*** The Official Elite: Dangerous Thread ***

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The big selling point of ED is the massive galaxy...unfortunately the exploring mechanic is woefully underdeveloped which kinda makes that side of things pointless.

I'd be happy seeing other civilisations/long lost outposts scattered around offering rare technologies/ships/upgrade components for sale, or through a quest chain or something.
 
I haven't logged in for a month now and wont until "powerplay" goes live.

I'll make my mind up then if I want to carry on.

Unless the mission system really has been seriously improved as a side effect, my guess would be don't hope for for too much with Powerplay!

If Powerplay doesn't help, hopefully V1.4 will add some basic depth/interest across some areas.
 
The big selling point of ED is the massive galaxy...unfortunately the exploring mechanic is woefully underdeveloped which kinda makes that side of things pointless.

I'd be happy seeing other civilisations/long lost outposts scattered around offering rare technologies/ships/upgrade components for sale, or through a quest chain or something.

+1 million.

I tried exploring, got bored very quick. Just emptiness and procedurally generated stuff. Not entertaining at all for me.

Only thing that I have so far found fun is bounty hunting.
 
There's a million things they can do to "add some real depth to the game".

My analogy is ED is a huge sandbox, but the sand is only a few grains deep. Everything in the game feels as if it's almost stretched so thin its about to break. I suspect during developmemt due to timescales they quite literally did almost the bare minimum to cover the bases. Hence we're left with a game where each occupation consists of somewhat mediocre activity.

IMHO every facet of the game needs a huge injection of depth. And this needs to be done long before we make the sandbox even bigger with planetary landings.


Bounty Hunting
It's fascinating to see people describing themselves as a bounty hunter when in the same sentence they'll be talking about how easy it is to earn CR at a Resource Extraction Sites.

So how is this "profession" challenging for example when a RES is nothing more than a mincing machine where "Wanteds" simply turn up for no other reason than to commit suicide there? And what challenge is there exactly when even the most powerful ships around (eg: Anacondas) - which offer little challenge to CMDRs at the best of times due to the questionable NPC AI - simply fly into the midst of law enforcement vessles to be blown up, and all a CMDR has to do it tag it with a single shot (mine! mine!) to claim the X hundred thousand CR bounty.

Combat in general
How often do you see CMDRs proclaim how great their new ship is as follows... Yeh, my new Vulture can blow up Anacondas easily! Is this what we really want from the game? Being able to blow up the most powerful ship in the game, easily? Should it really not be more of a challenge?

And then add to this Wings, which simply makes the task even easier. If one CMDR can dispose of the NPCs easily, four can do it even more easily!

On a side note, PvP combat is really enjoyed by some, by is very hard to comeby TBH. Why not offer areas where PvP can be easily found and is rewarded?:-
- https://forums.frontier.co.uk/showthread.php?t=110531

Piracy
I'm hoping a huge kick to the criminality system will help piracy. At the moment I suspect many traders simply play in Solo to evade the risk of trolls needlessly killing them just for kicks.

If penalties for "murder" can me improved, and indeed rewards offered to traders for playing online, then the whole piracy profession is suddenly re-invigorated.

Ideally we really want human players trading online, so pirates can actually interdict them. Without these traders online, piracy suffers IMHO.

I've even proposed pirates are rated. When ever you're interdicted you're shown the individuals rating which is simple a value showing the number of interdictions they've carried out, along with the number of these interdictions that have ended in "murder". Thus as a trader if you are interdicted by a "100/2" CMDR you know you are in a very different situation to if you being interdicted by a "24/22" CMDR.:-
- https://forums.frontier.co.uk/showthread.php?t=101696

Mining
Where are scanning devices? Explosives to open up area within an asteroid? Beacons to mark a profitable location so you can return there? Anything to make the "profession" more varied/intelligent?

Exploration
As I've mentioned before, exploration for me (as much as I enjoy it) is simple too safe and far too predictable.

1) I suspect virtually every player in the game could happily get to the opposite of the ED galaxy with nothing more than the dedication to press H enough times. As you plant your "discovered by flag" where is the real achievement in that?

2) I suspect every player in the game could spend months exploring, and none of them would see anything I haven't already seen. ie: Systems rendered throwing the same procedural dice.

To me exploration should at the very least require a touch more effort that pressing "H", and should offer the chance of finding something different. (Yes I know there are suggestion "other things" are out there, but I'd question that at the moment.)

I fear it's too late now for the former, as the mechanics are in place now, but at least with the latter more content can be added to the game. Indeed before the game was even released I raised my concern would there be enough ingame content to reward exploration, and it still stands IMHO. There needs to be more variety out there. eg: Why not have the chance of bumping into a generation ship from the original Elite?:-
- https://forums.frontier.co.uk/showthread.php?t=95448

Even subtle improvement could help exploration. At the moment the game actually rewards you for not even looking at what you're scanning. It makes more sense to keep your distance from objects, so you stop well away from it, do a surface scan, and then fly off to the next. It's all very needlessy stop-start and could so easily be improved with a gimballed surface scanner and video close up of what you are scanning. If you're going to the trouble of scanning something why not reward the play with letting them see it!:-
- https://forums.frontier.co.uk/showthread.php?t=118841
- https://forums.frontier.co.uk/showthread.php?t=117901

Why not have just a handful of extrement remote platforms around the galaxy where explorers could stop off at? These could be a place to bumb into other CMDRs in very remote locations and indeed they could even offer some exporation type missions for a change of pace? (eg: Take some fuel to explorer stranded somewhere, or scan/locate X object types).

Missions
Missions at the moment are very simplistic. They need to be made far more involved and interesting IMHO. Where are escort missions? Where are exploration missions (find X object types or find/scan a comet)? Spy/recon missions using stealth/silent running (indeed Silent/Cold running used to be a big thin in Alpha/Beta and now seems almost pointless).

Why not even have missions to do more diverse things? Eg: Take part in a time trial race around a course:-
- https://forums.frontier.co.uk/showthread.php?t=110009



I know it may seem I'm giving ED a hard time, but that's only because at the moment I feel it's missing an opportunity. It has the foundations to be a truly great game, but at the moment it just feels incomplete, which I suspect is down to them doing "just enough" to get it out for their Dec-2015 release date. My concern is this has risked lowering the bar for what the game will ever become now.

I hope the size of this comment is an indication of the amount of thought I've put into this subject (over several months), and that's it's not just a knee-jerk post.


Great post sir - agree with all of it !
 
+1 million.

I tried exploring, got bored very quick. Just emptiness and procedurally generated stuff. Not entertaining at all for me.

Only thing that I have so far found fun is bounty hunting.

...even bounty hunting has warn out its welcome for me. When you see people describing themselve as "Bounty Hunters" and in the same breath talk about the RES zones and mechanic you have to wonder... really?

A never ending procession of mindless AIs turning up to a spot to do nothing more than throw themselves into a pointless mincing machine just so CMDRs can earn CR, from doing nothing more than shooting once at them. Is this really the kind of challenging game play we'd come to hope for? Or is it simply what we're happy to tolerate :(

"Bounty Hunter"? Really?
 
Yep, it is shallow as hell. You just know it isn't what Braben dreamed of either - it really is quite a far cry from the sense of wonder one felt with the older games.

Maybe the technology of today makes the mechanics that run the game a little more visible than they ever were in previous iterations. It seems that - as with many modern games - a "meta" appears and to anyone that is over 10 years old quickly becomes what the game is all about.
 
We can only hope that it lasts long enough to get the updates it deserves, it is fairly clear that a lot of stuff really is just basic placeholder gameplay elements until they can spend more time on it, will be interesting to see how well the mission system is overhauled with 1.3. I love the game as it brings back happy childhood memories for me but it really is a casual game for me at the moment as I can see me burning out on it far too easily otherwise.

I do however have concerns over how much extra effort it will be for them to keep all the differing clients up to date and continue to develop the game as it stands and thus slow down further development?

Edit: That said, I know some people are frustrated at the rate of development but in comparison to many games it is going at warp speed, just take the majority of MMO style games as an example, destiny being a major contender :p
 
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We can only hope that it lasts long enough to get the updates it deserves, it is fairly clear that a lot of stuff really is just basic placeholder gameplay elements until they can spend more time on it, will be interesting to see how well the mission system is overhauled with 1.3. I love the game as it brings back happy childhood memories for me but it really is a casual game for me at the moment as I can see me burning out on it far too easily otherwise.

I do however have concerns over how much extra effort it will be for them to keep all the differing clients up to date and continue to develop the game as it stands and thus slow down further development?

Edit: That said, I know some people are frustrated at the rate of development but in comparison to many games it is going at warp speed, just take the majority of MMO style games as an example, destiny being a major contender :p

Indeed... Rather than moving the platform forwards to introduce deeper more involved gameplay, at the moment they are spreading it out onto more systems (XBone/Mac).

I think V1.3 will be a good indication of if they plan on moving the game forwards to add the deeper or intelligent gameplay it so desperately needs, or if they instead will just build around the thin mechanics they've had to launch with.

Fingers crossed we see the beginning of some deeper/more interesting missions. But my fear is V1.3 will simply keep players doing the exact same grind as they are doing now, but orchestrate them into mobs doing it for a cause, with the mob doing the most grinding "winning". *sigh*


For those of you who recall Alpha/Beta, do you remember the wonder of when cold running/silent running for came into play? Do you recall how much talk there was of it being used for stealth tactics and how it might be used for spying/stealth related activites. Imagine trying to sneak through a highly patrolled enemy area in an asteroid field to get close to an enemy cruiser to scan it etc. Alas, that all came to nothing :( Indeed where are any mission that are go here, blow that up? Pick this up, take it there?


And can you believe we're almost six months after release and we still haven't got:-
- More than one CMDR slot?
- A way of moving additional ships we own around the galaxy.
 
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I stopped playing a while ago. The game is paper thin. Maybe a little excited for 1.3 mission system and mining overhaul.

So clear my save and start a new cmdr and getting utterly bored after 30 min. Its so darn repetetive!

Not sure if 1.3 will help?

The game has no soul. no personality. Even old elite had human faces, this game is dead mechanic
 
I don't disagree with the shallow game comments etc but damn this thread is turning into a whinge fest, it's like a broken record. Some people have given their same view over and over and over even to the point that when someone else posts something slightly positive, they respond with 'yea well it's just gonna be rubbish because of this' type comments. It's getting boring now :(
 
? I thought they were simply adding drones to collect the bits you "chipped" off so you don't have to do it manually? I'm not aware of anything else to add depth/intelligence/skill to the "occupation"?

I believe there was also talk of some kind of prospector drone that can be launched to search for better asteroids to mine in a field, addition of new materials that can be mined, and an increase in profits. Still though, the basic mining system seems quite flawed and not like it's really something the devs were as interested in. Mining in rings basically just seems like a necessity for bounty-hunters to get a good flow of pirates to farm.
 
I believe there was also talk of some kind of prospector drone that can be launched to search for better asteroids to mine in a field, addition of new materials that can be mined, and an increase in profits. Still though, the basic mining system seems quite flawed and not like it's really something the devs were as interested in. Mining in rings basically just seems like a necessity for bounty-hunters to get a good flow of pirates to farm.

There's been many talks of drones doing lots of things, but I'm not aware of a confirmed drone for mining purposes? Although I'd like to see some deeper gameplay than press a button and you're told fire here instead of here, it sounds like a start :)
 
There's been many talks of drones doing lots of things, but I'm not aware of a confirmed drone for mining purposes? Although I'd like to see some deeper gameplay than press a button and you're told fire here instead of here, it sounds like a start :)

We’re only one week away from the Powerplay announcement, but in the meantime I have more ancillary goodness that will form part of the update alongside the new features. A couple of weeks ago I mentioned the new drones that are coming and I have one more to tell you about – the prospector drone. This can be fired off to investigate an asteroid and determine its metal/mineral composition. Like all of the other drones (and limpets) each unit occupies a cargo slot and requires an appropriate module to control the type. So you need a cargo hatch breaker module and a collection drone controller to deploy either of those types of drone. The drones are universal and it is up to the controller to determine the actions of the launched drone.

Source.

Yeah. I'd like stuff that's a bit less repetitive, too. I've been playing a lot less recently, unfortunately.
 
Hi just picked this up and id like some suggestions please!

I tried this with mouse and keyboard and.... no thanks. Tried gamepad but meh... so... whats my only option is the joystick. Is there anything I should be looking at?
 
Hi just picked this up and id like some suggestions please!

I tried this with mouse and keyboard and.... no thanks. Tried gamepad but meh... so... whats my only option is the joystick. Is there anything I should be looking at?

Thrustmaster T-Flight Hotas X is quite a good (not-too-expensive) stick for this game, but it has risen in price recently...

ps: One nice benefit is its default thrust lever action is middle for 0, which makes it a perfect match for ED so forward from middle is forwards thrust, and back from middle is reverse thrust. Very intuitive!
 
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