***The Official Dying Light 2 thread***

Recorded an hour of footage a couple of days ago, YouTube took almost 24 hours to move it to 4K quality.
I've got into it a bit more now that I've gotten past the slow start. And yes, the RT is definitely nice in this game. It's still a shame that no effort was put into the non RT side of it mind.
 
3090 FE??? :eek::confused::eek:

Needed more vram did you? :cry::p:D

Good to see you can now finally see the difference RT makes ;)
:cry:

I was curious to see if better than native was true. And it’s not, not even close but that’s another topic for another day.

Liking the 3090 though, great GPU. And enjoying Dying Light 2 with RT.

The reflections in this really aren’t any better than Far Cry 6, they are both nice though.

What’s good in this is the lighting and shadows. That does not excuse how bad it looks without RT though. RT should stand out, not look good because no effort was put in elsewhere.
 
:cry:

I was curious to see if better than native was true. And it’s not, not even close but that’s another topic for another day.

Liking the 3090 though, great GPU. And enjoying Dying Light 2 with RT.

The reflections in this really aren’t any better than Far Cry 6, they are both nice though.

What’s good in this is the lighting and shadows. That does not excuse how bad it looks without RT though. RT should stand out, not look good because no effort was put in elsewhere.
Glad to see you are liking the GPU and finally able to get a taste of RT with playable frame rates :p
 
Glad to see you are liking the GPU and finally able to get a taste of RT with playable frame rates :p
I think you under estimate the 6900 XTs RT performance if that is what you truly believe. Already played plenty of games with RT with playable FPS, can always use FSR to improve frame rates too if needed. Which is exactly what I have to with the 3090 and DLSS in Dying Light 2. :)
 
Iam struggling to really like this as much as I thought I would. I was a huge fan of the first game. Loved the weapons. Iam really missing not having guns.

I also hate the fact to search places it has to be nighttime or there's to many infected. Meh not a fan of that.

I'm not that far in, around 6 hours and iam really struggling with a mission called missing persons. I have to fight 5 human enemies and they just kill me, takes far too long to heal.

Think I've wasted my money.
 
Whilst that is true, FSR is not in the same league as DLSS.

If it was, you would not have got a 3090 :cry:
DLSS is better and it is good, but it’s not perfect. Even Quality at 4K produces a blurry image compared to native, and that’s standing still. It’s worse with movement. If you increase the sharpness slider past 49, it causes flickering which is a shame as I’d like to set it much higher to help the blur. That’s with motion blur off and AA to low in dying Light 2. I can use DLSS Quality mode though quite happily as it just about allows playable fps with all RT options on, though fps does drop to the high 30s at demanding parts near the start. Once you reach the city though that climbs to low 40s to 60s which is better.

Native is comfortably king though as it produces a much better looking image that is crisp. It will be nice when GPUs are powerful enough to render these effects without image reconstruction being required.

FSR UQ looks a lot better in Dying Light 2 and it produces a sharp image with less blur than the Quality mode used, so I hope it is added. For now users can use a workaround to enable it.
 
3090 FE??? :eek::confused::eek:

Needed more vram did you? :cry::p:D

Good to see you can now finally see the difference RT makes ;)

:cry:

Longevity already hit RDNA 2 hard, hence the switch to the dark side ;) :p


But in all seriousness, couple of points:

- reflections wise, DL 2 is very limited here and not much RT reflection goodness sadly, fc 6 has more here, if you want to see great use of RT reflections, cp2077 is the best for this. Guardians of the galaxy is good showcase too
- "dlss being better than native" is usually in reference to temporal stability i.e. rendering objects properly so no shimmering, flickering, missing things and usually with thin lines too such as railings. Since you like FSR, CAS and radeon image sharpening at 80% iirc? You'll probably want to over sharpen the image to get dlss producing that, although personally I highly advise against it. Also, make sure to have AA set to low, technically techland should be disabling AA for this since dlss does AA

You can see here where dlss is better than native when it comes to temporal stability etc.


In my experience, DLSS is better in motion too.

You could also mess around with dldsr and using dlss balanced or dlss performance here (since it renders at higher res.), this can give better results but obviously perf. might be a bit lower.
 
I think you under estimate the 6900 XTs RT performance if that is what you truly believe. Already played plenty of games with RT with playable FPS, can always use FSR to improve frame rates too if needed. Which is exactly what I have to with the 3090 and DLSS in Dying Light 2. :)
Don’t worry Matt, I am sure the 7900 XT will be able to do RT at playable fps in games other than Far Cry 6 :p:D

Hope you will be able to enjoy Dying Light 2 now that you can play with RT on. I could see why you may not have enjoyed it as much when it looked like the pictures shanks was posting. I always knew deep down you could see the difference RT made and you liked my images better :D
 
Finished all bandit camps.

Been painting the map blue as went PK’s. I think I got a few left now. Pretty much explored all question marks and probably got majority of Military drops. Fully upgraded my paraglider and it is awesome now as you can boost yourself higher :)

Going to need to progress story a bit soon to get the grappling hook.

Have you guys been mainly putting your injectors into stamina? I think I stopped at level 7 for strength and just put the rest in stamina as it helps a lot more than having higher hp imo.

I was exploring south of the 2nd map and found two injector crates under water, just in case anyone wants to go hunting. Was actually surprised that you can explore quite far outside of the zones :D
 
Of course not, sun shadows are definitely a night thing.
I think he might be right TNA. :cry:

Example 1
Dying Light 2 RT Image Comparison - Imgsli

Example 2
Dying Light 2 RT Image Comparison 2 - Imgsli

Finished all bandit camps.

Been painting the map blue as went PK’s. I think I got a few left now. Pretty much explored all question marks and probably got majority of Military drops. Fully upgraded my paraglider and it is awesome now as you can boost yourself higher :)

Going to need to progress story a bit soon to get the grappling hook.

Have you guys been mainly putting your injectors into stamina? I think I stopped at level 7 for strength and just put the rest in stamina as it helps a lot more than having higher hp imo.

I was exploring south of the 2nd map and found two injector crates under water, just in case anyone wants to go hunting. Was actually surprised that you can explore quite far outside of the zones :D
Put up a video then Mr Fishrager, let's see how your performance is.

Speaking of Fish, where is that mission located, as I've still not come across it yet. :cry::o

:cry:

Longevity already hit RDNA 2 hard, hence the switch to the dark side ;) :p


But in all seriousness, couple of points:

- reflections wise, DL 2 is very limited here and not much RT reflection goodness sadly, fc 6 has more here, if you want to see great use of RT reflections, cp2077 is the best for this. Guardians of the galaxy is good showcase too
- "dlss being better than native" is usually in reference to temporal stability i.e. rendering objects properly so no shimmering, flickering, missing things and usually with thin lines too such as railings. Since you like FSR, CAS and radeon image sharpening at 80% iirc? You'll probably want to over sharpen the image to get dlss producing that, although personally I highly advise against it. Also, make sure to have AA set to low, technically techland should be disabling AA for this since dlss does AA

You can see here where dlss is better than native when it comes to temporal stability etc.


In my experience, DLSS is better in motion too.

You could also mess around with dldsr and using dlss balanced or dlss performance here (since it renders at higher res.), this can give better results but obviously perf. might be a bit lower.
Don't worry, I'll be keeping both GPUs as the 6900 XT is still faster overall in most of my games, but in games like this I can have the option of using the 3090 if needed.

And yes, I am enjoying the game and the RT does look nice, the lighting and shadows look great. Remember though, I'm not the only one to say how bad the game looks without RT, and that's not normal for most games even if they have a good implementation.

Agreed. FC6 reflections are good when used, definitely a better than what is seen here but the lighting and shadows make up for that. Almost think it is worth disabling RT Reflections to claw back a few FPS and use High instead.

Tech press might say that, that's not what some users have been saying here though. I won't mention names, but lets just say stretching the truth would be an understatement.

Yep using AA low and motion blur off.

I recorded a video earlier of the 6900 XT running RT on at 4K and it can handle having the most important two RT options on, ambient and global illumination on, with the others off. I had torch RT on too, but may disable that as the benefit is fairly small.

It runs fine, in the region of 40-55 FPS, that's using FSR UQ mode with RIS. It produces a nice sharp image, so I'm hoping to see that added to the game in a future update. Oh, and I expect the RT performance to improve for AMD in game updates, as there is room for improvement app side for the developers.

What I will say is that the game has frame time issues when using DX12 and RT. It happens on the 3090 and the 6900 XT. It is worse on the 6900 XT as the frame rate is a bit lower, but it happens on the 3090 too and it is noticeable as you move around the world. Almost like its caching shaders or something. I hope that is fixed, as it is not noticeable when using DX11 and RT off and the game is much more fluid.
 
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Don't worry, I'll be keeping both GPUs as the 6900 XT is still faster overall in most of my games, but in games like this I can have the option of using the 3090 if needed.

And yes, I am enjoying the game and the RT does look nice, the lighting and shadows look great. Remember though, I'm not the only one to say how bad the game looks without RT, and that's not normal for most games even if they have a good implementation.

Agreed. FC6 reflections are good when used, definitely a better than what is seen here but the lighting and shadows make up for that. Almost think it is worth disabling RT Reflections to claw back a few FPS and use High instead.

Tech press might say that, that's not what some users have been saying here though. I won't mention names, but lets just say stretching the truth would be an understatement.

Yep using AA low and motion blur off.

I recorded a video earlier of the 6900 XT running RT on at 4K and it can handle having the most important two RT options on, ambient and global illumination on, with the others off. I had torch RT on too, but may disable that as the benefit is fairly small.

It runs fine, in the region of 40-55 FPS, that's using FSR UQ mode with RIS. It produces a nice sharp image, so I'm hoping to see that added to the game in a future update. Oh, and I expect the RT performance to improve for AMD in game updates, as there is room for improvement app side for the developers.

What I will say is that the game has frame time issues when using DX12 and RT. It happens on the 3090 and the 6900 XT. It is worse on the 6900 XT as the frame rate is a bit lower, but it happens on the 3090 too and it is noticeable as you move around the world. Almost like its caching shaders or something. I hope that is fixed, as it is not noticeable when using DX11 and RT off and the game is much more fluid.

No doubt they could have done better with lighting and shadows but it is still leaps ahead of the last games lighting and shadows so I think the comments about them putting zero effort in are exaggerated, like I said before, I just don't think people are used to seeing the difference, had it not been for the RT, I'm 95% sure people would have regarded the visuals to be pretty good, much like how we all thought metros exodus lighting and shadows looked "realistic" and the best showcase for visuals until the enhanced version came along and showed us just how bad rasterization methods really are. Sure they probably could have got it looking even better but that's why RT is the future because they don't need to spend hundreds of hours to get good results and even then have it fall short compared to RT.

With regards to what bits? The temporal stability being better or not producing a clear/sharp image? Be interested to hear who as well given I think "all" tech press (at least the main ones i.e. gamers nexus, DF, HU, techpowerup, pcgamers) have said the same and with examples/comparisons :p

My screenshots won't show the simmering/flickering but in this comparison (using the FSR tweaks and dlss balanced), it was very obvious with the top metal sheet/container (the highest point of the base), it was shimmering rather heavily even when standing still):

D9Zcdki.jpg

ih2PcpX.jpg

Q98Oxin.jpg

Probably worthwhile having a look at that area yourself.

I haven't looked much but I have a feeling that AA is still being applied even when using dlss, there is a way to completely disable AA/TAA via config files, which I have yet to try, might do later or later this week when I get more time.

As for frame latency/perf, can't say I have noticed any serious issues other than when going in and out of the big bases, like the world is rendering/loading.
 
No doubt they could have done better with lighting and shadows but it is still leaps ahead of the last games lighting and shadows so I think the comments about them putting zero effort in are exaggerated, like I said before, I just don't think people are used to seeing the difference, had it not been for the RT, I'm 95% sure people would have regarded the visuals to be pretty good, much like how we all thought metros exodus lighting and shadows looked "realistic" and the best showcase for visuals until the enhanced version came along and showed us just how bad rasterization methods really are. Sure they probably could have got it looking even better but that's why RT is the future because they don't need to spend hundreds of hours to get good results and even then have it fall short compared to RT.

With regards to what bits? The temporal stability being better or not producing a clear/sharp image? Be interested to hear who as well given I think "all" tech press (at least the main ones i.e. gamers nexus, DF, HU, techpowerup, pcgamers) have said the same and with examples/comparisons :p

My screenshots won't show the simmering/flickering but in this comparison (using the FSR tweaks and dlss balanced), it was very obvious with the top metal sheet/container (the highest point of the base), it was shimmering rather heavily even when standing still):

D9Zcdki.jpg

ih2PcpX.jpg

Q98Oxin.jpg

Probably worthwhile having a look at that area yourself.

I haven't looked much but I have a feeling that AA is still being applied even when using dlss, there is a way to completely disable AA/TAA via config files, which I have yet to try, might do later or later this week when I get more time.

As for frame latency/perf, can't say I have noticed any serious issues other than when going in and out of the big bases, like the world is rendering/loading.
Whilst it might be better than the last game, that was in 2015. It's more about how it compares to other games of this generation where it looks bad without RT. I have conceded some ground on the RT front, but you won't change my mind here. Instead I'd rather just agree that the RT lighting and shadows add a lot to this game, even if they do it by making the game look pretty ordinary without them.

I don't want to specifically call people out, but a few users have claimed that it produces a better image than native, without mentioning that they are only referring to small parts of it which may be better like you have done eg fence, AA etc. I'm sure you know who they are (you are not one of them tbf) but I'm sure you have seen these claims on the forum. One user in particular has mentioned it recently, four letters in his name. Anyway, whilst I agree it's good and using the highest quality mode is worthwhile to enable RT here, it is not better than the overall native image quality and that is the part I always disputed. Now I can see it for myself, I can confirm that. That said, I don't want to get into arguments about it, but I just don't agree that it is better than native when taking into consideration the overall image quality. Imgsli - A 6900 XT with RIS enabled would make a 4K image look even better than the native image shown there too, so it's quite noticeable for me switching between the two GPUs.

It's definitely smoother on the 3090 with RT enabled than it is on the 6900 XT, but it's far from perfect. I see the hitches on my frame time graph with both, I hope they can improve on it. I don't know if you looked at the video I uploaded yesterday with the 3090, but you can see it in parts in the recorded video and there are more of them in the 6900 XT video which I will post here later. And you know my system is finely tuned, so definitely an issue with the game/dx12/rt. However, it's still playable, but far from the fluid experience I am used to so I hope it is improved.

What area is that? Does not look familiar, I am still only about 10 hours+ into the game, still not unlocked all the windmills etc and have not progressed very far story wise. Put the game on hard mode and died a few times, so trying to level up a bit first before I progress past the initial city areas.

FSR UQ looks decent to me, but I'm at 4K. The good thing with the FSR tweaks is you can customize it so make it higher/lower resolution more/less sharpening as desired. As you are below 4K, might be better off using a higher value. Also one thing to consider, you cannot use Radeon Image Sharpening with FSR as you do not use a AMD GPU. You would have to use the in game sharpening slider, and as I found out with DLSS and FSR, it does not do a good job.
 
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