***The Official Dying Light 2 thread***

Permabanned
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Next time pre-order ;)

Don’t listen to the it is not cool to pre-order crowd. If the price is right who gives a ****. There is hardly any risks either as you can cancel and get a refund all the way up until the release day by which time all the info you will need will be out there for you to decide anyway.

How comes you feeling sick, you did not enjoy the game? :)

Thats the only reason I pre order now but for me its a huge reason.

CDKeys you can often pick it up for a decent amount cheaper if you OK buying it 6 to 8 weeks before release. It price was not a factor its utterly pointless pre ordering a digital game.
 
Associate
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Thats the only reason I pre order now but for me its a huge reason.

CDKeys you can often pick it up for a decent amount cheaper if you OK buying it 6 to 8 weeks before release. It price was not a factor its utterly pointless pre ordering a digital game.
Same here I always buy early on from CDkeys now. Why pay double the price on Steam :D
 

TNA

TNA

Caporegime
Joined
13 Mar 2008
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Greater London
Stuck on a side quest as got to kill two volatiles in close combat and is virtually impossible. Any tips?
I found killing them not too hard once you have a decent weapon. As tips I would say make use of UV, maybe use crossbow if you are struggling.

The hard part about them is not letting them jump on you. Once they do you are dead, so make sure you dodge.

I must have killed a good 50 or maybe more in my playthrough, but most were me farming them at night where I have control over location which makes a huge difference.
 
Soldato
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Kent.
1.2 Patch Notes:

Patch content:
  • Story Progression Fixes
      • All known cases with “Deathloops” eliminated.
      • Fixed blocks in multiple quests – Into The Dark, Assassination, Sophie in The Raid Quest, Hubert in The Only Way Out, Veronika, Nightrunners, The Lost Light, Double Time.
      • Solved problems with safe zones (in-game clock stops, can’t sleep).
  • Co-op Fixes
      • Stability issues fixed: crashes or black screens in certain situations
      • Numerous story progress blocks fixed
      • Fixed issues with accepting invites
      • Challenges issues fixed: no weapon when inventory full, difficulty balance improved, tools requirements properly handled
      • Fixed co-op parties spawning in distant places
      • Improved/fixed replication of city open world activities: windmills, hanging cages, loot chests, NPC rescue issues
      • Fixed enemies and players falling through the ground in certain situations
      • Several performance drops fixed
  • Nightrunner Tools Fixes
      • Paraglider and Grappling Hook upgrades can be applied correctly for players that obtained them during cooperative sessions.
      • PK Crossbow reward is correctly given to players in cooperative mode. This fix will prevent new cases from appearing.
    • Important Combat Improvements
      • Improved Biter behavior during the day. The enemy latches onto the players more frequently which diversifies enemy encounters.
      • Performance of blunt weapons improved to reflect the sense of weight.
      • Improved enemy reaction depending on the type of weapon – to better reflect the weight of the weapon.
      • Human opponents can now block players’ attacks during light hit reaction time.
      • Light hit reactions for human enemies have been shortened.
  • New ragdoll’s behaviors.
      • Opponents enter ragdolls more often.
      • Ragdoll works more naturally.
      • Ragdoll behaves differently depending on the used weapon type.
      • Appropriate forces are applied when falling from a height and when hitting different parts of the body while maintaining the force given from the direction of the blow.
      • When a ragdoll collides with its surroundings – the appropriate sound and FXs are played depending on the surface the body falls on.
      • Improved spikes detection. The enemy is now always stamped on the spikes after a hit. Additionally spikes audio feedback is now improved and new FXs were added (displayed based on the body’s physical momentum).
  • Night Improvements and Balance
      • Howler’s senses range increased.
      • Increased the Howler resistance to range weapons.
      • The chase is triggered when a Howler is hit by a ranged weapon and is still alive.
      • Volatiles come out of hiding spots faster during the chase.
      • Level 4 of the chase is now more difficult.
  • UI/UX Improvements
      • Survivor Sense now works correctly and can be triggered without any cooldowns after getting hit or performing specific parkour actions.
      • Improvements to the Options Menu information architecture incl. a dedicated Accessibility Tab.
      • Added feature to show, hide or dynamically display Player Health Bar, Item Selector, and Time of Day Indicator.
      • The dynamic setting for Player Health Bar is the new default and hides the bar when the player is at 100% health.
      • The dynamic setting for Item Selector is the new default. The Item Selector becomes visible when in combat and when performing combat actions or using D-Pad.
      • The dynamic setting for the Time of Day Indicator is the new default setting. The Time of Day Indicator becomes visible during day-night transitional periods.
      • All of the widgets that are set Hidden or Dynamic become visible in Extended HUD.
      • Visual Improvements to Player HP and Stamina bars. These elements are lighter and their colors are more neutral.
      • Visual Improvements to the enemies’ stance meter to more clearly indicate its connection to blunt weapons.
  • Improvements to the Final Boss Fight
      • Fixed an issue where the opponent does not react correctly to other players and does not change behavior that might lead to several glitches during CO-OP play.
      • Alternate opponent behaviors in Phase 2 during CO-OP play.
      • Opponent performs area attacks more frequently during CO-OP sessions.
      • Shortening the narrative scenes between the phases in a boss fight.
      • Boss fight pacing improvements.
  • Outro Improvements
      • Improvements of the game endings sequences. Additional end-of-game scenes have been added to better align gameplay and outro scenes.
  • Balance Tweaks
      • Higher Rank Bows are now more easily accessible at Merchants and in the world.
      • Banshees and Chargers are now more easily spotted in the Infected hordes during the night.
  • Technical Improvements
      • Introduced high-performance preset that optimizes the displayed graphics which allows you to play Dying Light 2 on older computers and laptops.
      • PC DX12 cache-related improvements. The game now works smoother upon the first launch.
      • AVX technology is no longer used in the game, improving issues related to a game crashing on the launch.
      • Improvements in outdoor lighting.
      • Improvements to sun shadows.
      • Improvements to spotlight shadows.
      • Improvements to Motion Blur – added intensity and distance blur customization.
  • Brutality Pack
    • Player hits with sharp weapons are now more precise and allow Players to chop off body parts of opponents and cut them in half more easily (vertically and horizontally).
    • Reworked audio for enemy hit response – different sounds are played depending on the strength of the hit and the damage the player deals.
    • Blood splats on the ground appear when Player hits the opponent.
    • If a player is close to the enemy during the attacks, the opponent’s blood will splash on the screen.
    • Improved blood effects on enemy bodies after hits.
    • A dead enemy is now interactive and reacts accurately to blows and injuries.
    • A new effect of bloodstains on the enemies’ bodies after hit.
    • New blood FXs have been added.
… and numerous additional bug fixes and quality improvements.
 
Caporegime
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  • Improvements in outdoor lighting.
  • Improvements to sun shadows.
  • Improvements to spotlight shadows.

Interesting, wonder if that is improvements to the RT or non RT stuff.... Someone will need to do some comparisons :p
 
Associate
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19 Dec 2012
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How to change controller to keyboard and mouse in settings to stop it reverting to controller/ start up game with keybourd /mouse /unplug mouse conect controller go to settings and use controller to setting to keybourd/mouse then reconect your mouse it work for me /i used a x box controller:rolleyes::p
 
Soldato
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8 Sep 2012
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Got a code for this with 12700kf as part of a promo but will probably sell it on to to get some money back, my 2070S most likely won't be up to snuff and I'm not sure I'm even interested even though I liked DL1. We'll see.
 
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Got a code for this with 12700kf as part of a promo but will probably sell it on to to get some money back, my 2070S most likely won't be up to snuff and I'm not sure I'm even interested even though I liked DL1. We'll see.

It's a great game - story's a bit meh but everything else is awesome. You may not be able to run it with all the bells and whistles, but that 2070S should at least allow you to match the current-gen consoles (RT shadows+AO) at 60fps with DLSS.
 
Soldato
Joined
8 Sep 2012
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4,035
It's a great game - story's a bit meh but everything else is awesome. You may not be able to run it with all the bells and whistles, but that 2070S should at least allow you to match the current-gen consoles (RT shadows+AO) at 60fps with DLSS.

Yeah, so I've heard about the story, but I don't mind. I love good stories but if it's fun then that's enough for me. If I can run it at 1440p around 60fps with DLSS and RTGI and lowering some other settings then I might keep it. If not, I'd rather sell it and rebuy when it's cheaper and I have a better GPU. RTGI is a game changer for this, especially paired with RTAO.
 
Soldato
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Derby
Anyone still playing this? After completing and doing pretty much everything i stopped playing it. I have however noticed that there seems to be a DLC coming in October sadly though it does look like they have stuck with the "no guns" formula for now. i do understand that they had a vision for the game to be almost "gun free" but i think adding a load of gun/explosive weapons would really make the endgame pretty fun stuff rather than the pretty tedious grind it turned out to be.
 
Caporegime
Joined
22 Nov 2005
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45,271
I tried playing the first one for the first time and found it boring... could barely be bothered to play it.

I think I managed only 5 hours or so doing the first few missions for rais.


Dying light 2 on the other hand seems way better apart from the stupid chase mechanic, totally loving it and the graphics look pretty awesome maxed out.

Shame the textures aren't slightly higher res, the character models mostly look great but some of the wall textures etc are slightly bland.

needs a higher level for ray traced effects :D like cyberpunk


yea the story so far is a bit dodgy but it's fun enough and makes me want to keep playing.

I just did the mission where you take over the water tower
 
Last edited:
Soldato
Joined
21 Mar 2005
Posts
11,721
Finally got this and tbh, loving it

Got a new PC as well which helps as it's stunning

Question is I am reading mixed things about co-op basically not working

I want to buy a copy for my son but don't want to if it means spending time messing about trying to get it to work, and it's not cheap either

What are folks experiences of co-op?

Cheers
 
Soldato
Joined
30 Aug 2006
Posts
3,351
Been playing it with a friend over the last couple of days, we both bought it from Epic.
Seems fine over coop to be honest. There are a couple of glitchy moments probably due to netcode but nothing that is particularly bad.
 
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