*** The Official Elite: Dangerous Thread ***

Well if you don't have Horizons installed you may find some missions can't be completed as you need to land on a planet. Just wait for the next Steam sale (Easter?) and you should be able to pick the base game and Horizons up for £20. Playing since Xmas, I've already had my money's worth out of the game.

The important thing starting out is not to rush things, a bit of trading and BBS missions in the starter area before buying a larger ship. Most important and it is a massive cliche in the ED world (but still valid), don't fly if you can't afford the rebuy on your ship.
 
So today is the big day.
Topped off my materials and data limits yesterday as I got the impression that we'll be back to 1:1 for material gathering post the update.
Curious to see how things will play out with the changes.
 
Custom keybind overwritten with a default setup by the patch as expected. Only changes I could see was some new keys to control the new GalNet audio playback. Was able to get my old custom binds back by copy pasting those new Galnet Audio keybinds to the end of my old V2.0 custom file and also change the major version number to "3" and also rename the file to include the 3 version to be safe.

So for info in case anyone else is wondering why their controls have been reset here is what I did to quickly get back what I had before:

1) Start the game and go into control settings, and see that your beloved finely tuned V2.0 custom key bind files has gone.
2) Force a new V3.0 custom keybind file to be created by picking a random control and setting a random key, doesn't matter which, just needs to create the new custom file.
3) Quit the game. Go to the keybinds folder which is in C:\Users\<yourname>\AppData\Frontier Developments\Options\Bindings. In there there should be the new Custom.3.0.binds file and your old custom.2.0.binds file, maybe with a .backup extension. Preferably you made a backup before to be sure, but it appeared to create one anyway and store it in this folder.
4) Open your old bindings file in a text editor and change the version number on the second line in the file from "2" to "3" where it says MajorVersion. Mine now says <Root PresetName="Custom" MajorVersion="3" MinorVersion="0"> Don't know if this is critical but I did it anyway.
5) Open the Custom.3.0.binds file in another window and scroll to the bottom. Copy all the GalnetAudio lines from this file to the end of your old custom file, making sure to insert it above the final </Root> line. Mine looks like this.

Code:
<GalnetAudio_SkipForward>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </GalnetAudio_SkipForward>
    <GalnetAudio_SkipBackward>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </GalnetAudio_SkipBackward>
    <GalnetAudio_ClearQueue>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </GalnetAudio_ClearQueue>
</Root>

6) Save your new proper custom keybind and give it a new name. Not sure if it matters but I think it needs to end in ".3.0.binds", so mine is "MSFF2.3.0.binds". It should then in theory appear in the drop down keybind list next time your start the game.

Your mileage may vary but this worked for me.
 
So far Beyond is a hit with me, especially the new materials limits. Not having to constantly bin materials not only makes life & engineering easier but synthesis truly across the board useful instead of having to basically pick on type of synthesis.

Good cinematic short from FDev…
 
Depends what you mean by fixed. Care to expand...
Well when i played along long time ago far far away in a distant room in some house somewhere :)....the engineers put me off because you would grind and when you roll it gives you worse stats, it can give you better.
This really annoyed me and i stopped playing, thing is i stopped playing before cause of the grind since Powerplay BS and engineers put me off again for another 16 months.
So has it changed at all.... i heard it was in the pipleline? I used to keep up on ED but not bothered for a while, im tempted to login again!
Were is SPG? Ill get his opinion too as before i stopped playing i agreed with SPG after having played since Original Alpha and KS backer.
 
Well when i played along long time ago far far away in a distant room in some house somewhere :)....the engineers put me off because you would grind and when you roll it gives you worse stats, it can give you better.
This really annoyed me and i stopped playing, thing is i stopped playing before cause of the grind since Powerplay BS and engineers put me off again for another 16 months.
So has it changed at all.... i heard it was in the pipleline? I used to keep up on ED but not bothered for a while, im tempted to login again!
Were is SPG? Ill get his opinion too as before i stopped playing i agreed with SPG after having played since Original Alpha and KS backer.

Yes, the engineers have. On reaching a new level, e.g. grade 5, each "roll" will push you a % towards maxing out that level. At grade 1, that's easy. At grade 5, something like 5-9 attempts, depending upon how lucky you are. So if you put the effort in, you will ALWAYS get to max it out.
 
Yes, the engineers have. On reaching a new level, e.g. grade 5, each "roll" will push you a % towards maxing out that level. At grade 1, that's easy. At grade 5, something like 5-9 attempts, depending upon how lucky you are. So if you put the effort in, you will ALWAYS get to max it out.
Well that’s seems better. I just tried to login and all my Hotas settings are not working. Can’t be arsed for another 16 months lol
 
Not sure on the new engineer stuff right now. It appears less intuitive to me at a quick glance! Seems a bit dull that the penalties are all fixed and the bonuses are locked in per level once you reach them? Surely it is just going to end up with everyones modules being pretty much the same with no variation adding some character? Being able to just buy the extra enhancements seems a bit odd too.
Feels a weird thing to grumble about, I should be glad that there is less of a grind now, but it kinda feels too easy and less rewarding.

Handy that the new addon paid off all my bounties though. Meant I could go a half fit Python and start using it in relative safety whilst earning a bit of cash with it.
 
Custom keybind overwritten with a default setup by the patch as expected. Only changes I could see was some new keys to control the new GalNet audio playback. Was able to get my old custom binds back by copy pasting those new Galnet Audio keybinds to the end of my old V2.0 custom file and also change the major version number to "3" and also rename the file to include the 3 version to be safe.

So for info in case anyone else is wondering why their controls have been reset here is what I did to quickly get back what I had before:

1) Start the game and go into control settings, and see that your beloved finely tuned V2.0 custom key bind files has gone.
2) Force a new V3.0 custom keybind file to be created by picking a random control and setting a random key, doesn't matter which, just needs to create the new custom file.
3) Quit the game. Go to the keybinds folder which is in C:\Users\<yourname>\AppData\Frontier Developments\Options\Bindings. In there there should be the new Custom.3.0.binds file and your old custom.2.0.binds file, maybe with a .backup extension. Preferably you made a backup before to be sure, but it appeared to create one anyway and store it in this folder.
4) Open your old bindings file in a text editor and change the version number on the second line in the file from "2" to "3" where it says MajorVersion. Mine now says <Root PresetName="Custom" MajorVersion="3" MinorVersion="0"> Don't know if this is critical but I did it anyway.
5) Open the Custom.3.0.binds file in another window and scroll to the bottom. Copy all the GalnetAudio lines from this file to the end of your old custom file, making sure to insert it above the final </Root> line. Mine looks like this.

Code:
<GalnetAudio_SkipForward>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </GalnetAudio_SkipForward>
    <GalnetAudio_SkipBackward>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </GalnetAudio_SkipBackward>
    <GalnetAudio_ClearQueue>
        <Primary Device="{NoDevice}" Key="" />
        <Secondary Device="{NoDevice}" Key="" />
    </GalnetAudio_ClearQueue>
</Root>

6) Save your new proper custom keybind and give it a new name. Not sure if it matters but I think it needs to end in ".3.0.binds", so mine is "MSFF2.3.0.binds". It should then in theory appear in the drop down keybind list next time your start the game.

Your mileage may vary but this worked for me.

Thanks! Worked for me

Only had a quick look around. The mission updates look cool, need to see if I can get the gang together for some of the wing based missions. Looking forward to having a fly around tonight.
 
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