*** The Official Elite: Dangerous Thread ***

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Is there a valid reason for all stutter/lag when in super cruise approaching a station.

To me, there are very few objects when approaching a station from supercruise, maybe a few planets and the station itself, but even then those won't need to be rendered fully as you have to disengage from super cruise for them to appear in their fullest details.

So why the small stutters?

It's just a black canvas and some super imposed stars in the background, or am I being too naive and missing some hidden details in physics engine or something?

I'm running a i7 5820k clocked to 4.3ghz, 16gb ddr4 ram, and nvidia 760.

Could me graphics card be the problem?

In the station itself there are no stutters/lag, just when approaching my destination.
 
Is there a valid reason for all stutter/lag when in super cruise approaching a station.

To me, there are very few objects when approaching a station from supercruise, maybe a few planets and the station itself, but even then those won't need to be rendered fully as you have to disengage from super cruise for them to appear in their fullest details.

So why the small stutters?

It's just a black canvas and some super imposed stars in the background, or am I being too naive and missing some hidden details in physics engine or something?

I'm running a i7 5820k clocked to 4.3ghz, 16gb ddr4 ram, and nvidia 760.

Could me graphics card be the problem?

In the station itself there are no stutters/lag, just when approaching my destination.
I got that as well, I put it down to SLI issues, hopefully my Titan X will be here this week so ill try it then
 
I've practically stopped playing the game. Its not that I don't like it, but it gets so repetitive and there's no real end goal to strive towards. That never stopped me back when I was playing Frontier, but I guess my gaming habits have changed since then.
 
I've practically stopped playing the game. Its not that I don't like it, but it gets so repetitive and there's no real end goal to strive towards. That never stopped me back when I was playing Frontier, but I guess my gaming habits have changed since then.

I felt the same and reset my save to see if it could rejump me .. didn't work

although most MMO seem the same to me, I got fed up of grinding in Guild wars 2

Gonna have a try again once PC is back in use
 
I've practically stopped playing the game. Its not that I don't like it, but it gets so repetitive and there's no real end goal to strive towards. That never stopped me back when I was playing Frontier, but I guess my gaming habits have changed since then.

Im taking a break for a month or 2. For me atm its all to tedius. Wings helped with combat, but after a while the combat becomes boring, then there's trading (never been a fan of trading anyway) to grind to getting a new ship etc.

I know its only been out 4 months, but it really needs a lot more things adding to the game to "fill" it out so to speak.

And I really really want mining to be fixed, as a miner in any space game ive played, this is by far the worst attempt at it imo.
 
Is there a valid reason for all stutter/lag when in super cruise approaching a station.

To me, there are very few objects when approaching a station from supercruise, maybe a few planets and the station itself, but even then those won't need to be rendered fully as you have to disengage from super cruise for them to appear in their fullest details.

So why the small stutters?

It's just a black canvas and some super imposed stars in the background, or am I being too naive and missing some hidden details in physics engine or something?

I'm running a i7 5820k clocked to 4.3ghz, 16gb ddr4 ram, and nvidia 760.

Could me graphics card be the problem?

In the station itself there are no stutters/lag, just when approaching my destination.
It's likely this is down to procedural generation of the planet textures. The engine is capable of generating LODs for planets on-the-fly. Rather than having fixed assets for planetary bodies, the engine models them based on various processes such as calculating crater distribution and ejecta, landmasses, etc. AFAIK the surface is split into squares of a predetermined size, and each of those squares is calculated per frame sent to the GPU. So while this work is ongoing on your GPU it'll stall the normal render pipeline and leads to stuttering. If you approach a planet slowly in supercruise you should notice that after a while the stutter goes away; this indicates that the LOD for the visible part of the planet has been calculated. If you supercruise around the planet a bit you'll hit textures that haven't been generated and the stuttering will start again.

My feeling is that Frontier aren't putting too much effort into directly fixing this issue as it's something they'll have to tackle with the PG engine for the planetary landing expansion. They'll have to get this aspect right, otherwise approaching planets for landing will make the game unplayable.

If this *is* the problem you're describing there are some settings in the graphics configuration files (can't remember where, sorry!) such as the work done per frame and the size / detail of the different LODs for planet textures.

If it *isn't* the problem, there are also reports of microstuttering in the game that the devs are aware of but haven't yet got to the bottom of. I'd describe the planet texture generation issue as definite stutter though, as frame rates clearly take a large dip.
 
My Premium Backers Edition arrived too.

5sPkKu1.jpg
 
I got that as well, I put it down to SLI issues, hopefully my Titan X will be here this week so ill try it then

It's not SLI related, its just the engine.

You could have 4 GPU's and 14 core CPU and it would still do it IMHO.

The game is CPU limited so I wonder how much of these problems are down to the GPU.
 
It's likely this is down to procedural generation of the planet textures. The engine is capable of generating LODs for planets on-the-fly. Rather than having fixed assets for planetary bodies, the engine models them based on various processes such as calculating crater distribution and ejecta, landmasses, etc. AFAIK the surface is split into squares of a predetermined size, and each of those squares is calculated per frame sent to the GPU. So while this work is ongoing on your GPU it'll stall the normal render pipeline and leads to stuttering. If you approach a planet slowly in supercruise you should notice that after a while the stutter goes away; this indicates that the LOD for the visible part of the planet has been calculated. If you supercruise around the planet a bit you'll hit textures that haven't been generated and the stuttering will start again.

My feeling is that Frontier aren't putting too much effort into directly fixing this issue as it's something they'll have to tackle with the PG engine for the planetary landing expansion. They'll have to get this aspect right, otherwise approaching planets for landing will make the game unplayable.

If this *is* the problem you're describing there are some settings in the graphics configuration files (can't remember where, sorry!) such as the work done per frame and the size / detail of the different LODs for planet textures.

If it *isn't* the problem, there are also reports of microstuttering in the game that the devs are aware of but haven't yet got to the bottom of. I'd describe the planet texture generation issue as definite stutter though, as frame rates clearly take a large dip.

Those kind of issues are much easier to solve with DX12 and an inherent issue with DX11 and older APIs - can be done with some outside the box creative solutions but thats a big time sink of its own.
 
Eugh I keep crashing on this game and it annoys the hell out of me.
Most of the time it happens just as I'm popping out of hyper space but it can also happen on the main screen just when I press start but I have also seen it happen when I'm being interdicted.
The weird thing is that it will happen 2-3 times when I first start the game up but after a while it won't happen at all.
I can guarantee that if I launched the game now I'll hyperspace and I'll crash then it'll fix itself after a while.

Has anyone else had this problem? I'm running a 4790k and a 980 if that helps.
 
I'm sat at approx 1.2MCr and a Sidewinder doing Fed missions, not sure where to go next tbh...

Get a cobra and kit it out. Anything is better than that Sidewinder and the Cobra is actually a good ship. It's practically 2 dimensional so it's fairly good in combat if you know how to play the angles.

Also, do Empire missions and get your rank up, because you'll thank yourself when you can afford a Clipper (ie, I didn't and now and grinding the rank)
 
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Eugh I keep crashing on this game and it annoys the hell out of me.
Most of the time it happens just as I'm popping out of hyper space but it can also happen on the main screen just when I press start but I have also seen it happen when I'm being interdicted.
The weird thing is that it will happen 2-3 times when I first start the game up but after a while it won't happen at all.
I can guarantee that if I launched the game now I'll hyperspace and I'll crash then it'll fix itself after a while.

Has anyone else had this problem? I'm running a 4790k and a 980 if that helps.

Yep

Do you have a 980 by any chance?

I have resolved the Crashes by underclothing my card.
Since I dropped it to 1200 MHz not had a single crash
 
980 issues ? I upgraded from the 970 to the 980. Never had any issue with crashing, card is set to default.

yeah, was fine for 2 weeks after I bought it, then after the patch last week crashes on hyperspace.

There are a number of others on the Elite forum.

I resolved mine by dropping my base clock to 1200 MHz this worked for another user as well.
The issue is a Direct 3D crash (that's what comes up anyway)

Both the other user and myself have factory clocked 980's

If I overclock my card it will crash after 10 mins of play.... No other applications on my PC have any issues, including harsh OC on Fire Strike and a very harsh OC on Heaven....
 
I can confirm by dropping to base clocks I've had no crashes. Normally I've crashed by now so it looks like that may be the fix *touch wood*.
 
Is there a valid reason for all stutter/lag when in super cruise approaching a station.

To me, there are very few objects when approaching a station from supercruise, maybe a few planets and the station itself, but even then those won't need to be rendered fully as you have to disengage from super cruise for them to appear in their fullest details.

So why the small stutters?

It's just a black canvas and some super imposed stars in the background, or am I being too naive and missing some hidden details in physics engine or something?

I'm running a i7 5820k clocked to 4.3ghz, 16gb ddr4 ram, and nvidia 760.

Could me graphics card be the problem?

In the station itself there are no stutters/lag, just when approaching my destination.
There's a suggestion on the forums that setting PerformanceScaling="0" in your AppConfig.xml helps.
 
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