*** The Official Elite: Dangerous Thread ***

They didn't add one as they wanted people to have to use the panel for 'immersion' or some such nonsense, cant remember who said it but I'm pretty sure it was in an interview and I also seem to recall the community response was justifiably harsh pointing out how ridiculous it was given that everything else can be mapped.
i really like Elite Dangerous and have been fortunate enough to meet some of the people who made the game and they were all a really nice bunch so i like and respect them as well.

however ........... it is fair to say they don't half speak a lot of carp when it comes to some of their design decisions. They may have said it was for immersion however IMO the contraversial decisions in elite were either because it was easier to code, or was easier to be able to make it work on the multiple platforms that the game used to be supported on.

of course now the game going forward is PC only there would be nothing stopping them from totally redesigning the UI but to be honest i dont think they will do that on a game now over 10 years old and likely (though hopefully not) seen the last of its major content additions.

(i am talking about major stuff that would warrant a paid expansion or 100+ people working on it).

if they chose to redo the UI now, that may take out what development budget they have for things like the colonisation content we have coming.
 
Whilst we are having a good old outing of our various niggles, I would just like to express my exasperation that there is no way to see what materials are on your ignore list! The only way to check if you have something on your ignore list is for that item to be present in your sensor range, such that appears on the list as greyed out, then you can un-grey it. But since one of the main reasons to add stuff to the ignore list is because you are full of that item and you want for it to not show up as spam on the radar, you have to keep manually checking the side panel list when you want to take something off the ignore list, which is even worse. I did it once, putting loads of things on the ignore list, and it took me ages adding them back in, and I'm not even sure I've got them off off the list now as there is simply no way of checking. That is a pain in the arse for sure.
 
Whilst we are having a good old outing of our various niggles, I would just like to express my exasperation that there is no way to see what materials are on your ignore list! The only way to check if you have something on your ignore list is for that item to be present in your sensor range, such that appears on the list as greyed out, then you can un-grey it. But since one of the main reasons to add stuff to the ignore list is because you are full of that item and you want for it to not show up as spam on the radar, you have to keep manually checking the side panel list when you want to take something off the ignore list, which is even worse. I did it once, putting loads of things on the ignore list, and it took me ages adding them back in, and I'm not even sure I've got them off off the list now as there is simply no way of checking. That is a pain in the arse for sure.
indeed. it would be good if there was a setting to auto add / remove items from the ignore list when at a certain level..... or even just when its full add to ignore and when not full remove from ignore.
that still would not be perfect - for instance i have to put biostorage pods on ignore when around a thargoid titan otherwise my collectors will pick them up and i will then be of interest to thargoids.................... but it would be a good start. (truth be told i thought full material bags did get added to ignore but that was not my experience when mining last week)
 
I really need to get to grips with the galaxy map. The population filter thing was not working how I expected it to (was trying to find a station to log off in).

Also thought I could at least setup my binds for my right stick rather than wait months for the other to arrive and spend hours doing it all together.
 
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