*** The Official Elite: Dangerous Thread ***

It's a bit sad reading this thread, for a guy who played/was a fan from the BBC B and Electron days. For decades it seemed the major thing everyone wanted was to be able to leave the ship and explore planets and stations, and now it's finally come to pass the bak has been fumbled and there seem to be a lot of comments that no one wanted this :-/ i never jumped on Dangerous, was a bit narked w/ Braben to be honest, but was increasingly tempted through the years until the issues started coming up, and comments about grind etc. For all the antagonism between SC and E:D partisans, i still hope they'll get their sht together and sort this out, although i'm waiting for SC, that has gradually become more and more not what i backed, and there's a chance E:D might be.
 
The game is a abomination now, people said this months and months ago and it was still better when it was in Alpha and early BETA.

All the promise of the game has gone, Elite is about flying ships, upgrading ships, doing missions and Thargoids. The only thing Fdev have got spot on is the ship flying mechanics (pretty much a copy of the BBC original) and upgrades and new ships. The complete and utter failure to address the mission system is nothing short of diabolical development and management choices. You can blame the devs if the mission system within the game is fit for purpose from day 1. Missions should and could be so much better their have been countless ideas from the community on this and all of them have been ignored.

All Fdev are good at is grind play.

The good news is Fdev are fully me on my Blacklist of no purchase of games anymore, no matter how much hype they sprout.
 
what's gone wrong w/ the missions? They worked fine way back on FFE etc, it was one aspect that really expanded that game, the bulletin boards opened up the ability to take passenger/pirating/assination jobs etc etc. to be honest i'd have thought it would have been one of the easier aspects to introduce.
 
At first glance I was excited about the ability to explore your ship on foot. On further reflection I realised it's probably a feature that I'd use once or twice, think "Wow, that was cool", then never use again. Why FD decided instead to develop an FPS and try to compete in an ultra-crowded and generally high quality genre is just..... surreal. Especially when the "core" game itself is already sparse and grindy, but nevertheless immersive. They should have stuck to what they do well and delivered on the core game instead of spending millions of development quid on something nobody wanted. How did they think they could create a meaningful interactive on-foot universe when the core game itself is so sparse?

I wish we lived in a world where game companies could say "We tried, but we failed, and we're going to bin this feature". As it is, they've released it, and consequently will be expected to spend more millions trying to make it at least function, and in the process probably kill off any chance the game ever had of achieving the original vision.
 
The game is a abomination now, people said this months and months ago and it was still better when it was in Alpha and early BETA.

All the promise of the game has gone, Elite is about flying ships, upgrading ships, doing missions and Thargoids. The only thing Fdev have got spot on is the ship flying mechanics (pretty much a copy of the BBC original) and upgrades and new ships. The complete and utter failure to address the mission system is nothing short of diabolical development and management choices. You can blame the devs if the mission system within the game is fit for purpose from day 1. Missions should and could be so much better their have been countless ideas from the community on this and all of them have been ignored.

All Fdev are good at is grind play.

The good news is Fdev are fully me on my Blacklist of no purchase of games anymore, no matter how much hype they sprout.

The flight mechanics are good, i like them, but its just missing that something, like everything else in ED it doesn't get your heart rate up.

https://www.twitch.tv/thedarklaw/clip/MagnificentFunnyPorcupineDAESuppy-sHPWfN33MLWI5TJL

 
I disagree on that on that with you, the flight mechanics are great, hard to master and some pilots are outstanding in the power flip burn (if it's not been cut down to a macro)
 
I see David Braben has just posted saying they're delaying the console release of the game to focus on fixing the issues with the PC version.

I'm glad but at the same time I doubt Sony/Microsoft would allow the game to be sold on, or if it would run on, their PS4/Xb1 consoles given the state it's in. So whilst I welcome the renewed focus on the pc version in skeptical that this is anything more than media PR damage control. We'll see.....

https://www.pcgamesn.com/elite-dangerous/odyssey-console-edition-delayed

CEO David Braben said:
Greetings Commanders.

With the release of Update 5 on 1st July plus a few smaller server updates since, and Update 6 currently in development, I wanted to take a moment of your time to talk about the next steps for Elite Dangerous.

We are aware and fully accept the frustration that many of our players have had with their experience of Elite Dangerous Odyssey. The community have spoken, we have heard the feedback clearly and we will act on that feedback.

As you may remember in our recent development article, the significant amount of updates and development effort that has been done to fix and improve issues since the launch of Odyssey has meant work on our console release has not progressed as quickly as we had hoped. What’s more, we can see that the strides we have made through the last five major updates are positive, but we must continue on with this progress to give the experience that you and we expect on PC.

With those things in mind, we have spent a lot of time discussing and re-evaluating our previous plans and we have made the decision to prioritise the core PC experience for Elite Dangerous. Ultimately, we believe it is right to focus our efforts on the core Elite Dangerous Odyssey experience for the platforms that we have released on, before opening up to more. We know that the work that we do to improve players’ experiences of Elite Dangerous Odyssey on PC will benefit other platforms in the future, but the dates and details of the console platforms are going to change. We do not want to rush into confirming any dates or changes this has on our console release, as we must remain fully focused on the core Elite experience. Only when we feel that the foundation of the PC release is solid, will we be able to re-lay our console roadmap on top.

Elite Dangerous Odyssey is an important step on a complicated journey, and we must get this right, before we can consider moving on to these new platforms.

So what does this actually mean for Elite Dangerous and Elite Dangerous Odyssey?

It means that we will see more game updates over the coming months. We will continue to work through Issue Tracker, fix bugs and improve performance, but we will also be able to explore and add additional features, content and improvements into the game.

We will continue to give open monthly development updates where we discuss WIP content, challenges, the issue tracker and more. We know that the previous levels of detail for the roadmap and developer update have not met expectations, but we are grateful for your patience while we shift and adjust plans, in the face of such clear feedback.

Please remember that our team here at Frontier are working hard to support the game and our community. Behind every bug fix, design decision and community post is a person who cares a lot about giving our players best possible experience. I would ask that everyone remains calm and respectful when sharing their thoughts and feedback.

We all have the same goal and we will get there, together. Please bear with us.
 
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No roadmap, nothing about what they are going to do about the complaints about the core gamplay loops or that they have taken any of THAT feedback on board.

What really worries me is the aggressive way they have their forum mods deleting posts that contain any real criticism of the game, complaints people had about the game long before Odyssey that have been taken to the extreme in it, clearly they have not been listening, they are not interested in real complaints and are literally sweeping them under the carpet thinking if no one sees those complaints then they don't exist and we can all pretend its good.

That will be the death of the game and like arrogant idiots they are they will wonder why.
 
I still say that FDev should just ditch developing Elite for the consoles and concentrate on making it the best game it can as a PC exclusive. Having to constantly gimp things so they can run on the current gen. and the the last gen. of consoles will be a major part of the problems they're having, but I doubt they'll ever admit that publicly.
 
I still say that FDev should just ditch developing Elite for the consoles and concentrate on making it the best game it can as a PC exclusive. Having to constantly gimp things so they can run on the current gen. and the the last gen. of consoles will be a major part of the problems they're having, but I doubt they'll ever admit that publicly.
Ditch console? That would be crazy.

But do what MS did with FS 2020 and instead release on current gen consoles instead of last gen , that would make some sense.
 
No roadmap, nothing about what they are going to do about the complaints about the core gamplay loops or that they have taken any of THAT feedback on board.

What really worries me is the aggressive way they have their forum mods deleting posts that contain any real criticism of the game, complaints people had about the game long before Odyssey that have been taken to the extreme in it, clearly they have not been listening, they are not interested in real complaints and are literally sweeping them under the carpet thinking if no one sees those complaints then they don't exist and we can all pretend its good.

That will be the death of the game and like arrogant idiots they are they will wonder why.

I think some of that is true clearly they have not been listening or perhaps more to the point not reacting/taking action, Frontier have pursued their own narrative at odds with their customers and got burned for it, long overdue imho
 
The current situation reminds me of Marvel Heroes. They utterly ****** their company by messing up a successful PC game by changing it so they could use the same code on the consoles as on the PC. They downgraded the PC game to make a cash-grab on the console versions, and they were out of business in about six months.

The only way to make it work is to have two separate games, one with everything for the PC, and a cut-down version from a separate codebase for the consoles. This is especially the case if you are not willing to cut the older consoles loose in favour of the current gen MS/Sony consoles.
 
I don't think the console ports/versions are the problem. The game runs terribly on a relatively high end PC (sub 60fps at 1440p on a 1070 series video card).

I suspect that given the issues they've had achieving an acceptable level of performance in the PC version on much more powerful hardware they realised that the console port wasn't realistic at this point unless they can massively optimise the game engine to begin with.

To me this is the crux of the problem. The game ran great before but they've adopted an entirely new game engine to allow for the FPS on foot gameplay in the Odyssey expansion. This new game engine seems far more demanding them the old one despite visually looking no better than before.

I think the reality is that the whole game engine needs to be dropped and rewritten from the ground up. I suspect the "optimisation for the console version" and now the alleged renewed focus on the PC version is just marketing speak to essentially say the new Odyssey graphics/game engine and planet surface generation is flawed and needs redone from scratch.
 
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Braben has lost the plot, it's nothing but it PR spin. Odyssey is only a third of the problem the rest of the game is turd dieing.
 
I don't think the console ports/versions are the problem. The game runs terribly on a relatively high end PC (sub 60fps at 1440p on a 1070 series video card).

I suspect that given the issues they've had achieving an acceptable level of performance in the PC version on much more powerful hardware they realised that the console port wasn't realistic at this point unless they can massively optimise the game engine to begin with.

To me this is the crux of the problem. The game ran great before but they've adopted an entirely new game engine to allow for the FPS on foot gameplay in the Odyssey expansion. This new game engine seems far more demanding them the old one despite visually looking no better than before.

I think the reality is that the whole game engine needs to be dropped and rewritten from the ground up. I suspect the "optimisation for the console version" and now the alleged renewed focus on the PC version is just marketing speak to essentially say the new Odyssey graphics/game engine and planet surface generation is flawed and needs redone from scratch.

The game is using FD's own in house Cobra engine, it always has and it has not changed for Odyssey.
 
The current situation reminds me of Marvel Heroes. They utterly ****** their company by messing up a successful PC game by changing it so they could use the same code on the consoles as on the PC. They downgraded the PC game to make a cash-grab on the console versions, and they were out of business in about six months.

The only way to make it work is to have two separate games, one with everything for the PC, and a cut-down version from a separate codebase for the consoles. This is especially the case if you are not willing to cut the older consoles loose in favour of the current gen MS/Sony consoles.

Current consoles ARE essentially pcs exp the Xbox.
I agree I don't want the high end pc experience ruined for console but it needn't necessarily be the case.

I too am half expecting the "sorry but we can't do it on the old consoles" but I do expect if this is the case, IF the game is to have any future at all it WILL come out for the current generation of consoles.
The longer it's goes on the less sense it makes to bring out for the last gen.

But forget it working on the potato consoles, 1st off it needs to work properly on the recommended spec pcs. The game is not so unbelievably stunning so as to need a 3090 to run at 60fps imo. Something is very wrong somewhere. It also looks nothing like the supposed in game initial reveal. Players have flown to the icewold in the trailer and it's completely unrecognisable. Either FD were flat out lying (possible) or something is broken and may be fixed (I hope so)
 
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