Soldato
New trailer time.
I've not played in years but keep half an eye on the game - it has changed a lot in the last couple of years - lots of activities they've changed to make it more new/PVE player friendly etc. i.e. the whole war dec system, how aggression works and so on.
There is a whole "invasion" event on at the moment so if you are into the game probably a good time to come back but personally I can't justify playing the game any more let alone pay for it with the approach CCP has taken.
I hated when they changed scanning. I remember having to find warp points to drop off probes and scanning was a real skill. Best scan was a fully T2/named navy raven sat in space with no pilot. Thank god a pirate corp member was online that could.
Now you just pop them out, warp them off to overlapping locations and scan away. When you take the skill out of it it ruins it.
That's how I felt, there was a skill to scanning and it was frustrating to get right but when you did, it was often worthwhile.You call the original not fun and broken I call it hard but satisfying, If it's easy there is no satisfaction in it.
The second system was far more intuitive and made better use of the UI. The only part I disagreed with was the concept of recovering the probes. They should have been fully consumable like ammo, once you launched them that should have been it (perhaps made cheaper/smaller to reflect the above). It would have added a logistical element to it.
Difference between things being hard because they need skill and hard because they are needlessly complicated or clunky.
It basically favoured those without lives and jobs and it was very unattractive for 'casual' players even though it needed very little SP to do it (further putting off new players). To top it off back then you couldn't share bookmarks easily between characters and accounts which meant you have to then do it on every character you want to have decent scanning abilities. Multiply that up by corp and alliances it suddenly becomes a huge time sink.
I only know the scanning from approx. 2009 - wasn't a fan of the direction they started taking it with the changes coming around the time I stopped playing in 2015 - I swear the old system was generally less clunky as well as having an actual range of applicable skill.
EDIT: Not sure I'd have liked how it apparently used to be which I assume you are referring to where you had to drop every probe individually.
From memory wasn’t your scanning interface always bugged?
Can't remember specifics now I had some random issues around 2010 or 11 IIRC on my main account after they had a database crash until a later major update fixed it where some skills visually appeared to be trained to a certain level but weren't receiving the tight bonus amount.
I can’t even remember now but your had a big list of reasons why you couldn’t scan in your bio.
Or maybe someone else quoted you on their bio.
Me!Someone else had it but 90% of it was made up by them
Popped by the see any discussion around the null local thing having just seen it pop up on twitter. That's going to cause huge tears on the official forums. Haha.