Originally Posted by Phog
I haven't read through the thread at all because 59 pages is what i consider a little too long, but can anyone give me a brief outline of the basic skills i will need to fly an Armageddon effectively and maybe even a decent setup for the skills?
P.S. Anyone here in TRIBE alliance?
Edit:
The Setup
My setup:
hi slots
1 Tachyon Anode Particle Stream I enabled
2 Tachyon Anode Particle Stream I enabled
3 Tachyon Anode Particle Stream I enabled
4 Tachyon Anode Particle Stream I enabled
5 Tachyon Anode Particle Stream I enabled
6 Tachyon Anode Particle Stream I enabled
7 Tachyon Anode Particle Stream I enabled
8 -
med slots
1 Tracking Computer I enabled
2 Supplemental Scanning CPU I enabled
3 Cap Recharger II enabled
low slots
1 Reactor Control Unit I enabled
2 Reactor Control Unit I enabled
3 Reactor Control Unit I enabled
4 Capacitor Power Relay I enabled
5 Heat Sink II enabled
6 Heat Sink II enabled
7 Tracking Enhancer I enabled
8 Tracking Enhancer I enabled
This is plundered from somewhere else but its a good one, and lots of the modules can be interchanged between named and tech II.
As to skills you want all of the basic engineering skills to level 4 or 5. Mechanic skills to level 5. Electronic skills to level 4 or 5. And as much as possible for laser weapon related skills to level 4 or 5.
Also check out things like weapons upgrades and navigation.
The problem with a battleship is the sheer amount of boring skills that have to go into it to make it good, whereas frigates are more interesting to fight in.
For an idea of the kind of skills to go for in amarr ships use this, kindly provided by an ex-corp member ferret.
http://www.ferrets-space.net/EVE/Prophecy.html