Whilst it might be better than the last game, that was in 2015. It's more about how it compares to other games of this generation where it looks bad without RT. I have conceded some ground on the RT front, but you won't change my mind here. Instead I'd rather just agree that the RT lighting and shadows add a lot to this game, even if they do it by making the game look pretty ordinary without them.
I don't want to specifically call people out, but a few users have claimed that it produces a better image than native, without mentioning that they are only referring to small parts of it which may be better like you have done eg fence, AA etc. I'm sure you know who they are (you are not one of them tbf) but I'm sure you have seen these claims on the forum. One user in particular has mentioned it recently, four letters in his name. Anyway, whilst I agree it's good and using the highest quality mode is worthwhile to enable RT here, it is not better than the overall native image quality and that is the part I always disputed. Now I can see it for myself, I can confirm that. That said, I don't want to get into arguments about it, but I just don't agree that it is better than native when taking into consideration the overall image quality. Imgsli - A 6900 XT with RIS enabled would make a 4K image look even better than the native image shown there too, so it's quite noticeable for me switching between the two GPUs.
It's definitely smoother on the 3090 with RT enabled than it is on the 6900 XT, but it's far from perfect. I see the hitches on my frame time graph with both, I hope they can improve on it. I don't know if you looked at the video I uploaded yesterday with the 3090, but you can see it in parts in the recorded video and there are more of them in the 6900 XT video which I will post here later. And you know my system is finely tuned, so definitely an issue with the game/dx12/rt. However, it's still playable, but far from the fluid experience I am used to so I hope it is improved.
What area is that? Does not look familiar, I am still only about 10 hours+ into the game, still not unlocked all the windmills etc and have not progressed very far story wise. Put the game on hard mode and died a few times, so trying to level up a bit first before I progress past the initial city areas.
FSR UQ looks decent to me, but I'm at 4K. The good thing with the FSR tweaks is you can customize it so make it higher/lower resolution more/less sharpening as desired. As you are below 4K, might be better off using a higher value. Also one thing to consider, you cannot use Radeon Image Sharpening with FSR as you do not use a AMD GPU. You would have to use the in game sharpening slider, and as I found out with DLSS and FSR, it does not do a good job.
Even compared to other games, it still looks good imo, obviously things like div 1/2 and rdr 2 look better but then they also look better than 95% of the games out nowadays too.
Yup that's why I mentioned earlier, you might want to add some extra sharpening (through nvdia game filters or redux) as some people have a preference for a sharper image even if it isn't the best when it comes to thin edges.
Once you're in the second area of the game/the big city, you'll have that along with another area as the next big base like bazaar, probably a few hours away from it still from the sounds of it.
I did try playing this on my 4k oled but prefer m+k and sat at desk with 21.9 freesync for this game, that and even with dlss performance, the fps is hit is too hard so didn't want to sacrifice any RT settings. At 4k, FSR is better but still falls very short compared to dlss.