***** The Official Division Thread *****

I think its gonna be like Destiny - basically online pretty much all the time - I dont see how it would support traditional SP as all weve seen is PvE and a little PvP.

Getting some positive reactions for the behind the doors XO demo at Gamescom Ive read...

ps3ud0 :cool:
 
I think its gonna be like Destiny - basically online pretty much all the time - I dont see how it would support traditional SP as all weve seen is PvE and a little PvP.

Getting some positive reactions for the behind the doors XO demo at Gamescom Ive read...

ps3ud0 :cool:

Thamks ps3ud0

I like to try SP as I am Cr*p on line
 
Depends what you mean by single player

The Division has no offline mode. You have to be connected to the internet. You can choose to play it alone and only play against NPCs, but you have to be online for it.
 
There's been talk of Ubisoft downgrading the textures in the latest demo. Can't see that being true. Especially from Ubisoft ;)
 
has there been any more info or new videos for this? Seems the hype train has derailed after that wonderful Trailer they brought out.

or is everyone expecting it to be a let down since it's Ubisoft :D?
 
As it's Ubisoft I expect it to look nothing like it did in the Trailers and be full of bugs on release. It's a shame Ubisoft are behind this one as it has the potential to be a great game.
 
Beware random gaming site:

We really loved the reception to the demo we showed on the PC version at E3. Currently as it stands, there is definitely a lot of push coming from publishers to not make the experience so different on consoles as to alienate people into thinking that next generation is not as powerful as PC. This is probably what happened at Ubisoft Montreal. I think that while making stability changes is definitely important, it does not completely obliterate a lot of enhanced rendering applications.

Right now we already took out quite a lot of screen space reflections from the game and are working on asset management the best we can given consoles have that great unified memory. Naturally we will also be using online servers and have to produce a synchronization that higher graphics add to the latency so it had to be turned down. To me it still looks good, but not as good as the original reveal. I am sure as we get closer to launch and the actual console versions of the game featuring SD (Snowdrop) that it will start to seem all too obvious to people especially those on PCs. I just wanted to write and let you know that it definitely is not just stability but marketing politics plays into this a lot as well.

UPDATED 2nd Response from The Division Developer: Truth be told in regards to your question that while ‘Yes’ the lead platform is the PC, we simply cannot have such a big gap. As you know when the first WATCH DOGS Review was published by that one site, Ubisoft called it a “false review” and I am sure everyone can see how bad that sounded when they saw the game did look marginally better than something that was a last generation GTA IV. But no, they will not admit that they practice this or actively downgrade a game. It is much easier to say they removed things for stability which is often a lie as you can tell by the post-issues which are expected in any production we do.

Also to answer your 3rd question, no…they will never fully disclose what was removed from what build as no laws ask them to do so in terms of consumer rights. If we as developers published that information in very real terms for the consumer such as “Replaced particle fog simulation with 2d layer simulation in 3d space, removed particles from all explosions, lowered explosion volume multiplier by 20x, removed X # of trees and civilians, etc.” we would be out of a lot of sales and probably it would actually require too much time to deliver on the current hype that a lot of downgraded games see which look incredible with a vertical slice. I do share this in the hope’s that my colleagues and publishers and a lot of people who make false promises and do demonstrations which wrongfully create too much hype that they cannot deliver on ultimately stop doing such things. I want to see the industry actually move forward and not be so full of itself by promising too much and delivering too little. Regards

source
 
The thing that worries me about this game is that it was originally meant to be F2P so wonder what progression it made to make it a payable title. With Ubisoft unashamedly using F2P mechanics in their latest games it doesn't fill me with hope that the Division will have shed any of its F2P past.

I'm looking forward to being wrong as I'm just not hyped for any game that Ubisoft showcase so least the disappointment is going to be smaller. Its hard not to have the question 'Well how will Ubisoft ruin this idea?'

ps3ud0 :cool:
 
The thing that worries me about this game is that it was originally meant to be F2P so wonder what progression it made to make it a payable title. With Ubisoft unashamedly using F2P mechanics in their latest games it doesn't fill me with hope that the Division will have shed any of its F2P past.

I'm looking forward to being wrong as I'm just not hyped for any game that Ubisoft showcase so least the disappointment is going to be smaller. Its hard not to have the question 'Well how will Ubisoft ruin this idea?'

ps3ud0 :cool:

It's my greatest worry for Rainbow Six as well. :(
 
Well i've been out for drinks with someone who works on the Division on one of the global teams all chipping in on putting the thing together, and he's told me that just like with Watch Dogs, all you saw in the E3 reveals was a 'target render' with a pc running what essentially amounts to a tech demo on rails that gives the impression of the final game.

.... the end result is an attempt to match that - and as you've seen with Watch Dogs, it fell short.

I expect nothing short of another disappointment with The Division if you expect something that looks like the E3 videos.
 
Well i've been out for drinks with someone who works on the Division on one of the global teams all chipping in on putting the thing together, and he's told me that just like with Watch Dogs, all you saw in the E3 reveals was a 'target render' with a pc running what essentially amounts to a tech demo on rails that gives the impression of the final game.

.... the end result is an attempt to match that - and as you've seen with Watch Dogs, it fell short.

I expect nothing short of another disappointment with The Division if you expect something that looks like the E3 videos.

Quelle surprise.
 
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