Man of Honour
3090 FE???
Needed more vram did you?
Good to see you can now finally see the difference RT makes
Glad to see you are liking the GPU and finally able to get a taste of RT with playable frame rates
I was curious to see if better than native was true. And it’s not, not even close but that’s another topic for another day.
Liking the 3090 though, great GPU. And enjoying Dying Light 2 with RT.
The reflections in this really aren’t any better than Far Cry 6, they are both nice though.
What’s good in this is the lighting and shadows. That does not excuse how bad it looks without RT though. RT should stand out, not look good because no effort was put in elsewhere.
I think you under estimate the 6900 XTs RT performance if that is what you truly believe. Already played plenty of games with RT with playable FPS, can always use FSR to improve frame rates too if needed. Which is exactly what I have to with the 3090 and DLSS in Dying Light 2.Glad to see you are liking the GPU and finally able to get a taste of RT with playable frame rates
DLSS is better and it is good, but it’s not perfect. Even Quality at 4K produces a blurry image compared to native, and that’s standing still. It’s worse with movement. If you increase the sharpness slider past 49, it causes flickering which is a shame as I’d like to set it much higher to help the blur. That’s with motion blur off and AA to low in dying Light 2. I can use DLSS Quality mode though quite happily as it just about allows playable fps with all RT options on, though fps does drop to the high 30s at demanding parts near the start. Once you reach the city though that climbs to low 40s to 60s which is better.Whilst that is true, FSR is not in the same league as DLSS.
If it was, you would not have got a 3090
3090 FE???
Needed more vram did you?
Good to see you can now finally see the difference RT makes
Don’t worry Matt, I am sure the 7900 XT will be able to do RT at playable fps in games other than Far Cry 6I think you under estimate the 6900 XTs RT performance if that is what you truly believe. Already played plenty of games with RT with playable FPS, can always use FSR to improve frame rates too if needed. Which is exactly what I have to with the 3090 and DLSS in Dying Light 2.
Will do, best to check in daytime I assume?
Of course not, sun shadows are definitely a night thing.
Of course not, sun shadows are definitely a night thing.
I think he might be right TNA.
Put up a video then Mr Fishrager, let's see how your performance is.Finished all bandit camps.
Been painting the map blue as went PK’s. I think I got a few left now. Pretty much explored all question marks and probably got majority of Military drops. Fully upgraded my paraglider and it is awesome now as you can boost yourself higher
Going to need to progress story a bit soon to get the grappling hook.
Have you guys been mainly putting your injectors into stamina? I think I stopped at level 7 for strength and just put the rest in stamina as it helps a lot more than having higher hp imo.
I was exploring south of the 2nd map and found two injector crates under water, just in case anyone wants to go hunting. Was actually surprised that you can explore quite far outside of the zones
Don't worry, I'll be keeping both GPUs as the 6900 XT is still faster overall in most of my games, but in games like this I can have the option of using the 3090 if needed.
Longevity already hit RDNA 2 hard, hence the switch to the dark side
But in all seriousness, couple of points:
- reflections wise, DL 2 is very limited here and not much RT reflection goodness sadly, fc 6 has more here, if you want to see great use of RT reflections, cp2077 is the best for this. Guardians of the galaxy is good showcase too
- "dlss being better than native" is usually in reference to temporal stability i.e. rendering objects properly so no shimmering, flickering, missing things and usually with thin lines too such as railings. Since you like FSR, CAS and radeon image sharpening at 80% iirc? You'll probably want to over sharpen the image to get dlss producing that, although personally I highly advise against it. Also, make sure to have AA set to low, technically techland should be disabling AA for this since dlss does AA
You can see here where dlss is better than native when it comes to temporal stability etc.
In my experience, DLSS is better in motion too.
You could also mess around with dldsr and using dlss balanced or dlss performance here (since it renders at higher res.), this can give better results but obviously perf. might be a bit lower.
No idea SunnyI think he might be right TNA.
Example 1
Dying Light 2 RT Image Comparison - Imgsli
Example 2
Dying Light 2 RT Image Comparison 2 - Imgsli
Put up a video then Mr Fishrager, let's see how your performance is.
Speaking of Fish, where is that mission located, as I've still not come across it yet.
You know, you just aren't telling me because you know there will be a video recorded of the mission. I know your game.No idea Sunny
Don't worry, I'll be keeping both GPUs as the 6900 XT is still faster overall in most of my games, but in games like this I can have the option of using the 3090 if needed.
And yes, I am enjoying the game and the RT does look nice, the lighting and shadows look great. Remember though, I'm not the only one to say how bad the game looks without RT, and that's not normal for most games even if they have a good implementation.
Agreed. FC6 reflections are good when used, definitely a better than what is seen here but the lighting and shadows make up for that. Almost think it is worth disabling RT Reflections to claw back a few FPS and use High instead.
Tech press might say that, that's not what some users have been saying here though. I won't mention names, but lets just say stretching the truth would be an understatement.
Yep using AA low and motion blur off.
I recorded a video earlier of the 6900 XT running RT on at 4K and it can handle having the most important two RT options on, ambient and global illumination on, with the others off. I had torch RT on too, but may disable that as the benefit is fairly small.
It runs fine, in the region of 40-55 FPS, that's using FSR UQ mode with RIS. It produces a nice sharp image, so I'm hoping to see that added to the game in a future update. Oh, and I expect the RT performance to improve for AMD in game updates, as there is room for improvement app side for the developers.
What I will say is that the game has frame time issues when using DX12 and RT. It happens on the 3090 and the 6900 XT. It is worse on the 6900 XT as the frame rate is a bit lower, but it happens on the 3090 too and it is noticeable as you move around the world. Almost like its caching shaders or something. I hope that is fixed, as it is not noticeable when using DX11 and RT off and the game is much more fluid.
Whilst it might be better than the last game, that was in 2015. It's more about how it compares to other games of this generation where it looks bad without RT. I have conceded some ground on the RT front, but you won't change my mind here. Instead I'd rather just agree that the RT lighting and shadows add a lot to this game, even if they do it by making the game look pretty ordinary without them.No doubt they could have done better with lighting and shadows but it is still leaps ahead of the last games lighting and shadows so I think the comments about them putting zero effort in are exaggerated, like I said before, I just don't think people are used to seeing the difference, had it not been for the RT, I'm 95% sure people would have regarded the visuals to be pretty good, much like how we all thought metros exodus lighting and shadows looked "realistic" and the best showcase for visuals until the enhanced version came along and showed us just how bad rasterization methods really are. Sure they probably could have got it looking even better but that's why RT is the future because they don't need to spend hundreds of hours to get good results and even then have it fall short compared to RT.
With regards to what bits? The temporal stability being better or not producing a clear/sharp image? Be interested to hear who as well given I think "all" tech press (at least the main ones i.e. gamers nexus, DF, HU, techpowerup, pcgamers) have said the same and with examples/comparisons
My screenshots won't show the simmering/flickering but in this comparison (using the FSR tweaks and dlss balanced), it was very obvious with the top metal sheet/container (the highest point of the base), it was shimmering rather heavily even when standing still):
Probably worthwhile having a look at that area yourself.
I haven't looked much but I have a feeling that AA is still being applied even when using dlss, there is a way to completely disable AA/TAA via config files, which I have yet to try, might do later or later this week when I get more time.
As for frame latency/perf, can't say I have noticed any serious issues other than when going in and out of the big bases, like the world is rendering/loading.