Caporegime
Locked into Nvidia. G-Sync
Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.
Locked into Nvidia. G-Sync
Yer lol
I still feel we won't see Big Pascal for some time and the same for Polaris but what interests me more about Pascal is Async and will NVidia be handling it at hardware level this time? I can see this being of great importance on my purchasing decision.
Yep, and once you use either technology you find it hard to do without it tbh.
Lets hope they will have hardware async support, otherwise they will hold back DX12 much longer
Yer lol
I still feel we won't see Big Pascal for some time and the same for Polaris but what interests me more about Pascal is Async and will NVidia be handling it at hardware level this time? I can see this being of great importance on my purchasing decision.
Lets hope they will have hardware async support, otherwise they will hold back DX12 much longer
Does anyone here think that DX12 has been held back a bit by Nvidia because of this Async issue?
I was under the impression that ROTTR was to be DX12 or at least use Async compute at some point. I believe this was the title that used Async on the consoles but miraculously didn't on PC.
Does anyone here think that DX12 has been held back a bit by Nvidia because of this Async issue?
I was under the impression that ROTTR was to be DX12 or at least use Async compute at some point. I believe this was the title that used Async on the consoles but miraculously didn't on PC.
Yep, nVidia are paying devs again to hold us back.
Dons tin foil hat.
Well 2 of the few DX12 games we currently know of will be using Async and that is AoTS and Hitman, so I don't see how NVidia are holding back DX12.
Now lets hear a TWIMTBP title with DX12 support.
ROTTR DX12 dropped, Ark DX12 dropped, Project Cars DX12 dropped
All of them claimed to support DX12, and even claimed they see huge improvements on DX12...then suddenly DX12 disappeared from ROTTR, delayed indefinitely on Ark and Project Cars.
OFC there's no hard evidence. I just think they do it, and i can totally see why they should do it.
To be clear, i'm not bashing them if they do, i'd do the same. If its in my power to make my wares look better i'd do it.
If i were nvidia, i'd hold the DX12 version as long as i could in the supported ganes, until my new cards arrive which support async compute and can fight amd on level field.
No need fir conspiracy here, thats how the market works. If i support a game i want it to show the strong side if my hardware.
We will see if the GW games developers suddenly find the key to DX12 implementaion or not after Pascal arrives.
I think they will...and NV will advertise async suddenly as their next great thing.
Well NVidia are bigging up DX12 more than AMD, so I doubt they are pushing DX12 back and they have hardware capabilities that AMD don't have, so knowing what is what, they could well push ROVs and Conservative rasterization to get at AMD if they wanted to play dirty. I think sometimes people just see what they want and don't look at the big picture.
Polaris will be getting ROV's and Conservative rasterisation in hardware anyway. And a lot of people on older hardware will no doubt upgrade to mid polaris when it drops. So that token ends up out the window as well considering that ROV's can be done using Async to speed them up as well as conservative rasterisation.
There has been code to do both on GPU's for years, the only difference now is gaining dedicated hardware for it. There is even code on Nvidia's website from 1995 - 2001 about conservative rasterisation.