*** The Official Elite: Dangerous Thread ***

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I didn't think Stars could have 'Rings', this is a Brown Dwarf with a huge ring system:

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And of course an obligatory Earth-like I found, I think I'm quite lucky finding these, thought they'd be a lot rarer than they seem to be. :cool:

dee9KTX.jpg

I do wish the Game would 'Save' my Plotted Route on the Galaxy Map, forgot to write down the name of a System I wanted to visit but had to Log Off then couldn't find it again. :(
 
Wrong, according to Braben there is stuff out there to be found, it's a big galaxy.

You're refering to a single vague comment of his...

But by all means talk to any/every CMDR who's been to the centre of the ED galaxy, or indeed the opposite side and back, and see if they've encountered anything different to people who have only been to a few dozen or so...

A single comet? Aurora borealis? Lightening storm? ... or absolutely anything out of the "procedural norm" every other player has witnessed over and over and over...


IMHO ED needs a huge injection of depth/interested added to general space flight/exploration. At the moment it's all too predictable and safe.
 
But by all means talk to any/every CMDR who's been to the centre of the ED galaxy, or indeed the opposite side and back, and see if they've encountered anything different to people who have only been to a few dozen or so...

I'll take his word for it over your assumption that just because people have explored far less than 1% of the galaxy and found nothing that there is nothing to be found.
 
I'll take his word for it over your assumption that just because people have explored far less than 1% of the galaxy and found nothing that there is nothing to be found.

By all means do :) You can see his exact comment(s) here, posted by myself - https://forums.frontier.co.uk/showthread.php?t=95448&page=4&p=2145594&viewfull=1#post2145594

I hope they imply the ED universe has a few more things to offer than we/I believe.

But my concern stands. Given the amount of systems explored, with thus far zilch being out of the procedural norm (same coloured balls) being witnessed, what hope have you or I, no matter how much we reasonably explore, ever of finding anything out of the norm. ie: You and I could spend years exploring, and given the current evidence, we'll see nothing more than the same procedural dice at work over and over.

Is it too much to expect the odd dramatic lightening storm? Or a strange set of water/crystal emissions being vented from a moon? At the moment, I'd suggest it is... At the moment my impression is no CMDR out there stands any real chance of seeing anything I haven't already. And that's a big dent in exploration as far as I'm concerned.
 
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Optimistic bugger aren't you :p

Either way, I reckon things will change substantially soon as all the current UA stuff is obviously leading up to some sort of first contact.
 
Optimistic bugger aren't you :p

Either way, I reckon things will change substantially soon as all the current UA stuff is obviously leading up to some sort of first contact.

I'm a realist maybe ;)

My worry is, here we are approaching half a year since release, and in reality things haven't really moved very far. We've had Wings which in reality simply means NPC which already proved of little challenge, proved even less to a Wing of CMDRs.

And next we have PowerPlay which I fear will do little more than organise/group the existing grind players are already undertaking for little more than to improve a Power's/Faction's graph. ie: A CMDR who was "working" a RES will still be "working" a RES but not just to increase a graph in addition to their CRs. We'll just end up with large groups of CMDRs *grinding* away with the biggest *grind* winning...

What we truly need is deeper/more interesting day to day gameplay. Eg: More interesting/involved missions, or (as already discussed) more variation to exploration. But I fear we may not see this :( Or at least not very soon!
 
If I wasn't hell bent (finally) on getting to SagA* I'd probably have a few more nice images as I've been deliberately NOT looking at the system view. I keep going "Ooh! Shiny!" far too often and getting distracted.
Given any consideration to my suggestion of dropping by the Great Annihilator on the way there by the way?
 
Given any consideration to my suggestion of dropping by the Great Annihilator on the way there by the way?

Yup. I just need to find it :)

I'm 4.5KLY away from SagA* now. I'll do that, then the Great Annihilator and then spend some time neutron farming before heading back.

Reading the threads over on the Frontier forums it seems I am equally brave / stupid to do this without any means of repair.
 
Yup. I just need to find it :)

I'm 4.5KLY away from SagA* now. I'll do that, then the Great Annihilator and then spend some time neutron farming before heading back.

Reading the threads over on the Frontier forums it seems I am equally brave / stupid to do this without any means of repair.

From my understanding there is no need to repair at all? As long as you don't overheat (by getting to close to stars) you're absolutely safe.
 
Repair kits don't add any weight (oddly) so can bring a couple along...
Main things it cannot repair are Power Plant and Hull.
Normally modules all fail at the same time - But malfunction when on low HP.

So can use them to get your FSD Drive to full, thrusters etc...
But Power Plant is usually what means you HAVE to come back.
 
I'm a realist maybe ;)

My worry is, here we are approaching half a year since release, and in reality things haven't really moved very far. We've had Wings which in reality simply means NPC which already proved of little challenge, proved even less to a Wing of CMDRs.

And next we have PowerPlay which I fear will do little more than organise/group the existing grind players are already undertaking for little more than to improve a Power's/Faction's graph. ie: A CMDR who was "working" a RES will still be "working" a RES but not just to increase a graph in addition to their CRs. We'll just end up with large groups of CMDRs *grinding* away with the biggest *grind* winning...

What we truly need is deeper/more interesting day to day gameplay. Eg: More interesting/involved missions, or (as already discussed) more variation to exploration. But I fear we may not see this :( Or at least not very soon!

Couldn't agree more tbh... and I played the merry hell out of this game since alpha, I've got about 500M cr sat in my account, but I've not played for about 2 months... I just got so utterly bored of it...

It's a shame to be honest, I keep checking in here to see if there's any sign that it might have perked up a bit, but it doesn't look like it will to be honest..
 
I think it's going to take the planetary landing expansion to give some real depth to the game...I suspect that's still a long way off though.

There's a million things they can do to "add some real depth to the game".

My analogy is ED is a huge sandbox, but the sand is only a few grains deep. Everything in the game feels as if it's almost stretched so thin its about to break. I suspect during developmemt due to timescales they quite literally did almost the bare minimum to cover the bases. Hence we're left with a game where each occupation consists of somewhat mediocre activity.

IMHO every facet of the game needs a huge injection of depth. And this needs to be done long before we make the sandbox even bigger with planetary landings.


Bounty Hunting
It's fascinating to see people describing themselves as a bounty hunter when in the same sentence they'll be talking about how easy it is to earn CR at a Resource Extraction Sites.

So how is this "profession" challenging for example when a RES is nothing more than a mincing machine where "Wanteds" simply turn up for no other reason than to commit suicide there? And what challenge is there exactly when even the most powerful ships around (eg: Anacondas) - which offer little challenge to CMDRs at the best of times due to the questionable NPC AI - simply fly into the midst of law enforcement vessles to be blown up, and all a CMDR has to do it tag it with a single shot (mine! mine!) to claim the X hundred thousand CR bounty.

Combat in general
How often do you see CMDRs proclaim how great their new ship is as follows... Yeh, my new Vulture can blow up Anacondas easily! Is this what we really want from the game? Being able to blow up the most powerful ship in the game, easily? Should it really not be more of a challenge?

And then add to this Wings, which simply makes the task even easier. If one CMDR can dispose of the NPCs easily, four can do it even more easily!

On a side note, PvP combat is really enjoyed by some, by is very hard to comeby TBH. Why not offer areas where PvP can be easily found and is rewarded?:-
- https://forums.frontier.co.uk/showthread.php?t=110531

Piracy
I'm hoping a huge kick to the criminality system will help piracy. At the moment I suspect many traders simply play in Solo to evade the risk of trolls needlessly killing them just for kicks.

If penalties for "murder" can me improved, and indeed rewards offered to traders for playing online, then the whole piracy profession is suddenly re-invigorated.

Ideally we really want human players trading online, so pirates can actually interdict them. Without these traders online, piracy suffers IMHO.

I've even proposed pirates are rated. When ever you're interdicted you're shown the individuals rating which is simple a value showing the number of interdictions they've carried out, along with the number of these interdictions that have ended in "murder". Thus as a trader if you are interdicted by a "100/2" CMDR you know you are in a very different situation to if you being interdicted by a "24/22" CMDR.:-
- https://forums.frontier.co.uk/showthread.php?t=101696

Mining
Where are scanning devices? Explosives to open up area within an asteroid? Beacons to mark a profitable location so you can return there? Anything to make the "profession" more varied/intelligent?

Exploration
As I've mentioned before, exploration for me (as much as I enjoy it) is simple too safe and far too predictable.

1) I suspect virtually every player in the game could happily get to the opposite of the ED galaxy with nothing more than the dedication to press H enough times. As you plant your "discovered by flag" where is the real achievement in that?

2) I suspect every player in the game could spend months exploring, and none of them would see anything I haven't already seen. ie: Systems rendered throwing the same procedural dice.

To me exploration should at the very least require a touch more effort that pressing "H", and should offer the chance of finding something different. (Yes I know there are suggestion "other things" are out there, but I'd question that at the moment.)

I fear it's too late now for the former, as the mechanics are in place now, but at least with the latter more content can be added to the game. Indeed before the game was even released I raised my concern would there be enough ingame content to reward exploration, and it still stands IMHO. There needs to be more variety out there. eg: Why not have the chance of bumping into a generation ship from the original Elite?:-
- https://forums.frontier.co.uk/showthread.php?t=95448

Even subtle improvement could help exploration. At the moment the game actually rewards you for not even looking at what you're scanning. It makes more sense to keep your distance from objects, so you stop well away from it, do a surface scan, and then fly off to the next. It's all very needlessy stop-start and could so easily be improved with a gimballed surface scanner and video close up of what you are scanning. If you're going to the trouble of scanning something why not reward the play with letting them see it!:-
- https://forums.frontier.co.uk/showthread.php?t=118841
- https://forums.frontier.co.uk/showthread.php?t=117901

Why not have just a handful of extrement remote platforms around the galaxy where explorers could stop off at? These could be a place to bumb into other CMDRs in very remote locations and indeed they could even offer some exporation type missions for a change of pace? (eg: Take some fuel to explorer stranded somewhere, or scan/locate X object types).

Missions
Missions at the moment are very simplistic. They need to be made far more involved and interesting IMHO. Where are escort missions? Where are exploration missions (find X object types or find/scan a comet)? Spy/recon missions using stealth/silent running (indeed Silent/Cold running used to be a big thin in Alpha/Beta and now seems almost pointless).

Why not even have missions to do more diverse things? Eg: Take part in a time trial race around a course:-
- https://forums.frontier.co.uk/showthread.php?t=110009



I know it may seem I'm giving ED a hard time, but that's only because at the moment I feel it's missing an opportunity. It has the foundations to be a truly great game, but at the moment it just feels incomplete, which I suspect is down to them doing "just enough" to get it out for their Dec-2015 release date. My concern is this has risked lowering the bar for what the game will ever become now.

I hope the size of this comment is an indication of the amount of thought I've put into this subject (over several months), and that's it's not just a knee-jerk post.
 
The game is definitely lacking some depth and I agree they put the minimum amount of content in to get the game released for a deadline. But the framework is there for a truly amazing game and as long as frontier keep supporting it and adding to it then there is no reason why it won't end up reaching its true potential.

I'm perfectly happy dipping in every now and again for a bounty hunting session. I think the issues only really become significant when you are hammering the game for hours and days at a time. Then the lack of depth starts to grate.

I had an enjoyable hours session last night anyway. Was doing a bit of bounty hunting around the leesti nav beacon when I got jumped on the way back to the station by two commanders. Luckily my cobra was too fast for them and I escaped :)
 
Dunno if its in powerplay coming soon but i think earning rewards like in some mmos where you beat a mission or event and you get say a unique weapon that isnt available elsewhere or a piece of unique equipment that adds new gameplay mechanics like i dunno ill just throw a tractor beam in there lol.

Also maybe rank boosts like do a mission for someone and you gain a rank increase and it states exactly how much it will be and to who. As ive never seen so far (could have missed it) where doing something tells you that you will gain status with a faction and how much. If its ingame then maybe it needs to be more clear i dunno.

What would also be nice is maybe that npcs have a friend system with other npcs. Lets say ship A is wanted and is in a RSE and you blow him up. But what you dont know and maybe the game doesnt tell you (or should i dunno) is that he has friends that will seek revenge and either is called during the fight or will just hunt you and in comms says somit like "you killed our friend X and we are here to take your head" or somit. That or his friends put a bounty on you so everyone wants you if its high enough. This could add the challenge some might be wanting to happen instead of RSE farming with not any real consequences?

I would really like more spoken audio in the game the odd line here and there would be sweet. General voice comm chatter for the area your in that might give you opportunities to earn money like you hear of a escorted ship in the area thats carrying somit valuable and you go hunt for it. Or hear somit like a fight vs the police located somewhere nearby and you go kill it and help the cops. Or hear of a good mining site perhaps that mentions a rare resource perhaps? I know voice overs can be expensive but if its generalized enough but varied using random generator to make em fit for a lot of different things might work i dunno?
 
Dunno if its in powerplay coming soon but i think earning rewards like in some mmos where you beat a mission or event and you get say a unique weapon that isnt available elsewhere or a piece of unique equipment that adds new gameplay mechanics like i dunno ill just throw a tractor beam in there lol.
There is talk of Powers offering their own weapons, although I suspect these will just be versions of standard types. eg: Pulse lasers with more powerful/faster fire etc.

IMHO weapons are a bit of a mess in ED. Many just seem there just for the same of it. Indeed the whole idea of offering gimbals and fixed was a mistake IMHO. They should have stuck with one or the other (most likely fixed?) as the two togethor just creates an unnecessary headache. ie: Try hitting targetted sub-systems with fixed weapons for example. Why is it basically impossible? Because the game has to also cater for gimbals.
 
If the game is truely an evolving universe then the idea i had was have a mission or event where someone has say researched some new cool thing for a weapon or shield or engine and it shouldnt be some modified existing item but new. Say a mass driver or rapid fire pulse weapon i dunno but plenty of sci fi games and films to choose from for visuals and types. The mission or event could be to steal it from someone or giving it as a reward for saving them from attack as some faction wanted it badly enough to send someone after it.

Old game but top gun on the nes had a kinda new tech reward after each mission or two and was always fun finding out what you got next. I think it was top gun. They did it so a character like came up on the screen saying research and dev have come up with x and give it to you to help you.

About gimbled vs fixed. I dunno tbh i didnt like fixed when i first started but slowly tried with em at the start and kinda got the hang of it but not that good. When i learned more about gimbled and saw what they could do with multicannons i thought it helped me a lot. The difference of more power per shot of fixed weapons gave ppl the choice of trying to learn to be efficient with them and if you can use em great but for ppl who cant use them very well then theres the gimbled choices which lose a little power per shot but help hit the target more. Its a okish trade off i guess and i guess separates the elite from them less elite lol.
 
I bought it played it for around 3 weeks and tbh I haven't logged in since. It's basically just a massive big grind mechanic. No storyline missions even in Solo and nothing really to do apart from shooting stuff over and over again trading over and over again or flying around discovering stuff but doesn't haven't anything to find/do when you are in the edge of nowhere. It's a pretty pretty game but Frontier even with all the bugs kicks its arse.
 
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