*** The Official Diablo III Thread ***

The stash tab is the only reason I'll be playing next season. Although I will be going hardcore only so I guess there's that too. I've never did hardcore in Diablo (beyond hitting 70 in HC for the seasonal accomplishments) so now seems like a good opportunity.
 
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Patch 2.4.2 live this morning

Notes below if you can't access their site:

Code:
Diablo III PATCH 2.4.2 - v2.4.2.38682

Visit our Bug Report forum for a list of known issues.

If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance. 

Table of Contents:

    General
    Classes
        Barbarian
        Crusader
        Demon Hunter
        Monk
        Witch Doctor
        Wizard
        Bug Fixes
    Items
        Class-Specific Items
        Bug Fixes
    Campaign Mode
    Adventure Mode
        Bounties
        Nephalem Rifts
    User Interface

GENERAL

    Developer Comments
        Players were finding that pulling monsters from extended ranges to a single point on the map and crowd controlling them onto that spot was the most effective strategy, especially in group play. Not only does this cause server performance issues, but it is a stagnant, non-interactive way to play. These changes are targeted at making crowd control more situational, ensuring individual contributors in a group can add to the damage of the party more frequently.
        Gold rewards have been adjusted. The primary gold sink at the end-game is Empowered Rifts. We want to maintain a general ratio that when you are running Greater Rifts at a particular tier, you can empower approximately 1/3rd of them. Due to the rate at which gold rewards from Greater Rifts and empower costs were scaling it made the gold reward from Nephalem Rifts, Gilded Barons and The Vault feel insignificant by comparison. Lowering the growth rate of gold costs restores the relative value of these other activities while maintaining the ability to empower approximately 1/3rd of your Greater Rifts.

    ​New difficulty levels, Torment XI-XIII have been added to the game
    Gold rewards have been adjusted:
        Greater Rift 26 and up has been rescaled to a flat 3% increase per tier
        Torment VII-XIII has been changed to match Greater Rift reward scaling
        The cost to empower a Greater Rift has been reduced to match the new gold reward rate
        The amount of gold dropped by the Gilded Baron Treasure Goblin has been reduced
    Knockbacks now apply a flat 40% increase to crowd control resistances
    Monsters cannot be knocked back if they are over 65% crowd control resistant
    Powers that apply knockbacks continuously, such as Black Hole, can bypass this resistance if they already knocked a monster back successfully. These powers increase the crowd control resistance by 20% per knockback instead of 40%
    The following changes have been applied to the Season 7 Journey
        Slayer
            The Greater Rift requirement has been reduced from 35 to 30
        Champion
            The Greater Rift requirement has been reduced from 50 to 40
            The Nephalem Rift timer has been increased from 6 minutes to 7 minutes
        Destroyer
            The Greater Rift requirement has been reduced from 60 to 50
        Conqueror
            The Greater Rift requirement has been reduced from 70 to 60
        Guardian
            The Greater Rift requirement has been reduced from 80 to 70
            The time limit to defeat Azmodan has been increased from 15 seconds to 20 seconds

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CLASSES

    Developer Comments
        With a plethora of Hatred spending attacks available to the Demon Hunter we want to find a unique role for Spike Trap.  The redesign gives players more control on where and when Spike Trap damage was done using a mechanic unique to it. Using a Hatred spender to detonate opens up the capabilities of Spike Trap by allowing players to time their damage just right.
        We’ve adjusted several skills which provide buffs to groups. Taken together, these changes should encourage players in groups to contribute damage to their party, while also encouraging a more healthy variety of group compositions. For more information on this change please see this forum thread.

    Barbarian
        Active Skills
            Threatening Shout
                Skill Rune - Falter
                    Can no longer stack with casts from other sources
    Crusader
        Active Skills
            Consecration
                The healing provided from multiple active Consecrations will no longer stack
            Judgment
                Skill Rune - Resolved
                    The increased Critical Hit Chance has been reduced from 20% to 8%
            Laws of Valor
                Skill Rune - Critical
                    The Critical Hit Damage bonus has been reduced from 100% to 50%
    Demon Hunter
        Active Skills
            Companion
                Skill Rune - Wolf Companion
                    The Active Skill damage bonus has been reduced from 30% to 15%
            Marked for Death
                The damage bonus has been reduced from 20% to 15%
                Skill Rune - Grim Reaper
                    The damage bonus has been reduced from 20% to 15%
            Multishot
                Skill Rune - Wind Chill
                    The increased Critical Hit Chance against the target has been reduced from 15% to 8%
            Spike Trap
                Has been redesigned
                    Traps no longer have an arming time
                    Traps now only detonate once
                    Now has 2 charges each with a 10 second recharge time
                    All active traps are now detonated by the next Hatred spender you cast
                Damage increased from 340% to 1160% weapon damage
                Hatred cost reduced from 30 to 15
                Skill Rune - Echoing Blast
                    Damage increased from 575% to 2020% weapon damage
                    Has been redesigned
                        Enemies are now slowed by 70% when the trap is detonated
                Skill Rune - Lightning Rod
                    Damage increased from 880% weapon damage over 10 hits to 2010% weapon damage over 3 hits
                    Decreased the radius that lightning can arc to other traps from 75 to 25 yards
                Skill Rune - Long Fuse
                    Has been removed
                    Replaced with
                        Impaling Spines
                            While the trap is active, enemies within range are instantly immobilized for 3 seconds
                            Increases damage to 1930% weapon damage
                Skill Rune - Scatter
                    Now places 2 traps side by side and consumes 1 charge of Spike Trap
                Skill Rune - Sticky Trap
                    Has been removed
                    Replaced with
                        Custom Trigger
                            Your Hatred generators now detonate Spike Traps
                            Increases damage to 1900% weapon damage
    Monk
        Active Skills
            Blinding Flash
                Skill Rune - Crippling Light
                    The damage reduction applied to blinded enemies has been reduced from 40% to 25%
            Epiphany
                Skill Rune - Soothing Mist
                    Healing has been reduced by 60% from 40232 Life per ability to 16093 Life. The heal amount of your health globe healing bonus has been reduced from 10% to 4%
            Exploding Palm
                Skill Rune - Flesh is Weak
                    The damage bonus has been reduced from 20% to 15%
            Inner Sanctuary
                Skill Rune - Forbidden Palace
                    No longer increased the damage taken by enemies inside Inner Sanctuary
            Mantra of Conviction
                The damage of the passive component of the skill has been reduced from 10% to 8%
                The damage of the active component of the skill has been reduced from 20% to 16%
                Skill Rune - Overawe
                    The damage bonus has been reduced from 16% to 12%
            Mantra of Conviction
                Skill Rune - Fists of Fury
                    The maximum stack value is no longer determined by your attack speed and is capped at 15 stacks
            Way of the Hundred Fists
                Skill Rune – Fists of Fury
                    The maximum stack value is no longer determined by your attack speed and is capped at 15 stacks
        Passive Skills
            Mythic Rhythm
                The damage bonus from Mythic Rhythm is now consumed on manually applied Spirit spenders and not automatically from items or set bonuses.
    Witch Doctor
        Active Skills
            Big Bad Voodoo
                The attack speed bonus has been reduced from 20% to 15%
                Skill Rune - Slam Dance
                    The damage bonus provided to allies has been decreased from 30% to 15%
            Haunt
                Skill Rune - Poisoned Spirit
                    The damage increase provided to your allies has been removed. The skill will now benefit your own damage and your pets' damage
            Hex
                No longer increases the damage taken by the target
                Skill Rune - Jinx
                    The damage bonus to the target has been reduced from 30% to 15%
                Skill Rune - Toad of Hugeness
                    The damage bonus to the target has been reduced from 25% to 15%
            Mass Confusion
                Skill Rune - Paranoia
                    Can no longer stack with casts from other sources
            Piranhas
                Can no longer stack with casts from other sources
            Spirit Barrage
                Skill Rune - Phantasm
                    Damage increased from 675% over 5 seconds to 750% over 5 seconds
            Summon Zombie Dogs
                Skill Rune - Chilled to the Bone
                    No longer increases damage done to targets by 15%
    Wizard
        Active Skills
            Arcane Orb
                Skill Rune - Spark
                    The damage increase of your next Lightning spell now has a maximum of 30%
            Energy Twister
                Twisters (excluding those created with the Wicked Wind rune) will now despawn if they stop moving
                This applies only to the PC/Mac version
        Passive Skills
            Elemental Exposure
                The damage bonus no longer applies to your allies
            Power Hungry
                Has been redesigned
                    Deal 30% additional damage to enemies more than 30 yards away
    Bug Fixes
        Fixed an issue that prevented Ray of Frost - Black Ice from creating an ice patch when the player didn't land the killing blow
        Fixed an issue that prevented the maximum of 8 Energy Twisters from applying
        Fixed an issue that was causing stacks of Archon from a previous cast due to The Swami to stack multiplicatively instead of additively with a subsequent, overlapping cast of Archon
        Fixed an issue that prevented Wolf Companion’s active ability from applying the 15% damage buff to pets and followers

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ITEMS

    Developer Comments
        With Haedrig’s Gift, Blood Shards and Kanai’s Cube, the need for the Magic Find stat has diminished since the game’s original release. Replacing the Magic Find property with Resource Cost Reduction made sense. We expect the Topaz will hone some existing builds and open up possibilities for some new ones.
        In addition to being one of the least popular gems, Invigorating Gemstone had a mechanic that was simply unappealing to many players. Our goal with Legendary Gems is to supply unique tools that complement a build. A gem that increases your healing is truly invigorating!
        When reviewing items for this patch, Twisted Sword stood out as needing a revision. While we want items to feel powerful, we also want the gameplay style associated with the items to be fun. We heard loud and clear that using Twisted Sword to stack Energy Twister in places where the tornado did not move was effective but boring. We’ve made adjustments to Twisted Sword to prevent this from occurring.

    Socketing a Topaz into your helm will now provide Resource Cost Reduction rather than Magic Find. This grants the same percentage bonus as Cooldown Reduction and caps at 12.5%
    Bottomless Potion of Chaos
        New Legendary Potion
            Teleport to another location when used below 40% health
        Graphical and sound effects have been added to the teleport
        Added a camera smoothing effect to the teleport
    Invigorating Gemstone
        Has been redesigned
            Each hit done increases healing received by 1% for 5 seconds
            Stacks up to 10 times
            You are now immune to Crowd Control effects at Rank 25
    Class-Specific Items
        Crusader
            Armor of Akkhan
                (6) Set Bonus
                    Damage bonus increased from 450% to 600%
                    Now also reduces damage taken by 15% while Akarat's Champion is active
                Khassett’s Cord of Righteousness
                    New Legendary Belt
                        Fist of the Heavens costs 40% less Wrath and deals 150% more damage
                Darklight
                    Has been redesigned
                        Now gives Fist of the Heavens a chance to be cast a second time at the targeted location
        Thorns of the Invoker
            (6) Set Bonus
                The 800% Thorns damage dealt to the first enemy hit can now benefit from +% Physical Damage
        Demon Hunter
            Calamity
                Now always uses your Marked for Death Rune type and cannot stack with overlapping casts of your Marked for Death
                    Note: This change is retroactive to existing items
            The Demon's Demise
                Has been redesigned
                    The blast from Spike Trap will damage all enemies again after 1 second.
        Monk
            Gyana Na Kashu
                The damage bonus granted to the fireball from Lashing Tail Kick has been increased from 525-700% to 1050-1400%
            Raiment of a Thousand Storms
                (6) Set Bonus
                    The damage bonus granted to Spirit Generators after casting Dashing Strike increased from 300% to 1250%
        Witch Doctor
            Helltooth Harness
                (2) Set Bonus
                    The Necrosis bonus damage no longer amplifies the damage of your allies. The skill will now benefit your own damage and your pets' damage
            Homunculus
                Sacrifice damage bonus increased from 25-30% to 50-60%
            Ring of Emptiness
                Haunt and Locust Swarm damage bonus increased from 75-100% to 250-300%
        Wizard
            Firebird's Finery
                (4) Set Bonus
                    Has been redesigned
                        Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, dealing 3000% weapon damage per second until they die
                (6) Set Bonus
                    Has been redesigned
                        Your damage is increased by 120% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
            The Twisted Sword
                Can now only benefit from a maximum of 5 Energy Twisters
        Several existing class-specific Legendary items have been updated to include a unique Legendary power
            Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
            Barbarian
                Girdle of Giants
                    Legendary power added
                        Seismic Slam Increases Earthquake damage by 80-100% for 15 3 seconds.
                        Existing Earthquakes will have their damage increased when Seismic Slam is used with Girdle of Giants
            Demon Hunter
                Trag'Oul Coils
                    Legendary power added
                        Spike Traps gain the effect of the Impaling Spines rune and are deployed twice as fast
            Monk
                Scarbringer
                    Legendary power added
                        Lashing Tail Kick deals an additional 300% damage to the first 5-7 enemies hit
            Witch Doctor
                Gazing Demise
                    Legendary power added
                        Spirit Barrage gains the Phantasm rune. For each active Phantasm (max 3), the damage of Spirit Barrage is increased by 40-50%
            Wizard
                Starfire
                    Legendary power added
                        Lightning damage done is increased by 15% for every 10 yards you are from the target up to a maximum of 60%
    Bug Fixes
        Fixed an issue that prevented the buff from the Orb of the Infinite from being applied if the damage killed the enemy
        Fixed an issue that caused the Firebird's Finery (2) Set Bonus to proc early if there was another damage shield on the player
        Fixed an issue that caused the Treasure Goblin spawned by the legacy Puzzle Ring to pick up Transmog items
        Fixed an issue that caused Girdle of Giants to increase the damage of all skills by the percentage it applied to Earthquake damage
        Fixed an issue that caused Scarbringer to grant a damage bonus of 200%. It has been increased to 300% to match the tooltip
        Fixed an issue that caused Lashing Tail Kick (Vulture Claw Kick) DoT to not benefit from the bonus damage granted by Scarbringer
        Fixed an issue that caused the Fireball proc from Gyana Na Kashu to not do damage to a target if the target has previously been hit with the amplified damage of Lashing Tail Kick from Scarbringer
        Fixed an issue that caused Lashing Tail Kick – Vulture Claw Kick to give all targets the amplified damage from Scarbringer instead of the first 5-7 hit
        Fixed an issue that caused Lashing Tail Kick - Vulture Kick to apply 230% weapon damage per second instead of 230% over 3 seconds
        Fixed an issue that prevented Bracers of Destruction’s Seismic Slam bonus damage from being applied to the Rumble rune
        Fixed an issue with Blade of the Warlord that prevented the Fury spent with Bash from triggering the 2-piece Might of the Earth set bonus and reducing the cooldown of Earthquake, Ground Stomp, Leap, and Avalanche
        Fixed an issue that prevented Kyoshiro’s Soul from activating the 4pc Set bonus from the Monkey King’s Garb set
        Fixed an issue that prevented the Sweeping Wind bonus provided by Kyoshiro’s Soul from expiring after transitioning between level areas
        Fixed an issue that caused the old and new versions of Darklight to each proc their special ability when one was equipped and the other was used in Kanai’s Cube
        Fixed an issue that was causing player attack speed to snapshot and dynamically update along with their stacks of Archon
        Fixed an issue that caused the Archon buff icon to remain even after players had right clicked and removed the buff granted by the Swami 

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CAMPAIGN MODE

    The Skeleton King will now drop Leoric's Crown beginning at Level 5

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ADVENTURE MODE

    Developer Comments
        The experience rewards for the actual completion of a Nephalem Rift felt too low, reducing the feeling of accomplishment for defeating the Rift Guardian and closing the Rift. This change is aimed at ensuring that the bulk of your reward is earned upon completion.
    Infernal Machine drop rates have been adjusted:
        Torment levels V-XIII have an increasing chance for a second machine to drop
        There is now a 50% chance for a machine to drop on Torment I increasing to 100% on Torment IV
    Nephalem Rifts
        Greater Rift Keys are now guaranteed from any Nephalem Rift and increasing the difficulty now increases your chance of getting a second or third key
        Greater Rifts
            Some of the Experience earned in a Greater Rift has been shifted from killing monsters to the reward for closing the rift. The overall amount of Experience earned should be roughly the same

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USER INTERFACE

    Pylons in Nephalem Rifts now have unique minimap icons
    A hotkey has been added to the game to hide the UI
    When the Blacksmith is trained to maximum level his recipe list will now start collapsed
    The Menagerist Goblin now has a unique minimap icon
There's also a nice combined leveling sheet for all characters that was from Reddit for anyone starting out or need some tips for quick leveling/Season 7.
 
Im gutted about the lack of new legendarys, it was the only thing keeping me coming back, im surprised no one here hasn't mentioned it. I'll probably be back for the season but my heart wont be in it.
 
DH didn't even get 1% of the nerfs Monk and Crusader did. :(

Let's crap all over solo play to stop the group support cheesing! Great idea Blizz!
Did they fix decoys or nerf sweeping wind? Having a really hard time maintaining SW when spamming wave of light now. It's not in the patch notes. And the warble/shrill noise the decoys make is driving me insane !

Im gutted about the lack of new legendarys, it was the only thing keeping me coming back, im surprised no one here hasn't mentioned it. I'll probably be back for the season but my heart wont be in it.

Yeah a bit disappointed but then I recall it wasn't in the patch notes so not surprised.
 
i'll be a week or so late to the game this season as my daughter is over in DK for a holiday. Someone can give me a boost when im back! :)
 
We got one spot left in our group for tomorrow. Currently 2 WD and Crusader, so would be good if it was a different class. We will be using TS also and running Halls of Agony 3 and Fields of Misery and some rifts to break it up.
 
So RoE for WD has been nerfed just before S7 goes live, it no longer affects pet damage.
I don't think I can go through another season of helltooth and unsure if jade interests me to play
 
So RoE for WD has been nerfed just before S7 goes live, it no longer affects pet damage.
I don't think I can go through another season of helltooth and unsure if jade interests me to play

Yes I don't mind a considered nerf to something that is obviously broken, but doing this so close to the season start is a massive blow for wd's.

They could have adjusted this on the ptr weeks ago, that would have been more reasonable.

Wizard had the firebird bug for 2 seasons - only just fixing it. Twisters were the top dps spec for 2 seasons as well, not hotfixed. People even reporting that twister is still the best spec.

I don't know if I still want to play wd or not tbh - but not sure if any other class/spec interests me as much as the HT garg one did pre nerf.

May roll wd anyway and see how it is after the stash tab is gotten.
 
Used to love Jade WD back in the day, at least its a bit more of a dynamic playstyle than hiding round a corner while your pets do all the work.

This will really shaft WD in the 4 man meta tho, dont be suprised if we end up with S6 meta again only DH instead of WD in groups now with all the support nerfs WD may not have a place at all.

Still plannin on going WD to start, wont be playing till saturday evening tho if anyone is levelling around then hit me up
 
Won't really matter though unless you're doing 4 man at very high rift levels. Would just play what you fancy, or even better play a couple of classes. No need to stick to one :)
 
Ahh fair enough, then I will prob go DH :D. As for alts, I am a serial alt whore so was going to try stick to one this time around and get as high as poss. I usually end up getting to the point where I have the whole set for the build I need, and half ancients then re-roll a new class lol.
 
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