*** The Official Elite: Dangerous Thread ***

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Just read 4/5 'beginners guides' produced over last 6 months and all recommended different 'best' ways to make good money when first starting out...

Just wondering if any consensus on current ways to make good progress after the Wings patch?

After seeing a few videos, the best start I've seen is to get to a RES or Nav Beacon and get a couple of kills bounty hunting. You only need to get a hit in on solo to get the bounty. Can easily get 10k-30k from the smaller ships.
 
Thanks for the suggestions, I think Bounty Hunting and a few missions to break things up is the way I'm going to go.

Any "top tips"? I read somewhere to immediately sell the discovery scanner thing to upgrade cargo capacity or weapons? Kinda makes sense as doubt I will do exploration until I get a better ship...
 
Thanks for the suggestions, I think Bounty Hunting and a few missions to break things up is the way I'm going to go.

Any "top tips"? I read somewhere to immediately sell the discovery scanner thing to upgrade cargo capacity or weapons? Kinda makes sense as doubt I will do exploration until I get a better ship...

Personally I wouldn't bother, go get a few kills in and upgrade to a Viper.
 
Any "top tips"? I read somewhere to immediately sell the discovery scanner thing to upgrade cargo capacity or weapons?
The scanner slot does not impact weapon capacity.
If you already have a good cargo route, then by all means ditch whatever you like in favour of added space, not forgetting that whatever size cargo module(s) your ship comes with, you can usually double it in the Outfitting section.

Just wondering if any consensus on current ways to make good progress after the Wings patch?
Hunt the WANTED guys at at RESes.
Hop into a Conflict Zone, pick a side that suits you and kill the opposition.
Find a decent trade route and get shipping.
There are the Rare Commodity runs to start you off, but you earn more from standard trading once you can outfit a Lakon Type-6.

If you plan on RES farming just log back in solo.
There's too much money at stake to mess around with 4 or 5 other guys stealing your kills.
Hells yeah...!
I only hit up RESes in Online when I'm in a wing (of three), as most people tend to see this and leave us to it... or it might be something to do with us comprising a Viper and Cobra dancing around, backed up by an Asp so heavily outfitted that it simply storms in to punch an Anaconda directly in the face without batting an eyelid, heh heh!!!

Just need to work out the ideal loadout as I've read bits about using smaller shield modules and what have you.
Get the best shield generator you can.
Consider the shield boosters, but remember that once they're all down your shields will take *forever* to recharge again!
Remember too that shields can recharge. Hull does not. Consider upgrading your armour (the military one is a nice starting upgrade) as well as tacking on some hull reinforcement modules.

Power is good, as is distribution.
But you'll be lugging a lot of weight and appear to be interested in combat, so consider beefing up the thrusters. More manoeuvrability means more time on-target and gaining position quicker/easier.

I tried 2 pulse lasers and 4 multi-cannons which is all kinds of fun, but I think I should go for 4 pulse and 2 multi-cannon as the power draw barely dropped with just 2 lasers.
I use 2 small beam lasers, 2 small m/c and 2 medium m/c.
I have two profiles, allowing me to either fire all (think when Mac grabs the minigun in Predator!!!), or to split the lasers off to secondary fire for a more conservative approach to ammunition management.

Generally I find enemy shields drop quickly, with the hull needing the most work (except on Eagles, which are made of cheese), so having more hull-chewing weapons should be the better option. More so if you're hunting bigger ships as the best way is targeting their power plant, which means you need something to cut through that hull to reach and lasers are laboriously crap at that... I've run out of m/c ammo and had to take down an Anaconda with just small lasers, so it can be done in a pinch but takes forever and you will take a pounding!

I'm considering playing around and trying 2 medium lasers, 4 small m/c, just to see if it makes a difference.

Kornelius Briedis on YouTube has done some excellent videos on different loadouts and includes the actual stats on damage rates.
 

Thanks for all the help and advice guys, appreciate it. Just wanted to check I had the right ideas to get started. A friend who has been playing for a month and didn't take the time to plan his early days in Elite now has a 100,000 credit debt to pay back lmao
 
Actually, 1 question I haven't found an answer to is whether 2 Wings can work together? We sometimes get 5/6 players on at the same time and would be great if we could link say 2 Wings of 3 players maybe?
 
Bit of a weird one here (if this is the result of a patch recently I'm certainly not aware) - went to one of the anarchy systems to hunt around the nav beacon and ships were showing up as wanted on the initial ship scan even before I had used the KWS. I was expecting everthing in the system to be neutral as per an anarchy status. Has this changed now?
 
Bit of a weird one here (if this is the result of a patch recently I'm certainly not aware) - went to one of the anarchy systems to hunt around the nav beacon and ships were showing up as wanted on the initial ship scan even before I had used the KWS. I was expecting everthing in the system to be neutral as per an anarchy status. Has this changed now?

Some of the systems are messed up at the moment and it's caught me out a few times. For example, Uszaa is shown as being independent/anarchy in the galaxy map, but there is in fact a controlling faction when you enter the system. However, Orerre is also marked independent/anarchy in galaxy map but behaves as you would expect. These aren't the only ones, either.
 
I'm kind of stuck out in the middle of nowhere as the Galaxy Map decided that the Fastest Route back to where I'd come from is different to the Fastest Route out there and has dumped me in the middle of a huge cloud of T, Y and L Stars I can't re-fuel from which definitely didn't happen on the way... I deep scanned almost everything on the way too :(

I'm taking three steps forward four steps back trying to get my way back, navigating the Galaxy Map to keep checking new plotted routes for traps is an absolute chore too. :mad:
 
Flipping game crash... trying to do my first (successful) Anaconda kill mission and it crashes.

I'd got the "no go and kill the other guys" meeting but am bouncing around the 3 systems where he's meant to be, investigating EVERY unknown source signal and nothing. Not a thing.

The game crashed after the meeting and I've not been able to find this guy at all. There's still plenty of time left on the mission. So annoying.
 
http://www.reddit.com/r/EliteDangerous/comments/32kfdq/cg_is_over_clipper_29_off_for_14_days_hooray/

In there's the station to go to, can't find it at the moment and am in work ;)

Everyone gets the clipper at reduced cost, no matter if they did the goal or not.

Forgot all about this!!!

Must try find some time this weekend.

From fighting these things in RESes, they seem quite maneuverable. Struggle to keep behind them in a Vulture.

Not sure I would have quite enough dosh once I traded in my Vulture in it's current state. Will have to grind a bit more I guess. But having been getting sued to the Vulture more and more, I think I might miss it.

And need to rank up in that system? That's a pain.....
 
Just got into my Vulture from a fully kitted out Cobra, it handles very well but I'm all but ready to get back in the Cobra :-/

When I first went to Vulture from Cobra I was a bit 'meh'.

Now I wouldn't go back. Once you have kitted it out a bit, it's a wicked little ship.

Love coming in behind an Anaconda and disabling it's drives cause it can't maneuver away, then just picking it off slowly :)
 
I'm kind of stuck out in the middle of nowhere as the Galaxy Map decided that the Fastest Route back to where I'd come from is different to the Fastest Route out there
I've found this a couple of times.
I just assumed that the universe is in a state of flux, planets and systems move around over time and so the distances can change...

Just got into my Vulture from a fully kitted out Cobra, it handles very well but I'm all but ready to get back in the Cobra :-/
Yeah, I found it great to start with, but pretty boring quite quickly. I hate how there's no gimballed Class 3 Multicannon, especially since C3 Cannon projectiles are too slow unless you're right in their face and all class of Turrets seem to like 'accidentally' auto-shooting cops when they stray too close...
 
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