Unique_028 - Attacks increase your damage by [VALUE]% for 3 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. Adding a stack refreshes the duration.
ItemPassive_Unique_914_x1 - [VALUE]% chance on being hit to release a Frost Nova.
P2_ItemPassive_Unique_037 - Increase the damage of Meteor by 100%. When your Meteor hits 3 or less enemies, the damage is increased by [VALUE]%.
P2_ItemPassive_Unique_013 - Casting Arcane Orb, Energy Twister, Magic Missile or Shock Pulse reduces the cooldown of Slow Time by [VALUE] seconds.
P2_ItemPassive_Unique_015 - Slow Time gains the effect of every rune.
P2_ItemPassive_Unique_012 - Enemies affected by your Slow Time take [VALUE]% more damage from your Arcane Orb, Energy Twister, Magic Missile and Shock Pulse abilities.
P2_ItemPassive_Unique_010 - Enemies affected by your Slow Time take [VALUE]% weapon damage every second.
P2_ItemPassive_Unique_050 - Your Fire Signature Spells cause up to 3 enemies to explode, dealing [VALUE]% weapon damage as Fire to enemies within 10 yards.
Monk
P2_ItemPassive_Unique_029 - Mystic Ally casts Cyclone Strike, Exploding Palm, Lashing Tail Kick, Seven-Sided Strike, and Wave of Light when you do.
P2_ItemPassive_Unique_033 - Increases the weapon damage of Dashing Strike to [VALUE]%.
ItemPassive_Unique_915_x1 - Seven-Sided Strike performs an additional seven strikes.
P2_ItemPassive_Unique_034 - Your Spirit Generators reduce your damage taken by [VALUE]% for 3 seconds.
P2_ItemPassive_Unique_049 - Increase the passive effect of your Mystic Ally and the base passive effect of your Mantra by [{VALUE1}*100]%.
P2_ItemPassive_Unique_022 - Your Spirit Generators have 25% increased attack speed and [VALUE]% increased damage.
ItemPassive_Unique_541_x1 - Your Spirit Generators generate [VALUE]% more Spirit.
P2_ItemPassive_Unique_021 - Dashing Strike spends [VALUE] Spirit, but refunds a Charge when it does.
Witch Doctor
P2_ItemPassive_Unique_030 - Enemies hit by your Mana spenders take [VALUE]% more damage from your pets for 4 seconds.
P2_ItemPassive_Unique_035 - Summon a Fetish Sycophant when you hit with a Mana spender.
P2_ItemPassive_Unique_041 - Gargantuan instead summons three smaller gargantuans each more powerful than before.
Crusader
P2_ItemPassive_Unique_039 - Increase the damage of Shield Bash and Sweep Attack by [VALUE]%.
P2_ItemPassive_Unique_040 - Every use of Shield Bash and Sweep Attack reduces the cooldowns of your Laws and Defensive Skills by 1 second.
P2_ItemPassive_Unique_042 - When your Shield Bash hits 3 or less enemies, its damage is increased by [VALUE]% and 50% of its Wrath Cost is refunded.
P2_ItemPassive_Unique_045 - Justice spawns a Blessed Hammer when it hits an enemy.
P2_ItemPassive_Unique_046 - Slash attacks in all directions.
P2_ItemPassive_Unique_047 - Blocks release forward a Fires of Heaven.
Demon Hunter
P2_ItemPassive_Unique_031 - Rain of Vengeance deals [VALUE]% increased damage.
P2_ItemPassive_Unique_005 - Your generators and Multishot deal [VALUE]% increased damage for every point of Discipline you have.
P2_ItemPassive_Unique_007 - Your generators also generate [VALUE] Discipline.
P2_ItemPassive_Unique_017 - Multishot hits enemies below [VALUE]% health twice.
P2_ItemPassive_Unique_020 - Gain [VALUE]% damage reduction for 4 seconds if no enemy is within 10 yards of you.
Misc
ItemPassive_Unique_916_x1 - Chance on kill to raise a skeleton to fight for you. Upon accumulating 5 skeletons, they explode for 300% weapon damage and the sword transforms into Ashbringer for a short time. Attacking with Ashbringer burns your target for [VALUE]% weapon damage as Holy.
P2_ItemPassive_Unique_036 - Attacks increase your resistance to that damage type by [VALUE]% for 6 seconds.
ItemPassive_Unique_917_x1 - Grants a [VALUE]% chance to block attacks. Blocked attacks inflict 20% less damage. After blocking an attack, your next attack inflicts 20% additional damage.
ItemPassive_Unique_918_x1 - Attacking enemies below [VALUE]% Life freezes them for 3 seconds.
ItemPassive_Unique_919_x1 - Your skill cooldowns are reduced by [VALUE] seconds.
ItemPassive_Unique_920_x1 - Reduce the remaining cooldown of one of your skills by [VALUE] seconds each time you spend resource.
ItemPassive_Unique_921_x1 - Summons a Fallen Lunatic to your side every [VALUE] seconds.
ItemPassive_Unique_922_x1 - Chance to create an area of focused power on killing a monster. Damage is increased by [VALUE]% while standing in the area.
ItemPassive_Unique_923_x1 - After 5 consecutive non-critical hits, your chance to critically hit is increased to 100% for [VALUE] seconds.
P2_ItemPassive_Unique_038 - Gain [VALUE] increased damage to a single element for 5 seconds. This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison.
ItemPassive_Unique_Axe_1H_005_p2 - [VALUE]% chance to Smite enemies for 1500-1800% weapon damage as Lightning when you hit them.
ItemPassive_Unique_Belt_016_p2 - Picking up a Health Globe increases your maximum Life by [VALUE]% for 30 seconds, stacking up to 5 times.
ItemPassive_Unique_643_p2 - Blocks have a chance of summoning a charging wolf that deals [VALUE]% weapon damage to all enemies it passes through.
ItemPassive_Unique_597_p2 - After falling below [VALUE]% Life, all attacks are guaranteed Critical Hits for 4 seconds.
ItemPassive_Unique_Gem_018U_x1 - Enemies you attack also take increased damage from allied players, followers, and pets.
ItemPassive_Unique_Gem_019_x1 - Gain [VALUE]% melee damage reduction.
ItemPassive_Unique_Gem_019U_x1 - While below [VALUE]% Life, you may move unhindered through enemies.
ItemPassive_Unique_Gem_020_x1 - Your overhealing from Life per Hit and Life per Second are applied as an absorb shield for up to [VALUE]% of your maximum Life.
ItemPassive_Unique_Gem_021_x1 - Your cold skills now apply chill effects and your chill effects now slow enemy movement by an additional [VALUE]%.
ItemPassive_Unique_Gem_021U_x1 - Gain [VALUE]% increased chance to critically strike chilled and frozen enemies.
P2_Legendary_Potion_07 - Restores [VALUE]% resource when used below 50% health. (up from 25% - change to Potion of Rejuvenation)

Platinum / Premium Features (Not for NA/EU)
Platinum - General

DailyFirst: [PH]Daily First
DailyFirst_TreasureGoblin: [PH]You killed a Treasure Goblin!
DailyFirst_BossKill: [PH]You killed a boss!
SignificantKill_Title: [PH]Significant Kill
SignificantKill_Details: [PH]You killed something Significant!
BuyStashTabFromStore: [PH]Buy new tab from store
RequiresPremiumPass: Enchanting Requires Premium Package
RequiresPremiumOrAdventurePass: Enchanting requires Premium Package or Adventure Pass
BuyPremiumPassFromStore: [PH]Buy Premium Package
DailyFirst_Bounty: [PH]Daily First Bounty Set
Platinum_Achievement: [PH]Platinum Achievement
PurchaseHeroSlot string1 - Buy Hero Slot
PurchaseTextPremiumPass - Requires the Premium Package. In order to play as the Crusader you must own the Premium Package.
PurchaseTextCrusaderPass - Requires the Crusader Pass. In order to play as the Crusader you must own the Crusader Pass or the Premium Package.
BnetStore_PremiumPassSubtitle: Gain Premium benefits! Premium Package includes the following:
BnetStorePremiumPass_StashSpaceAd: 4 Additional Stash Tabs regularly: {s1}
BnetStorePremiumPass_CharacterSlotAd: 8 Additional Character Slots regularly: {s1}
BnetStorePremiumPass_FlexBundleInfo: Your previous purchases have discounted Premium Package for you.
BnetStore_ResendSMS: Resend SMS Code
BnetStorePremiumPass_PortraitFrameAd: Face of Death Portrait frame - exclusive to the Premium Package.
BnetStorePremiumPass_AdventureModeSubtitle: Lifetime Access
BnetStorePremiumPass_AdventureModeTitle: Adventure Mode
BnetStore_CharacterSlotSubTitle: Purchase Character Slots and test your mettle with the various classes of Sanctuary.
BnetStore_CharacterSlotHelpText: Purchase up to 3 additional Character Slots.
BnetStore_StashTabSubTitle: Purchase Individual Stash Tabs to increase your capacity to store items.
BnetStore_StashTabHelpText: Purchase up to 5 additional Stash Tabs.
BnetStore_RentalItemDescription: This item can be rented for {s1} {s2}
BnetStore_StashTabOwned: You have {s1} Stash |4Tab:Tabs
BnetStore_OwnedRentalItemDescription: You are renting this item. It will expire in {s1} {s2}
BnetStore_ResendNetEasePin: Resend NetEase Pin
BnetStoreBoostsIcon_XPText: 25% Experience Boost
BnetStoreBoostsIcon_BSText: 25% Blood Shard Boost
BnetStoreBoostsIcon_GFText: 25% Gold Find Boost
BnetStore_Characterslot_PremiumPassRefer: Want more? Purchasing the Premium Package will grant 8 additional Character Slots!
BnetStore_StashTab_PremiumPassRefer: Want more? Purchasing the Premium Package will grant 4 additional Stash Tabs!
BnetStore_AdventurePassDescriptionDefault: Unlock your platinum earning potential with the first bounty of the day, while enjoying Adventure Mode, Act V and the Mystic.
Cosmetic Item Descriptions

Cosmetic_Pet_thousandPounder: He's a tiny bundle of pudgy horror, and he'll be your friend!
Cosmetic_Pet_FallenHound_Skeletal: Please don't feed the skeleton.
Cosmetic_Wings_Red: [PH]These stylish red wings look great with black and silver.
Cosmetic_Wings_Blue: [PH]Stylish blue wings.
Cosmetic_Wings_Imperius: [PH]Fashioned in the likeness of the angel Imperius, these wings represent those who fight with Valor.
Cosmetic_Wings_Bug: [PH]A pair of wings a Zerg queen could love.
Cosmetic_Wings_angel_flame_cyan: [PH]Equip yourself with this adornment of azure light.
Cosmetic_Wings_angel_flame_orange: Your enemies will see you coming from far away, and have time to be afraid.
Cosmetic_Wings_angel_twoTone_gold: Their golden glow hints at the magnificence of the Heavens.
Cosmetic_Wings_angel_twoTone_greyscale: Their silvery shine evokes the strength of a mortal knight.
Cosmetic_Wings_angel_twoTone_purple: [PH] These majestic wings began showing up after the shattering of the Worldstone.
Cosmetic_Wings_bat: You are so pure that you can wear the wings of a demon with no fear of corruption.
Cosmetic_Wings_demonic_blackBlue: Their ominous aura speaks of horrors unseen.
Cosmetic_Wings_demonic_blackCyan: [PH] The energies of Sanctuary are reflected by these wings.
Cosmetic_Wings_demonic_blackRed: [PH] Express your fury and wrath with these badass wings.
Cosmetic_Wings_demonic_blackYellow: [PH] For the whimsical, the surprising, or simply to show off.
Cosmetic_WoD_Flag: [PH]Earned for pre-ordering World of Warcraft: Warlords of Draenor.
Cosmetic_Portrait_Frame_01: Are you angelic enough?
Cosmetic_Portrait_Frame_02: Wear the twin sickles of the Angel of Death.
Cosmetic_Portrait_Frame_03: For the necromancer at heart.
Cosmetic_Portrait_Frame_04: Because you're *****ly.
Cosmetic_Portrait_Frame_05: Iron has always been a sign of strength.
Cosmetic_Portrait_Frame_06: Shows your burning fury.
Cosmetic_Portrait_Frame_07: Colored glass used in the halls of the ancients.
Cosmetic_Portrait_Frame_08: This glass reflects your power.
Cosmetic_Portrait_Frame_09: Glass stained with the blood of your enemies.
Cosmetic_Portrait_Frame_10: Only the bravest of heroes are confident enough to wear yellow glass.
Cosmetic_Portrait_Frame_11: Reveals that you follow your own rules.
Cosmetic_Portrait_Frame_12: Some cultures regard this as the color of royalty.
Cosmetic_Portrait_Frame_13: It's like a party on your head!
Cosmetic_Pet_teddyBear_01: Even the fiercest hero can use the friendship of a tattered teddy bear.
Cosmetic_Pet_fallenHound_01: Trusty canine companion. He probably won't bite your leg off.
cos_pennant_01: Show that you are old school.
cos_pennant_02: Celebrate a classic.
cos_pennant_03: The Heavens fell, and you were there.
cos_pennant_04: You fought Death, and you survived.
cos_pennant_05: Baal was serious business, and so are you.
Platinum_Purchase_01: It glitters in the firelight.
Platinum_Purchase_02: Stolen from a demon's stash.
Platinum_Purchase_03: So cold it numbs your fingers.
Platinum_Purchase_04: Hell's Quartermaster is still looking for this.
Platinum_Purchase_05: Crusted with blood, but it should wash right off.
Platinum_Purchase_06: From Diablo's private collection.
PremiumPass_Crusader: Impenetrable armor, gleaming weapons, and heavy damage. The crusader is armored by faith and driven by duty.
PremiumPass_AdventureMode: Explore the world of Sanctuary in an endlessly challenging mode. Unlock Bounties and Nephalem Rifts to earn new legendary rewards not available anywhere else. Challenge yourself with Greater Rifts to slay the hardest monsters and earn glory.
PremiumPass_ActV: Save the world from Malthael and the forces of death in a brand new act.
AdventurePass_3Day: So good that even an angel would consider stealing it.
AdventurePass_7Day: Malthael could end the world in less time.
AdventurePass_30Day: Live large, play larger.
AdventurePass_Main: Unlock your platinum earning potential with the first bounty of the day, while enjoying Adventure Mode, Act V and the Mystic.
DefaultPortrait_Description: The portrait frame for your current level. Watch it change as you level up!
PremiumPass_Main: Own Adventure Mode, the Crusader, and Act V.
H2OLayout

WeeklyChallengeInstructions: Click on the Rift Portal to start a new Weekly Challenge run.
WeeklyChallengeBonusObjective: Bonus: Kill the Rift Guardian to earn a spot on the Weekly Challenge leaderboard.
DeathMenuRestartWeeklyChallenge: Restart Weekly Challenge
PlatinumPickup: +{s1} Platinum
Loadscreen Tips - Free To Play

TIP001: [PH] Platinum can be used to buy goods in the store
TIP002: [PH] Platinum can be earned in-game in multiple ways
TIP003: [PH] Platinum can be earned every day by killing your first boss in Story or a Rift
TIP004: [PH] Platinum can be earned every day by finding and killing your first Treasure Goblin
TIP005: [PH] Platinum can be earned every day by completing your first bounty set of the day
TIP006: [PH] Have you come across the Treasure Goblin named the "Chisler" yet? He will drop Platinum and he flees
TIP007: [PH] Every achievement will earn you some amount of Platinum
TIP008: [PH] Some achievements are worth a lot of Platinum. Have you earned any yet?
TIP009: [PH] A great way to distinguish yourself is through Pets, Pennants, Wings and Portrait Frames
TIP010: [PH] Keep an eye on the featured items in the Store for new deals

Class changes
Class Skill Changes


Barbarian

Nerves of Steel - Fatal damage instead reduces you to 15% Life. For 3 seconds afterward, you take 95% reduced damage and are immune to all control-impairing effects. / This effect may occur once every 60 seconds.
Call of the Ancients
Ancients' Blessing: Each point of Fury you spend heals you and your Ancients for 966 Life.
Duty to the Clan: Enemies hit by the Ancients are Chilled for 2 seconds and have 10% increased chance to be Critically Hit. / The Ancients' damage turns into Lightning. (from Cold)
Monk

Near Death Experience When receiving fatal damage, you instead restore 35% Life and 35% Spirit and are immune to damage and control impairing effects for 2 seconds. / This effect may occur once every 60 seconds.
WitchDoctor

Fetish Sycophants When you hit enemies with your spells, you have up to a 15% (up from 10) chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds.
Hex Cooldown: 15 seconds / Summon a Fetish Shaman for 12 seconds that will hex groups of enemies into chickens. Hexed enemies are unable to perform offensive actions and take 10% additional damage.
Wizard

Slow Time Cooldown: 15 seconds / Invoke a bubble of warped time and space at your target location up to 60 yards away for 15 seconds, reducing enemy attack speed by 20% and movement speed by 60%. This bubble also slows the speed of enemy projectiles by 90%.
Time Warp : Enemies caught in the bubble of warped time take 15% (up from 10) more damage.
Point of No Return : Enemies that enter or leave the Slow Time area are stunned for 1 second (down from 3).
Exhaustion: Enemies caught by Slow Time deal 25% less damage.
Cursed realms
Cursed Realms

CursedRealm_Descriptions


Explosive Wake
Explosive Wake - You drop Explosions behind you every 2 seconds! Don't stop!
For All Cursed Realms - Your skills and gear do not function in this realm. / Healing is Supressed. / Pets and Followers are Removed. / Collect Vials by walking through them or all at once with the Ethereal Grasp power.
Electrify
Permenant Conduit - Lightning strikes everything around you! Enemies explode in Molten death!
For All Cursed Realms - Your skills and gear do not function in this realm. / Healing is Supressed. / Pets and Followers are Removed. / Collect Vials by walking through them or all at once with the Ethereal Grasp power.
Arcane Death
Arcane Death - Nearby enemies die, creating dangerous arcane beams! Your Movement Speed progressively increases!
For All Cursed Realms - Your skills and gear do not function in this realm / Healing is Supressed. / Pets and Followers are Removed. / Collect Vials by walking through them or all at once with the Ethereal Grasp power.
Teleporter
Random Teleportation - You teleport up to 5 times times every 5 seconds!! Enemies cast Thunderstorm all around you!!
For All Cursed Realms - Your skills and gear do not function in this realm. / Healing is Supressed. / Pets and Followers are Removed. / Collect Vials by walking through them or all at once with the Ethereal Grasp power.
SpeedUp
Random Speed - Your movement Speed changes randomly every 4 seconds!! Enemies cast Thunderstorm all around you!!
For All Cursed Realms - Your skills and gear do not function in this realm. / Healing is Supressed. / Pets and Followers are Removed. / Collect Vials by walking through them or all at once with the Ethereal Grasp power.
Totems
Spirit Totems - Spirit Totems explode when you are near!
For All Cursed Realms - Your skills and gear do not function in this realm. / Healing is Supressed. / Pets and Followers are Removed. / Collect Vials by walking through them or all at once with the Ethereal Grasp power.
Results
Cursed Realm Results - Final Reagent Total: You Collected: [VALUE] / You lost: [VALUE]
Frozen Statues
Frozen Statues - Enemies are Frozen Statues. They explode into Frost Nova's on approach!!
For All Cursed Realms - Your skills and gear do not function in this realm. / Healing is Supressed. / Pets and Followers are Removed. / Collect Vials by walking through them or all at once with the Ethereal Grasp power.
More Cursed Realm related Strings

p2_CursedRealm_CursedDungeonStone_TEST: Cursed Dungeon Stone
P2_Cursed_Realm_Generics_ProxDmg_0: Dimensional Speed
P2_Cursed_Realm_Generics_ProxDmg_0_desc: Greatly increased movement speed. Can pass through enemies, damaging and knocking them up into the air. Can burst through walls summoned by Waller elites.
X2_Cathedral_POF_Name: Cursed Realm Hunter's Passage of Flame
p2_HQ_CursedRealm_Cathedral: Cursed Realm
p2_HQ_CursedRealm_ZoltRuins: Cursed Realm
p2_HQ_CursedRealm_Keep: Cursed Realm
p2_HQ_CursedRealm_Spire: Cursed Realm
p2_HQ_CursedRealm_Fortress: Cursed Realm
p2_HQ_CursedRealm_Spire_NoPacman: Cursed Realm
p2_HQ_CursedRealm_Catacombs: Cursed Realm
p2_HQ_CursedRealm_Catacombs_Frozen: Cursed Realm
p2_HQ_CursedRealm_Ruins_Frost: Cursed Realm
p2_HQ_CursedRealm_BaseSkele: [PH] Test_HQ_BaseSkele
p2_HQ_CursedRealm_Sentry: Demonic Turret
p2_HQ_CursedRealm_SentryAttack_name: Sentry Turret Attack
item text stuff
Item Flavour Texts

Unique_WizardHat_104_x1 - The Peace Warder Radaugh was a singular being who had the powers of time itself at his command. Unfortunately, this frequently left him in a befuddled state, allowing the upstart cultist Vess to kill him and take the prized Crown of the Primus for his own.
Unique_Gem_018_x1 “The Mage Lord has no vision. He called my ideas a subversion of the natural order and forbade this gem’s creation. I can only assume there is a Jaq`taar Assassin searching for me even now.”-Darum, formerly (fixed from formally) of the Vizerei Mage Clan
P2_Unique_Boots_Set_15: It is said that every step trodden in these enchanted boots shall make the very land tremble.
Unique_Belt_102_p2: “Keep your friends close, and your enemies within dagger throwing range.” Vis-Jaq’taar saying.
Unique_Amulet_003_x1_ConsoleCorrection: "The moonlight shrouds the warrior who walks with the spirits." —Darweshi, Knower of the Clan of the Seven Stones
Unique_Shield_009_x1_ConsoleCorrection: Ashusk had never seen metal like this before. It seemed to be charged with the power of the thundering sky, repelling all attacks against it.
p2_unique_belt_06: “I bought this from an ancient conjurer named Omryn. I believe it traps your enemies while you escape or something? To be honest, I just thought it made me look dangerous. No, the other demon hunters won’t talk to me, why do you ask?”-Darnal of the Wastes
x1_Amulet_norm_unique_25: The Hellfire Amulet is truly a badge of dedication to those who, at great cost to themselves, have sworn their lives to eradicating the demon scourge from the lands of Sanctuary.
Unique_Helm_Set_03_p2: “A demon hunter’s mind must be tuned precisely to the demonic will. Only then can you know the best vantage point for your attack. Waiver and you are dead.”-Kovan the Merciless
Unique_Shoulder_Set_03_p2: “A demon hunter who fully tempers their hatred with discipline will see their vengeance clearly.”-Kovan the Merciless
Unique_Chest_Set_03_p2: “When a demon peers into your heart of hearts, demon hunter, what will he find? Death. Whether it is his or yours depends solely on you. ”-Kovan the Merciless
Unique_Pants_Set_03_p2: “Josen often said that everything is a test, including life itself. How will you fare when your mettle is tested?”-Kovan the Merciless
Unique_Boots_Set_03_p2: “Hell is a state of mind.”-Kovan the Mericless
Unique_Gloves_Set_03_p2: “If you cannot learn to direct your hatred, it will consume you.”-Kovan the Mericless
Unique_Helm_Set_02_p2: “Upon completion, Delsene proclaimed the Shrouded Mask the jewel of his magnum opus, convinced that he had finally achieved perfection. Soon after, however, I found him huddled in a corner in his room, mumbling about his failure and how he must start over from scratch, as well as many things I couldn’t understand. Shortly after, his magnum opus disappeared, as did Delsere. Neither has been seen since.”- High Councilor Valthek
Unique_Shoulder_Set_02_p2: “The truly sad thing in the story of Dalsere was that I have seen few, if any, who were better at crafting magical items. Even as he rejected piece after piece for an inelegant ‘flow’ as he called it, the items he was crafting were leagues beyond what most other artisans could ever hope to accomplish.”- High Councilor Valthek
Unique_Chest_Set_02_p2: “It was when Delsene was crafting this chest piece that I began to truly worry for his state of mind. He continually described his creation as alternatingly brilliant, fabulous, dashing, and even resplendent. Further inquiry into why these things would matter only elicited the coldest of stares and a diatribe about how form is everything. Any praise for his highly advanced magical crafting skills only seemed to infuriate him more.”- High Councilor Valthek
Unique_Pants_Set_02_p2: “Delsere repeatedly crafted these leg guards, with only a minimal increase to their magical properties. When I pointed this out, he called me a visionless cretin and said disemboweling was too good for me. This would all be amusing if I didn’t sense something unsettling deep underneath his well-practiced façade.”- High Councilor Valthek
Unique_Boots_Set_02_p2: “As with many of the students who came to the Sanctum after Mi-Ling’s dramatic exit, Delsere proudly identified himself as a wizard. But, unlike most of the others, Delsere took his fascination with Mi-Ling to ridiculous lengths bordering on obsession. His master work was his homage to her, and he swore one day she would wear it.”- High Councilor Valthek
Unique_Gloves_Set_02_p2: “I first met Delsere when he delivered these gauntlets for critique. He was unconcerned with my comments on how skilled he was with using everyday materials to evoke magical properties, especially for someone so new to crafting; he simply wanted to know how looking at them made me feel. He stormed away exasperated that I did not understand his question.”- High Councilor Valthek
Unique_Gloves_Set_01_p2: Offo of the Henknoc Tribe discovered an ancient barrow in the wastes. Inside, ancient skeletons with filed teeth - guards and retainers - stood arrayed around the body of a great king. Human bones were also scattered in a firepit. Offo left as quickly as he could, taking only the king’s gauntlets.
Unique_Boots_Set_01_p2: The Tribe of Thunder was moving through the wastes when a madman with one arm rushed from the snowy twilight, babbling of horrendous acts, both suffered and witnessed. He was clad only in rags and these sabatons.
Unique_Pants_Set_01_p2: Jorkt of the Snake Tribe claimed to have found a mad hermit smith in in the wastes. The smith forged a powerful piece of armor for him, but took Jorkt’s fingers and toes in payment. Jorkt staggered away, the sound of an awful gnawing in his ears, clutching in his stumps this tasset.
Unique_Chest_Set_01_p2: Narthal of the Bear Tribe discovered the aftermath of a great battle between two tribes in the wastes. He did not recognize the dead, but noticed that many had filed their teeth to sharp points. Among the debris of the battle, he found this cuirass.
Unique_Shoulder_Set_01_p2: Forckan of the Shadow Wolf Tribe was captured by cannibals in the wastes. Hours before the great feast at which he was the guest of honor, he escaped. Aware that he could not face the wastes naked, he stole just enough equipment to survive, including these pauldrons.
Unique_Helm_Set_01_p2: Noglar of the Crane Tribe went into the wastes for his rite of adulthood. He returned with tales of horrendous cannibal barbarian tribes, many new scars, and this helm.
Unique_Sword_2H_104_x1: Stories tell of a great paladin who wore a single gauntlet of silver and wielded a mighty sword with a flashing jewel. He dispatched thousands of Risen Dead and Wretched Mothers, but fell to a tragic end. This sword bears some resemblance to the legends, but its jewel is dark and threatening. Perhaps there is more to the story?
P2_Unique_Ring_01: Unscrupulous merchants have often duplicated this much sought-after ring to sell to the unwary.
Unique_Dagger_104_x1: These Xiansai daggers of silver and steel were often carried by Sisters of the Sightless Eye, engraved with oaths of fidelity to their cause. Enemies who closed quickly believed themselves safe from the Sister’s bow. And they were, but not from the Eun-jang-do.
Unique_Sword_1H_113_x1: Carried by the kings of Xiansai in antiquity, this sword was said to harness the speed and lethality of four tiger spirits. One king claimed to have “exorcised” a thousand demons from their hapless victims, using only this blade.
P2_Unique_Quiver_007: "Marteks would not flee before their superior numbers. He knew the time of his death was at hand. He stood his ground, loosing arrow after arrow as he was slowly overwhelmed." —Tales of the Wasteland
P2_HealthPotionLegendary_07: "When you are losing a fight, healing is no help, as you'll just lose that health in turn. No, what you need is a potion that gives you energy. And I know how to make that potion!" -Prisoner Jentulf, in a letter to the King pleading for early release.
P2_Dagger_norm_unique_01: These Xiansai daggers of silver and steel were often carried by Sisters of the Sightless Eye, engraved with oaths of fidelity to their cause. Enemies who closed quickly believed themselves safe from the Sister’s bow. And they were, but not from the Eun-jang-do.
p2_Sword_norm_unique_01: Carried by the kings of Xiansai in antiquity, this sword was said to harness the speed and lethality of four tiger spirits. One king claimed to have “exorcised” a thousand demons from their hapless victims, using only this blade.
P2_Unique_Pants_01: Anywhere her prey could run, Natalya could follow.
P2_Unique_Gloves_01: The Assassin Natalya used these gloves while learning the finer points of murderous archery.
P2_Unique_Pants_02: These ancient breeches belonged to the barbarian berserker Mortick, who believed them to be lucky and never took them off. In later years, enemies always gave him a wide berth, likely due to his battlefield prowess.
P2_Unique_Pants_03: All Horadrim were careful to clothe themselves in garments of subtlety and power. None more so than Tal Rasha.
P2_Unique_Boots_01: The Horadrim Nilfur was so accurate in her spellcasting that she could call meteors to land at her feet.
P2_Unique_Gloves_02: The vizjerei mage Kazzulk had a fondness for items of surpassing power. He also believed them to be quite stylish, and if anyone disagreed, they kept their opinions to themselves.
P2_Unique_Boots_02: Inna, the goddess of the sky, treads upon clouds in the winter and the summer, in the night and the day.
P2_Unique_Gloves_04: When the Goddess of the Sky became displeased with a star, she would don these gloves, and hurl the offending star through the night sky.
P2_Unique_Gloves_03: All witch doctors know that the best way to hear the whispers of Zunimassa is to perform the rituals flawlessly, with fingers nimble and strong.
P2_Unique_Pants_04: Witch doctors learned long ago that some spirits wish to visit our world, and that the correct cloth will act as a beacon to them.
P2_Unique_Bracer_109: The Patriarchs say that when the spirit waxes, the dangers of this world wane.
P2_Unique_Ring_03: Robbers plundering an ancient tomb near Westmarch discovered forty two skeletons laid out in repose, each wearing one of these rings. Their origins and creators have been lost to the ages, but the Arcstone rings have returned.
Unique_Ring_023_p2: Many an adventurer met his doom searching for this fabled ring in the catacombs beneath the Zakarum cathedral in Tristram.
Unique_Ring_018_p2: Crafted by a mad sorcerer during his long imprisonment within the bitter labyrinths of the Black Obelisk of Vyr.
Unique_Ring_017_p2: The eye of the one god blesses those who seek it out.
Unique_Ring_006_p2: A great melancholy has been known to strike those who wear this ring. Archaic hieroglyphs inscribed on its band tell a tale of unrelenting heartbreak and sorrow.
P2_Unique_Shield_002_x1: This shield hums with the Song of the Arch.
P2_Unique_Belt_04: A gift from the Patriarch Seph to Inhora, a crusader who came to the aid of Ivgorod at a crucial time.
P2_Unique_Bracer_110: The Elder Crusader Drakon believed in precision, and trained his apprentice to strike fewer targets, but with more power. "Would you rather face ten opponents who are slightly injured? Or seven healthy opponents, who are distracted by the three corpses at your feet?"
Unique_Chest_Set_11_x1: Though he was said to be 'awakened to emptiness', Sunwuko could never relinquish his violent ways. In truth, he reveled in them.
Unique_Pants_Set_11_x1: One of the many legends told of Sunwuko maintains that he scaled Shengmu Feng, the tallest mountain in the Guozhi mountain range, planted a flag, and declared himself 'The Great Sage Equal to Heaven'.
Unique_Axe_1H_005_p2: Some say this is the very axe wielded by an ancient god to split the sky from the land.
Unique_Belt_103_p2: You begin to feel terribly hungry. When did you last eat?
Unique_Shield_101_p2: This aged, wolf-crested shield bears scars from hundreds of battles. It was presented to the original Knight Commander of Westmarch by King Korsikk as the first official act after his coronation. Since then, it has been borne by many of the order's greatest heroes, and its bearer is accorded all the respect such a badge of honor deserves.
Unique_Shoulder_002_p2: These vicious pads draw their power from the very life force of your enemies.
Unique_Chest_101_p2: "Being near death tends to focus the mind." —Shi Mizu, Warrior-Philosopher
Unique_Gloves_101_p2: "Archew, the Saint of Entsteig, is remembered for his many duels with the ruffians of that city. It was said that his gauntlet lay on the street more often than on his hand." —Archibald Kerne
Unique_Belt_104_p2: "During battle, confusion quickly gives way to panic, and a frightened enemy is the easiest to defeat." —Rakkis's Strategies of War
Unique_Pants_007_p2: Made from the treated skin of plague victims.
Unique_Boots_007_p2 : Tradition has it that these boots were forged in the heart of the great Challsop Volcano.
Unique_Boots_104_p2: "Good, heavy steel. Nice flex around the ankle, good weight in the toes. A solid pair of boots. What, did you need them to sparkle?" —Kormac the Templar
Unique_Ring_109_p2: "Wishing to sow fear among the angelic defenders of the Pandemonium Fortress, Diablo gifted this ring to Iskatu, who used it to great effect in his battles against the Host. Its power could not sway Imperius, however, and the ring was lost along with Iskatu's arm before the demon could flee the field of battle." —Deckard Cain
Unique_Mace_2H_009_p2: Forged in the frigid wastes of the north to honor the famed Schaefer artisans.
Unique_Helm_003_p2: Some long-forgotten artisan crafted this helmet in the hideous likeness of the Maiden of Anguish. For what purpose, none can say.
Unique_WizardHat_004_p2: "When the sky was torn from the sea, Storm Crow appeared from within the thundering clouds to grant mankind dominion over the living flame." —Legends of the Forgotten World
Unique_Ring_102_p2: This ring was crudely crafted by a barbarian wise woman from the fulgurite left behind after a lightning strike. It still possessed a strong connection to the force that birthed it, and the wise woman used its power to strengthen her own magics in order to defend her tribe from Westmarch invaders.
Unique_Belt_101_p2: Encompassing both form and function, this belt keeps your pants up and your blades sharp.
Unique_Belt_108_p2: Sebor's Nightmare can easily make the difference between staying in this land or passing on to the next. For, though highly unlikely, the opening of a chest can have dire results on occasion.
Unique_Mojo_004_p2: The severed head of a homunculus is the source of much power for a knowledgeable witch doctor.
Unique_Belt_005_p2: Forged in the pits of the Burning Hells using dismembered demons as raw materials.
Bounties / new level names
New Bounties

Bounty: Clear the Besieged Tower Level 2
Enter the Besieged Tower Level 2
Kill all enemies in the Besieged Tower Level 2
Bounty: Kill Amduscias
Kill enemies in the Besieged Tower Level 1: {Done} / {Needed}
Kill Amduscias.
Bounty: Kill Cimeries
Kill enemies in the Besieged Tower Level 1: {Done} / {Needed}
Kill Cimeries.
Bounty: Kill Sabnock The Infector
Kill enemies in the Besieged Tower Level 1: {Done} / {Needed}
Kill Sabnock The Infector.
Bounty: Kill Malefactor Vephar
Kill enemies in the Besieged Tower Level 1: {Done} / {Needed}
Kill Malefactor Vephar.
Bounty: Hellbreeder Nest
Enter the Blessed Chancel
Complete the Hellbreeder Nest Event in the Blessed Chancel
Complete the Hellbreeder Nest Event
Bounty: Watch Your Step
Reach the final platform in the Holy Sanctum
Kill the Aspect of Destruction in the Gardens of Hope 1st Tier
Bounty: The Cursed Pulpit
Enter the Radiant Chapel
Cleanse the Cursed Chest in the Radiant Chapel
Kill the Aspect of Destruction in the Gardens of Hope 1st Tier
Bounty: Wormsign
Complete the Wormsign Event in the Sacellum of Virtue
Complete the Wormsign Event
Bounty: Kill Palerider Beleth
Kill enemies in the Gardens of Hope 2nd Tier: {Done} / {Needed}
Kill Palerider Beleth.
Bounty: Kill Emberdread
Kill enemies in the Gardens of Hope 2nd Tier: {Done} / {Needed}
Kill Emberdread.
Bounty: Kill Lasciate
Kill enemies in the Gardens of Hope 2nd Tier: {Done} / {Needed}
Kill Lasciate.
Bounty: Kill The Earl of Raym
Kill enemies in the Gardens of Hope 2nd Tier: {Done} / {Needed}
Kill The Earl of Raym.
Level Area Names

p2_Catacombs_ShenAdventure1: ShenAdventurePH
p2_Invasions_FallenA_Complete: [temp] Realm of the Fallen
p2_Zolt_Ruins_ShenAdventure1: ShenAdventure Zolt Ruins PH
p4_ideation_DAdams: Forest of Dark Souls
p4_ideation_DAdams2: Village of the Damned
P2_DateDungeon_World_01: Northern Graveyard
p2_ScoundrelEvent_House: Rea's House
p2_ScoundrelEvent_Kingsport: The Streets of Kingsport
p2_ScoundrelEvent_Cesspools: Thieves Guild
p4_ShenAdventure_Whimsy: Realm of Horror
p4_ShenAdventure_Oasis: SPOOKY Jungle
p4_ShenAdventure_BossRoom: Chamber of Desire
p2_ScoundrelEvent_ThievesMansion: The Guildhall
p2_ScoundrelEvent_BossRoom: Simon's Chamber
P2_DateDungeon_01: Graveyard of Saints
p4_Forest_Coast_Showcase: Forest Showcase
P2_DateDungeon_02: Crypt of St. Vauxhall
P4_Ideation_pit_of_rot_tlinn: TEMP Not-BlightTown TEMP
px_festeringWoods_AllTiles: [temp] Festering Woods Alltiles
X2_Cathedral_POF: Hunter's Passage of Flame
X2_Cathedral_POF_Name: Cursed Realm Hunter's Passage of Flame
A4_dun_CorruptSpire_SideDungeon_A_Level1: Besieged Tower Level 1
A4_dun_CorruptSpire_SideDungeon_A_Level2: Besieged Tower Level 2
px_tristramFields_AllTiles: Tristram Fields All Tiles
A4_dun_Garden_of_Hope_A: Gardens of Hope 2nd Tier
A4_dun_Garden_of_Hope_B: Gardens of Hope 3rd Tier
p2_ChaosRealm_Cathedral: Collapsing Temple of Poison
p2_ChaosRealm_Oasis: Illusory Garden of Bolts
p2_DungeonAffix_TestWorld: Cave of the Moon Clan Level 1
DevilsHand_TestWorld: DH Test World
px_DevilsHand_CardsTest_A1World: Chaos Realm
px_DevilsHand_CardsTest_A3World: Chaos Realm
px_DevilsHand_CardsTest_A2World: Chaos Realm
P2_ArrowGuide: PH---Trail of Sorrow
P2_BR_Lobby: [ph] Boss Rush Lobby
Weekly_Challenge_Hub: Challenge Hub
HGTest: DH Test World
HQTest: HQ Test World
QA_GizmoWorld: Axe Flat World
p4_ruins_frost_level_01_A: Sescheron Ruins Level 1
P4_Forest_Coast_Cellar_01: Cellar 01
P4_Forest_Coast_Cellar_02: Cellar 02
P4_Forest_Coast_Cellar_03: Cellar 03
P4_Forest_Coast_Cellar_04: Cellar 04
p2_HQ_CursedRealm_Cathedral: Cursed Realm
p2_HQ_CursedRealm_ZoltRuins: Cursed Realm
p2_HQ_CursedRealm_Keep: Cursed Realm
p2_HQ_CursedRealm_Spire: Cursed Realm
p2_HQ_CursedRealm_Fortress: Cursed Realm
NephalemRift: Nephalem Rift Floor {s1}
x1_P2_Forest_Coast_Level_01: PH Greyhollow PH
A3_dun_ruins_frost_city_A_01: The Ruins of Sescheron Level 1
p2_HQ_CursedRealm_Spire_NoPacman: Cursed Realm
p2_HQ_CursedRealm_Catacombs: Cursed Realm
p2_HQ_CursedRealm_Catacombs_Frozen : Cursed Realm
A3_dun_ruins_frost_city_A_02 : The Ruins of Sescheron Level 2
p2_HQ_CursedRealm_Ruins_Frost: Cursed Realm
px_bountytest_collapsingdungeon1: Seismic Den
px_A2_HowlingPlateau_TimedDungeon: Unstable Cavern Level 1
px_A2_HowlingPlateau_TimedDungeon_1: Unstable Cavern Level 1
px_A2_HowlingPlateau_TimedDungeon_2: Unstable Cavern Level 2
X1_cesspools_randomA_level01: Guild Hideout Level 1
X1_cesspools_randomA_level02: Guild Hideout Level 2
X1_westm_cesspools_randomA_level02: Guild Hideout Level 2
X1_westm_cesspools_randomA_level01: Guild Hideout Level 1
x1_P4_Forest_Coast_Cave_Level01: [PH] Coast Cave Level 1 [PH]
x1_P4_Forest_Coast_Cave_Level02: [PH] Coast Cave Level 2 [PH]
A2_dun_Aqd_Special_A_Level01: Western Channel Level 1
A2_dun_Aqd_Special_A_Level02: Western Channel Level 2
A2_dun_Aqd_Special_B_level01: Eastern Channel Level 1
A2_dun_Aqd_Special_B_level02: Eastern Channel Level 2
New lore - sidequests for followers, REAL spoilers DO NOT LOOK IN HERE UNLESS YOU ARE SURE
Follower Side-Quests Dialogues

Follower side-quests' new dialogue between characters. Be warned that it contains new story and lore SPOILERS! Do not read if you wish to find out their story on your own!!!

Date Dungeon - Eirena and Kormac Dialogue

Line0: In response to all your complaints: I don't know why we need to find this 'Vauxhall's Focus'. Supposedly it can resurrect the Coven somehow. It doesn't make sense to me, either. Just do your job and find the damn thing so we can get out of here. I'm tired of the smell of dead people.
Line21: We're getting close, Kormac, I can feel it! Soon I can bring the prophet's word back into this world.
Line22: Eirena—wait. I need to tell you, uh, how much you mean to me. And not just as a fellow adventurer.
Line26: I, uh, I think I'm in love with you.
Line23: Kormac, that's uhm, I don't know what to say.
Line24: Of course. I am sorry to have troubled you.
Line27: No, wait, I didn't mean...
Line21: We need not speak of this again.
Line21: Isn't it exciting, Kormac? If this is truly the object I seek, I could leave and begin the prophet's work anew.
Line22: Leave? What do you mean, leave?
Line23: I swore to carry on the prophet's mission, Kormac. That requires traveling the world.
Line24: But... but...
Line21: Eirena, you can't... just uh, leave, I, mean, uh...
Line22: What is that, Kormac? Did you say something?
Line23: What? No, no.
Line21: Eirena, I need to, uh, what I mean is... that's a beautiful breastplate you're wearing. Really brings out your, uh, eyes.
Line22: Thank you?
Line21: You are a very unique woman, Eirena. So much power and grace in one so, uhm, uh... yes?
Line22: I have the prophet to thank for that.
Line25: He must be very proud...uh, have been very proud. I mean, because he's dead. Uh..
Line21: Uhm, you know, Myriam says that a life without love is a wasted one.
Line22: Perhaps. But of course neither of us is so shallow that we would put our own happiness ahead of the world's safety.
Line26: No, no, of course we wouldn't.
Line21: Eirena, I knew so few people in my life, and even then it turned out that what I thought I knew was wrong, then uh, I mean, I feel like I know you.
Line22: I understand, Kormac. I haven't felt as close to anyone else since...
Line26: Since your sisters?
Line27: Exactly!
Line21: Your opinion means much to me, Eirena.
Line22: Really? Why?
Line26: Uh... look – isn't that a fascinating, uh gravestone?
Line21: What? More interruptions? I can't believe I have to do this. Prepare to be... uh, dead.
Line21: I... I think she likes me.
Line22: Good for you, Kormac. (all classes)
Line23: But, what do I do now?
Line24: Oh, no. No. I brought you this far, you are on your own now. (all classes)
Line21: Maybe I should ask Myriam.
Line21: That's it! This is... this is what I need.
Line23: Well, I guess you can leave now.
Line25: Kormac! May I speak with you a moment?
Line22: Why? I mean, yes, of course.
Line21: Kormac, I know how important your Templar brothers were to you. I share your grief.
Line22: Thank you.
Line23: And then learning that your grand Maester was lying... it must have been terrible.
Line24: But your prophet was lying too, wasn't he?
Line21: This world is still so new to me, Kormac. I must admit there are times I feel quite lost.
Line22: Yes, nothing is quite what it seems, is it?
Line23: Perhaps you could help me find... where I belong?
Line24: I am lost too, Eirena. I would be of no use to you.
Line25: Then perhaps together we could...
Line21: Kormac, I want to talk to you...
Line22: I would rather not.
Line23: But I am afraid you misunderstood me.
Line24: We should concentrate on our foes, don't you think?
Line21: This could be it. What I'm looking for could be behind this door.
Line27: Kormac, we need to talk before we go further.
Line22: No need. Let's get this thing so you can be on your way.
Lyndon Side-Quest - Rea and Thieves Guild

Line16: You are going after Rea, aren't you? (all classes)
Line20: I have to do this.
Line21: Then we had best get to it. (all classes)
Line15: Really? Aren't you busy saving the world?
Line17: When am I not? (all classes)
Line19: I see your point.
Line22: I'm going after Rea. She killed my brother, and thinks she's going to get away with it. But she isn't.
Line23: You're welcome to come.There will be blood and killing, so you should feel right at home.
Line15: Look at this place. Nothing good happened here.
Line20: What is that smell? (all classes)
Line19: You like that? That's how we do it in Kingsport.
Line22: I know it is difficult, seeing your home like this. (all classes)
Line23: Kingsport? Please. It actually looks better now.
Line26: Honestly, this is the best Kingsport's ever looked. They should have a massacre every year.
Line19: This is where it happened. Kissed my first girl. She ran away, of course.
Line25: And you've been chasing her ever since. (all classes)
Line26: Been chasing her ever since.
Line25: You know that gold I sent to Rea all those years? I want it back. All of it.
Line19: Running through these streets with guards chasing me, I never felt so alive. But then Edlin... well, it became all too real after that.
Line25: I wonder where they put all the loot, I mean, sentimental keepsakes they find on the dead?
Line25: So many memories. Awful, horrible memories.
Line25: I once passed out here. That was a good night.
Line25: And I thought the outside smelled bad. (all classes)
Line23: That's the smell of true thievery, friend!
Line23: There were times I thought about leaving all this behind.
Line25: What would you have done?
Line26: I considered politics, but I do have some standards.
Line27: Was going to become a politician, but even I have some standards.
Line19: There it is, down there!
Line19: We'd better get to the thieves guild. I would hate for them to kill Rea before I can.
Line15: It's from Rea. She says the thieves guild took her kids, and she's going there to get them back.
Line21: She's also daring me to come after her.
Line19: What's that? A note?
Line7: Lyndon. It's about time you got here.
Line7: Sorry about this. Orders are orders.
Line0: You were carrying my children when you left me?
Line6: I left you because I was carrying your children. You were no kind of man to raise a family. Edlin was.
Line7: What about all the gold I sent to help raise the little brats? Doesn't that count for something?
Line8: No.
Line0: I still don't understand how you could kill Edlin.
Line6: Do you think it was easy? I had to protect my children, at any cost. But I failed.
Line8: I struggled with the decision, and delayed too long. He had already told them the children were yours.
Line0: I understand the guild hated me for my past... betrayals, but why did they think I'd care about the children?
Line6: Don't they know about my overriding sense of self-preservation?
Line8: You're here aren't you?
Line0: Rea! Why did you do it? Why did you kill Edlin?
Line1: Because he was going to betray us.
Line5: He thought the thieves guild would get him out of prison if he told them the children were yours and not his, Lyndon.
Line6: He knew the thieves guild would use them to get to you.
Line7: The twins? Mine? That makes no sense.
Line0: I can't believe this. Sons. I have sons.
Line6: No, Simon has them. And you're going to help me save them. This is one responsibility you won't be escaping.
Line5: Cyrus! Darian! Are you alright?
Line1: Don't talk to the boys. You may have sired them, but you're not their father. And you never could be.
Line4: Don't look for us. We don't ever want to see you again.
Line4: Rea!
Line1: Well. Dodged that one, eh? Can you imagine me with a family?
Line2: There's no need for that. I know you're hurting. (all classes)
Line3: So, what else is new?
Line3: We'll need to take this boat.
Line0: Lyndon, your brother was right. The children drew you right to us.
Line2: I've waited a long time for this!
Line0: How did you do it? What torture did you use to break him?
Line1: Once he realized the boys weren't his, he couldn't give them up fast enough. More like you than we knew, eh?
Line0: Oh, happy day! I get to kill Lyndon, the traitor!
Line1: You really know how to make friends, don't you? (all classes)
Line2: It's good to be home.
 
http://eu.battle.net/d3/en/profile/Drunzer-2674/hero/55253178

[sobstory]I need some help from any Crusader players on here. First off, I know the build is terrible.. I can't get anything decent from Kadala, I can only efficiently do T2 so drops are few and far between and when I do get drops they roll poorly and it seems no matter how many times I re-roll something I never get what I want.[/sobstory]

I have enough ruby gems now to start getting some decent ones in there, my question is what should I start gambling for with Kadala to get myself to say T4? I know the Akkhan set will skyrocket the performance of any Crusader but with the way things are going, that could take a while. Would it be worth starting to gamble on weapons and shields to see if I can get a faster boost to a higher torment? At the moment I'm just not farming Blood Shards and Forgotten Souls fast enough, the rest should fall into place when I can.
 
They released the official 2.2 PTR patch notes. I've formatted them for easy reading if anyone wants to see them at work.



GENERAL

  • Regular Health Potions have been removed from the game
  • The Health Potion slot on the action bar is now a bottomless Heath Potion that will heal you for 60% of your maximum Life
  • The functionality of Legendary bottomless potions is unchanged

CLASSES

  • Barbarian
    • Active Skills
      • Hammer of the Ancients
        • Skill Rune - Rolling Thunder
          • Should now more reliably hit nearby enemies in front of the Barbarian
      • Rend
        • Skill Rune - Mutilate
          • Bug Fixes
            • Fixed an issue preventing this rune from increasing the damage of itself
      • Whirlwind
        • Radius increased from 8 to 9 yards
      • Passive Skills
        • Nerves of Steel
          • Has been redesigned
            • Fatal damage instead reduces you to 15% Life. For 3 seconds afterward, you take 95% reduced damage and are immune to all control-impairing effects
            • This effect may only occur once every 60 seconds

  • Crusader
    • Active Skills
      • Punish
        • Skill Rune - Celerity
          • Proc coefficient increased
        • Skill Rune - Fury
          • Proc coefficient increased
        • Skill Rune - Rebirth
          • Proc coefficient increased
        • Skill Rune - Roar
          • Proc coefficient increased

  • Demon Hunter
    • Active Skills
      • Sentry
        • Now displays a buff icon indicating how many Sentries you have active

  • Monk
    • Active Skills
      • Mystic Ally
        • Now has the same attack speed as you do
      • Passive Skills
        • Near Death Experience
          • Has been redesigned
            • When receiving fatal damage, you instead restore 35% Life and 35% Spirit and are immune to damage and control impairing effects for 2 seconds
            • This effect may occur once every 60 seconds

  • Witch Doctor
    • Active Skills
      • Haunt
        • Skill Rune - Poisoned Spirit
      • Bug Fixes
        • Fixed an issue that prevented this rune from increasing the damage of itself
      • Hex
        • Hex will now turn all enemies within a 12 yard radius into chickens, instead of just 1 enemy
        • Increased the maximum range for both Hexing enemies and healing friendlies
        • Minimum time between Hex casts by the Fetish Shaman increased from 3 to 4 seconds
        • Duration for which enemies can be Hexed reduced from 4 to 3 seconds
      • Plague of Toads
        • Skill Rune - Rain of Toads
          • Proc coefficient has been reduced
      • Passive Skills
        • Fetish Sycophants
          • Proc chance increased from 10% to 15%


  • Wizard
    • Active Skills
      • Slow Time
        • Is now cast at your target location, up to 60 yards away
      • Skill Rune - Point of No Return
        • Stun duration reduced from 3 seconds to 1 second
      • Skill Rune - Time and Space
        • Has been removed
        • Replaced with Exhaustion
          • Enemies caught inside Slow Time deal 25% less damage
      • Skill Rune - Time Warp
        • Damage bonus increased from 10% to 15%
      • Passive Skills
        • Arcane Dynamo
          • Bug Fixes
            • Fixed an issue that caused Nephalem Glory orbs to consume Flash of Insight stacks when picked up
            • Fixed an issue that caused Flash of Insight stacks to be removed when speaking to an NPC


ITEMS
  • +Max Discipline can now roll on Bows and Crossbows, in addition to Hand Crossbows
  • All crafted Rare items are no longer Account Bound
  • BlizzCon Elemental Ring
  • New Legendary Ring
    • Gain 150-200% increased damage to a single element for 5 seconds
      • This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison
        • Note: Cold is not included for Crusaders
  • Boots of Disregard
    • Life per Second increased from 500 to 10000
    • Number of stacks reduced from 8 to 4
  • Bottomless Potion of the Leech
    • Life on Hit increased from 1500-3000 to 15000-20000 for 5 seconds
  • Bottomless Potion of Mutilation
    • Life on Kill increased from 4000-8000 to 40000-50000 for 5 seconds
  • Bottomless Potion of Regeneration
    • Additional Life gained increased from 25000-45000 to 75000-100000 over 5 seconds
  • Bottomless Potion of Rejuvenation
    • New Legendary Potion
      • Gain 20-30% of your maximum resource when used below 50% Life
  • Captain Crimson's Trimmings
    • (2) Set Bonus
      • Life per Second increased from 2000 to 6000
  • Bastions of Will
    • (2) Set Bonus
      • Has been redesigned
        • All of your damage is increased by up to 100% based on how much primary resource you have
  • Guardian's Jeopardy
    • (2) Set Bonus
      • Life per Second increased from 2000 to 8000
  • Puzzle Ring
    • The Treasure Goblin helper spawned by this item will now pick up items in a larger radius
    • The Treasure Goblin helper spawned by this item will now run faster when picking up items
    • Bug Fixes
      • Fixed an issue causing players to receive a chat message stating that you have killed a Treasure Goblin when a player with this item equipped died
      • Fixed an issue that caused the Treasure Goblin lore book to be granted to players when they died with this item equipped
  • Ramaladni's Gift
    • Can now stack to 100
  • Several existing Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
      • Obsidian Ring of the Zodiac
        • Legendary Power Added
          • Reduces the remaining cooldown of one of your skills by 1 second each time you spend resource

  • Class-Specific Items
    • Barbarian
      • Immortal King's Call
        • Has been redesigned
          • (2) Set Bonus
            • Call of the Ancients lasts forever
          • (4) Set Bonus
            • Call of the Ancients' melee attacks deal 600% weapon damage in a 15 yard radius
          • (6) Set Bonus
            • New Set Bonus
              • The duration of your Wrath of the Berserker is increased by 0.25 seconds each time an Ancient deals damage
      • Mortick's Breeches
        • New Legendary Pants
          • Wrath of the Berserker gains the effect of every rune
      • Seismic Treads
        • New Legendary Boots
          • Ground Stomp causes an Avalanche
      • Wrath of the Wastes
        • New Set
          • (2) Set Bonus
            • Rend deals 400% increased damage
          • (4) Set Bonus
            • Rend lasts 400% longer
          • (6) Set Bonus
            • Whirlwind deals 400% more damage to enemies affected by Rend
    • Crusader
      • Hammer Belt (PH Name)
        • New Legendary Belt
          • Justice spawns a Blessed Hammer when it hits an enemy
      • Roland's Legacy
        • Has been redesigned
          • (2) Set Bonus
            • Every use of Shield Bash and Sweep Attack reduces the cooldown of your Laws and Defensive Skills by 1 second
          • (4) Set Bonus
            • Damage bonus increased from 100% to 500%
            • Damage bonus is now multiplicative
      • Shield Bash Bracers (PH Name)
        • New Legendary Bracers
          • When your Shield Bash hits 3 or less enemies its damage is increased by 300-400% and 50% of the Wrath cost is refunded
      • Slash Belt (PH Name)
        • Omnislash
          • Slash attacks in all directions
    • Demon Hunter
      • Gauntlets of the Rain
        • New Legendary Gloves
          • While Rain of Vengeance is active you take 30-40% reduced damage
      • Natalya's Vengeance
        • Has been redesigned
          • (4) Set Bonus
            • The cooldown of Rain of Vengeance is reduced by 1 second every time you cast a primary skill and by 2 seconds every time you cast a Hatred spender
          • (6) Set Bonus
            • New Set Bonus
              • Rain of Vengeance deals 800% increased damage
      • Unhallowed Essence
        • New Set
          • (2) Set Bonus
            • Your generators also generate 1 Discipline
          • (4) Set Bonus
            • Gain 40% damage reduction for 4 seconds if no enemy is within 10 yards of you
          • (6) Set Bonus
            • Your generators and Multishot deal 10% more damage for every point of Discipline you have
      • Cluckeye
        • Chicken weapon damage increased from 100% to 500%
        • Enemies hit by the Chicken are now confused for 2 seconds
        • You are probably also confused (amused?) by the fact that your bow, for some reason, shoots Chickens
    • Monk
      • Inna's Mantra
        • Has been redesigned
          • (2) Set Bonus
            • Increase the passive effect of your Mystic Ally and the base passive effect of your Mantra by 100%
          • (6) Set Bonus
            • New Set Bonus
              • Mystic Ally casts Cyclone Strike, Exploding Palm, Lashing Tail Kick, Seven-Sided Strike, and Wave of Light when you do
      • Madstone
        • Bug Fixes
          • Fixed an issue that caused Exploding Palm to be applied after Seven-Sided Strike did damage
      • Raiment of a Thousand Storms
        • Has been redesigned
          • (2) Set Bonus
            • Your Spirit Generators have 25% increased attack speed and 500% increased damage
          • (4) Set Bonus
            • Increases the weapon damage of Dashing Strike to 5000%
          • (6) Set Bonus
            • Dashing Strike now spends 50 Spirit, but refunds a Charge when it does
      • New Monk Bracer (PH Name)
        • New Bracers
          • Your Spirit generators reduce your damage taken by 30-40% for 3 seconds
    • Witch Doctor
      • Little Man's Finger
        • New Legendary Ring
          • Gargantuan instead summons three smaller Gargantuans each more powerful than the original
      • Tiklandian Visage
        • Now displays a buff icon indicating the duration of the Horrify effect
      • Zunimassa's Haunt
        • New Set Bonus
          • (6) Set Bonus
            • Enemies hit by your Mana spenders take 100% more damage from your pets for 4 seconds
        • Zunimassa's Legs
          • New Legendary Pants
            • Summon a Fetish Sycophant when you hit with a Mana spender
    • Wizard
      • Delsere's Magnum Opus
        • New Set
          • (2) Set Bonus
            • Casting Arcane Orb, Energy Twister, Magic Missile or Shock Pulse reduces the cooldown of your Slow Time by 1 second
          • (4) Set Bonus
            • Enemies affected by your Slow Time take 1250% weapon damage every second
            • This damage type will be determined by your highest equipped +% Elemental Damage
          • (6) Set Bonus
            • Enemies affected by your Slow Time take 500% more damage from your Arcane Orb, Energy Twister, Magic Missile and Shock Pulse
      • Firebird's Finery
        • Has been redesigned
          • (2) Set Bonus
            • When you die, a meteor falls from the sky and revives you. This effect has a 300 second cooldown
              • Bug Fixes
                • Fixed an issue that prevented the cooldown debuff from being removed on death
          • (4) Set Bonus
            • Your Fire Signature Spells cause up to 3 enemies to explode, dealing 250% weapon damage as Fire to enemies within 10 yards
      • Halo of Arlyse
        • Bug Fixes
          • Fixed an issue that could sometimes cause Ice Armor - Crystalize stacks to fall off with this item equipped
      • Meteor Boots (PH Name)
        • New Legendary Boots
          • Increases the damage of Meteor by 100%
          • Increases the damage of Meteor by 300-400% when it hits 3 or less enemies
      • Ranslor's Folly
        • New Legendary Bracers
          • Energy Twister Periodically pulls in enemies within 30 yards
      • Tal Rasha's Elements
        • Has been redesigned
          • (2) Set Bonus
            • Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type
            • Now uses the Molten Impact rune when triggered by Fire damage
            • Can no longer be triggered by hitting a destructible object
          • (4) Set Bonus
            • Attacks increase your resistance to that element by 100% for 6 seconds
          • (6) Set Bonus
            • Attacks increase your damage by 75% for 3 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack (maximum of 4). Adding a stack refreshes the duration
      • Slow Time Hat (PH Name)
        • New Wizard Hat
          • Slow Time gains the effect of every rune
      • Gesture of Orpheus
        • Can now roll with +% Arcane, Cold, Fire or Lightning damage instead of just Arcane
    • Several existing class-specific Legendary items have been updated to include a unique Legendary power
      • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
        • Barbarian
          • Skull Grasp
            • Legendary Power Added
              • Increases the damage of Whirlwind by 400-450% weapon damage
        • Crusader
          • Ivory Tower
            • Legendary Power Added
              • Blocks release forward a Fires of Heaven
        • Demon Hunter
          • Dead Man's Legacy
            • Legendary power added
              • Multishot hits enemies who are below 50-60% health twice
        • Bug Fixes
          • Fixed an issue that would sometimes prevent Account Bound Legendary item names from being faded out for players who were not eligible to loot them
          • Bonus Armor now properly rolls at an increased value on Ancient items

ACHIEVEMENTS

  • Packs of Champion Archers in Westmarch now spawn as Revenant Archers instead of Skeletal Archers
  • The drop chance of Rakanishu's Blade has been increased
  • Increased the spawn chance of several extremely rare unique monsters in Act V

ADVENTURE MODE

  • Areas in which Keywardens are located now have a boss icon on the Waypoint map
    • The icon will indicate whether or not the Keywarden has been killed
    • This is only for level 60+ games
  • Act II
    • Ancient Waterway
      • New bounties have been added for the Eastern and Western channels
      • Eastern and Western channels now each have two levels
    • Waypoints
      • New Waypoint added
        • Ancient Waterway
      • Dahlgur Oasis waypoint has been moved down slightly
  • Nephalem Rifts
    • Slightly increased the chance for a couple of extremely rare Nephalem Rift maps to spawn
    • Several new Nephalem Rift maps have been added based on the following zones:
      • Festering Woods
      • Fields of Misery
      • Fields of Slaughter
      • Stinging Winds
  • Bug Fixes
    • Fixed an issue that prevented players who paid a Rift Keystone to enter the Greater Rift from being able to obtain an upgraded Rift Keystone if they were not in the game when the quest advanced to the "Talk to Orek in town" step

CRAFTING

  • When crafting gems and items the entire quantity will now be crafted at once

MONSTERS

  • Rift Guardians
    • Blighter
      • Has been given two new attacks
  • Armored Destroyer
    • The warning time before an Armored Destroyer lands has been significantly increased
    • Armored Destroyer impacts will now knock players away from the landing zone
  • The Merciless Witch (Uber Maghda)
    • Removed enrage timer
    • Reduced the maximum time she can be shielded to 15 seconds
    • Butterfly projectile speed reduced
    • Butterfly projectile duration reduced
  • Nekarat the Keywarden
    • Has been moved from Silver Spire Level 1 to Gardens of Hope 2nd Tier
  • Realmwalker
    • Fixed an issue preventing the portal to the Realm of the Banished from being visible before the Realmwalker was killed
  • Savage Beast
    • Maximum Charge range has been reduced
  • The Skeleton King
    • Will now drop the improved version of Leoric's Crown the first time he has been killed by a hero
  • The Soul of Evil (Uber Diablo)
    • LIghtning breath now targets the closest enemy
    • Mirror image damage has been increased
    • Bone cages now damage you
  • Succubus
    • Bloodstar
      • Removed the armor debuff from this attack
      • The projectiles now move at random speeds
    • Leap cooldown has been reduced
  • Treasure Goblins
    • Three new Treasure Goblins have been added to the game
    • The Insufferable Miscreant, the Gelatinous Sire, and the Gilded Baron
    • The new Treasure Goblins can only be found in Adventure Mode

USER INTERFACE

  • You now must now confirm deletion of a Seasonal item in your mailbox
  • Rift Guardians' positions now always show on the map or minimap regardless of your distance from them
  • The Social Button now opens the Friends list by default, but will remember what was last viewed and will navigate to that screen the next time it's opened
 
Would it be worth starting to gamble on weapons and shields to see if I can get a faster boost to a higher torment?

I'm in your equivalent position, though with a Monk. The game always has lulls where you feel you aren't getting gear quick enough and then you'll suddenly get two or three big upgrades at once. You just have to stick with it through the lull. Given that the set bonuses are going to eventually be mandatory, I'd personally stick with plan A and try to get your set before chucking 75 shards a time at 2 handed weapons.
 
If anyone's struggling with gear then feel free to add me (see signature). I generally always 4 man with some friends in the evening for GR's, but if I'm not doing those or friends log off early I don't mind running some people through T6 rifts for loot / shards.

I only play on seasons though, so if you're on live I can't help :)
 
Mighty generous of you flibby. Wish I could get a bit more involved in group play, but having two very young kids means I need to use the pause button frequently :)

The set changes in the new patch notes are looking interesting and should add some more variety and flexibility to most classes. I don't like being tied to a single set, even if it promotes interesting gameplay. I personally would like the game to have no sets, just lots and lots of legendaries with strong individual bonuses. That would allow you to mix and match as you saw fit and while there'd doubtless always be a best combination, that doesn't always matter when you're just playing for fun.
 
Mighty generous of you flibby. Wish I could get a bit more involved in group play, but having two very young kids means I need to use the pause button frequently :)

The set changes in the new patch notes are looking interesting and should add some more variety and flexibility to most classes. I don't like being tied to a single set, even if it promotes interesting gameplay. I personally would like the game to have no sets, just lots and lots of legendaries with strong individual bonuses. That would allow you to mix and match as you saw fit and while there'd doubtless always be a best combination, that doesn't always matter when you're just playing for fun.

I don't mind at all if you need stop here and there, when I run T6 it is generally very chilled in terms of getting them done quickly, so you're definitely welcome to tag along. Especially if you're playing a Monk as you can have all my hand offs as even if you need 10 minutes to sort stuff I can just run a couple of T6's and you get my loot anyway (unless it's an upgrade for me :p). Same for Drunzer, more than welcome to join too to get some gear faster.

As for the set changes, some are incredible. I'm really hoping they promote more build variety as at the moment it's 1 or 2 gear set-ups and builds and that's basically what you need to use to get anywhere. Some items and bonuses though I very much doubt will make it to live without getting nerfed, one example item is the new Obsidian Ring as this would allow Monks to have permanent Serenity (complete immunity for any non-Monk that doesn't know that skill) and Inna's 2 piece is going to be about 15 - 25% damage boost per Ally which is crazy if you pair it with The Crudest Boots.

What's not shown for Monk set pieces it that Sunwuko also has a 6 piece now and the new items are chest (Sunwuko's Soul) and legs (Sunwuko's Leggings).
 
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I'm in your equivalent position, though with a Monk. The game always has lulls where you feel you aren't getting gear quick enough and then you'll suddenly get two or three big upgrades at once. You just have to stick with it through the lull. Given that the set bonuses are going to eventually be mandatory, I'd personally stick with plan A and try to get your set before chucking 75 shards a time at 2 handed weapons.

Funny you should mention that, last night I managed to get a RRoG, 2 pieces of the Akkhan set and a Blade of Prophecy. None of which rolled perfectly but they were good enough rolls to help me progress a little further.

If anyone's struggling with gear then feel free to add me (see signature). I generally always 4 man with some friends in the evening for GR's, but if I'm not doing those or friends log off early I don't mind running some people through T6 rifts for loot / shards.

I only play on seasons though, so if you're on live I can't help :)

That's very kind of you, thanks. Caphel and Makhaira (not sure what their names on here are) have been very helpful to me this season with doing stuff like that, it was actually a T6 rift Makhaira was taking me through that I got my BoP.

ps. I miss my Raekor barb -_-
 
Same as on there Drunzer! Not sure where Caph has been the last few nights, reckon my barb is almost on a par with his now ;).

I'll probably be running a few tonight if people want to tag along - toughness buffs/zDPS appreciated if I'll be carrying an entire group!
 
Been watching some 2.2 PTR streams today and there's some seriously OP items.

The drop rates in PTR are like 2000% so if anyone wants to try the new stuff out it's worth downloading.
 
Has Rift It Forward somehow been nerfed or destroyed in my absence? Been sitting in the channels for an hour and not one game has popped. Is it no longer a thing?

Edit. its no longer a thing.

Sometimes Blizzard really do like to take the fun out of everything.
 
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Has Rift It Forward somehow been nerfed or destroyed in my absence? Been sitting in the channels for an hour and not one game has popped. Is it no longer a thing?

Edit. its no longer a thing.

Sometimes Blizzard really do like to take the fun out of everything.

Why? What have they changed that stops it working?
 
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