*** The Official Elite: Dangerous Thread ***

They didn't add one as they wanted people to have to use the panel for 'immersion' or some such nonsense, cant remember who said it but I'm pretty sure it was in an interview and I also seem to recall the community response was justifiably harsh pointing out how ridiculous it was given that everything else can be mapped.
i really like Elite Dangerous and have been fortunate enough to meet some of the people who made the game and they were all a really nice bunch so i like and respect them as well.

however ........... it is fair to say they don't half speak a lot of carp when it comes to some of their design decisions. They may have said it was for immersion however IMO the contraversial decisions in elite were either because it was easier to code, or was easier to be able to make it work on the multiple platforms that the game used to be supported on.

of course now the game going forward is PC only there would be nothing stopping them from totally redesigning the UI but to be honest i dont think they will do that on a game now over 10 years old and likely (though hopefully not) seen the last of its major content additions.

(i am talking about major stuff that would warrant a paid expansion or 100+ people working on it).

if they chose to redo the UI now, that may take out what development budget they have for things like the colonisation content we have coming.
 
Whilst we are having a good old outing of our various niggles, I would just like to express my exasperation that there is no way to see what materials are on your ignore list! The only way to check if you have something on your ignore list is for that item to be present in your sensor range, such that appears on the list as greyed out, then you can un-grey it. But since one of the main reasons to add stuff to the ignore list is because you are full of that item and you want for it to not show up as spam on the radar, you have to keep manually checking the side panel list when you want to take something off the ignore list, which is even worse. I did it once, putting loads of things on the ignore list, and it took me ages adding them back in, and I'm not even sure I've got them off off the list now as there is simply no way of checking. That is a pain in the arse for sure.
 
Whilst we are having a good old outing of our various niggles, I would just like to express my exasperation that there is no way to see what materials are on your ignore list! The only way to check if you have something on your ignore list is for that item to be present in your sensor range, such that appears on the list as greyed out, then you can un-grey it. But since one of the main reasons to add stuff to the ignore list is because you are full of that item and you want for it to not show up as spam on the radar, you have to keep manually checking the side panel list when you want to take something off the ignore list, which is even worse. I did it once, putting loads of things on the ignore list, and it took me ages adding them back in, and I'm not even sure I've got them off off the list now as there is simply no way of checking. That is a pain in the arse for sure.
indeed. it would be good if there was a setting to auto add / remove items from the ignore list when at a certain level..... or even just when its full add to ignore and when not full remove from ignore.
that still would not be perfect - for instance i have to put biostorage pods on ignore when around a thargoid titan otherwise my collectors will pick them up and i will then be of interest to thargoids.................... but it would be a good start. (truth be told i thought full material bags did get added to ignore but that was not my experience when mining last week)
 
I really need to get to grips with the galaxy map. The population filter thing was not working how I expected it to (was trying to find a station to log off in).

Also thought I could at least setup my binds for my right stick rather than wait months for the other to arrive and spend hours doing it all together.
 
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i really like Elite Dangerous and have been fortunate enough to meet some of the people who made the game and they were all a really nice bunch so i like and respect them as well.

however ........... it is fair to say they don't half speak a lot of carp when it comes to some of their design decisions. They may have said it was for immersion however IMO the contraversial decisions in elite were either because it was easier to code, or was easier to be able to make it work on the multiple platforms that the game used to be supported on.

of course now the game going forward is PC only there would be nothing stopping them from totally redesigning the UI but to be honest i dont think they will do that on a game now over 10 years old and likely (though hopefully not) seen the last of its major content additions.

(i am talking about major stuff that would warrant a paid expansion or 100+ people working on it).

if they chose to redo the UI now, that may take out what development budget they have for things like the colonisation content we have coming.
The UI doesn't need redesigning, just streamlining. Consoles had little to do with it I'd suspect given they were not a factor when the game was launched and didn't become an option until later on, unless we are talking about the on foot controls from Odyssey. It's all the crowbarred additions that need to be sorted properly, stuff such as the switch between combat and analysis mode which just needs to go away and be made module dependant. Same with the FSS requiring you to be at zero throttle, if I cant target a moon or something because I'm moving too fast then simply allow me to adjust the throttle while in the FSS or I'll come back and scan it when I'm far enough away at full throttle to make it appear stationary, it's such a pain (I mean, it's clearly not but it still irritates me mildly :D) having to drop from full throttle back to zero every time I jump into a system and want to scan stuff.

What I find absolutely mind boggling is that the Odyssey foot controls all seem to based on console style controls and it never came to them, still one can hope that FD will put the whole Odyssey debacle behind them and get back to fleshing out the spaceship parts of the game.
 
Well, got myself safely back to the Bubble. Earned myself a little over 1.3 billion credits for handing in exobiology and exploration data, several exploration and exobiology ranks, and I'm kitted back out again ready for another expedition this week!

So far I've had a blast learning more about exploring and exobiology. The money is a nice bonus too, not gonna lie! I've almost got enough to get myself a.fleet carrier which will hopefully assist exploration expeditions even further.

i like the sound of this

im not ready yet, but i want to venture out way beyond the bubble and come back again without destroying my ship

i can dream
 
i like the sound of this

im not ready yet, but i want to venture out way beyond the bubble and come back again without destroying my ship

i can dream
What do you feel you need to do in order to be ready for doing that? I engineered my ship for a higher jump range and unlocked the Guardian FSD booster, and then aside from a few other engineering bits to lower weight and harden a few systems, I ventured out with 6 repair limpets (as I can synthesise more in my ship), two AFMUs for redundancy in repairs, and the Exobiology suit for the scanning ability. That's pretty much all that's needed and you can then head off and have your own adventures!
 
i like the sound of this

im not ready yet, but i want to venture out way beyond the bubble and come back again without destroying my ship

i can dream
exploration in elite is not dangerous just make sure you have a small shield incase of rough landings and an AFMU for emergencies.

contrary to popular belief if you want to actually explore you do not need the biggest jump range in the world - albeit to get outside of the 1st discovered areas it does help, but anything 50LY+ is absolutely fine.

if you want to do xenobiology - which you should as it earns loads - a smaller ship makes life easier. whilst the conda has a huge jump range it is a pig to land at hard to get areas where some of the fauna grows.

i have a krait phantom as well as a diamond back explorer for exploration. The phantom is the better ship for many things but is a little large, the DBX you can almost land on a postage stamp which can give it an advantage.

i do not have access to the Mandalay yet however i suspect that could be the goldilocks ship - as most of these new optionally paid for ships seem to be best in class for what ever they are made for.

you definitely want an SCO drive as that hugely accelerates flying to planets to detail scan them, just watch your fuel use!. if it all goes wrong then there is always the fuel rats to come and rescue you.

whilst i do have a guardian booster - because i have 3000+ hrs in the game and just unlocked it as i played, it is absolutely not necessary. if you want to go and explore but not really interested in unlocking the guardian stuff then dont bother, it does not give you that much, esp as as i said, exploration isnt really about jumprange. once you get out of the explored zone you wont be jumping far each time and a guardian booster is only gonna save you a handful of jumps each way to get you to that point.
 
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True, 50LY is fine. I did a lot of exploration in a Cobra then Asp before engineers were introduced but it's nice to have that extra jump range, especially for return legs or trying to get out to spots others haven't reached. The new pre-engineered FSD doesn't make that much difference to a well engineered FSD but having SCO as well is a bonus. Currently running a Mandalay with ~85Ly range as I approach 1m LY of exploration flight and will be doing another trip out when I go back into the game. I had been foraging bits and pieces from that last Titan to get the new FSD so I last logged out docked at Black Hide a few weeks ago.

I'm CMDR Mono in-game.
 
I was intending picking up a new GPU to get back into Elite Dangerous as I fancy trying out the new content. I used to play it quite frequently but since the Odyssey update dropped a few years back my video card (Geforce 970) wasn't really up to the task of running it especially on the planet/station on foot sections.

THe problem is that I now have a 4k display. Would an RTX 4060 be good enough to run Elite Dangerous at 4K or should I be looking at a more powerful GPU (RTX 4070 / RTX 4080)?
 
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Pffft, back in my day we didn't have AMFU's or SCO's and that never stopped me :D

Just remember to fit as big a fuel scoop as you can would be my main advice.
 
True, 50LY is fine.
I have an alt account that I used to go to Ischum's reach before fleet carriers were introduced so the trip involved a lot of jumpscooping. I had an engineered drive but no guardian boosters as they weren't around when I went. The jump range on that ship (Asp Scout) was about 48LY.

The first Distant Worlds expedition happened before engineering. An Anaconda or AspX at the time probably maxed out at barely over 30LY iirc. People went on that trip with ships such as T9s and even combat ships with jumpranges below 20LY.

My explorer has been sat just outside Colonia for a long time. I keep thinking I should fly him back to the bubble to complete the trip.
 
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Traditional MMOs aside, I've never known a game that 'requires' so many third party tools/sites in order to operate effectively in it. I swear every time I see someone ask a question there is some recommendation to a tool or something to use whilst playing.
 
Traditional MMOs aside, I've never known a game that 'requires' so many third party tools/sites in order to operate effectively in it. I swear every time I see someone ask a question there is some recommendation to a tool or something to use whilst playing.
So darn true :D
 
Traditional MMOs aside, I've never known a game that 'requires' so many third party tools/sites in order to operate effectively in it. I swear every time I see someone ask a question there is some recommendation to a tool or something to use whilst playing.

"Requires" I feel is doing a bit of lifting in that sentence - it's absolutely possible to play all of the game loops without it. Is it in any way efficient? No, and the external tools and sites make life a lot easier and save a lot of time, no doubt there.

I use numerous ones myself - Inara, ED Market Connector, Odyssey Materials Helper, OD Trade Mission Tracker, etc etc. Would I have as much fun without them taking some of the grind/complication away? Probably, but I'd also probably be trying to find ways to do the same type of thing myself...
 
I think those sites, whilst useful are less necessary now than they used to be. all the materials and what not are thrown at you like confetti, even more so if you do powerplay and anything you are lacking the material trader is there (material trader is also a very good way to get your ARX limit each week)
imo inara and ED shipyard or equivalent are all you need. a few others add nice flavour but nothing is *necessary* now to be successful imo
 
I think those sites, whilst useful are less necessary now than they used to be. all the materials and what not are thrown at you like confetti, even more so if you do powerplay and anything you are lacking the material trader is there (material trader is also a very good way to get your ARX limit each week)
imo inara and ED shipyard or equivalent are all you need. a few others add nice flavour but nothing is *necessary* now to be successful imo

Yeah, this is kinda the point I was trying to get behind - the external tools make it more efficient, but you can absolutely play without them!

That said, I've been grinding through the suit engineers and materials the last couple of weeks. Feels like a much more painful curve than ship engineering, particularly the data materials - not being able to exchange them for others in the same way as the assets and goods is painful to put it mildly.
 
Yeah, this is kinda the point I was trying to get behind - the external tools make it more efficient, but you can absolutely play without them!

That said, I've been grinding through the suit engineers and materials the last couple of weeks. Feels like a much more painful curve than ship engineering, particularly the data materials - not being able to exchange them for others in the same way as the assets and goods is painful to put it mildly.
I must admit I bought grade 3 pre engineered ground gear (thanks to the thread on the official forums) and have not touched that side of engineering
 
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