Soldato
Next month is next week.![]()
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True - hopefully they will spice it up a bit!!
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Next month is next week.![]()
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Re-read what i wrote, it follows the same lines as the dev that you cannot overuse async and reasons why. Hence, Are you able to comprehend the English language?
All you saw was my DM mention and jumped on it like a child. DM gets too much flack from a certain crowd on here when he comes up with many valid points.
your train of thought doesn't necessarily stack up though - oxide have said that they aren't using very much async, not that you can't use too much
io interactive said they tried to use more of it but found that different AMD GPU's will accept differing amounts before it causes a penalty - hence you CAN try to use too much, which is the opposite of what you and DM have been trying to say
and slipping it in when you can.
Ooh err, I think we all try and slip it in when we can, not sure what that has to do with GPUs though![]()
you said you cant use too much async, like you cant use too much hyper threading... cue developer saying its not like threading for cpu, you have to carefully tune it per gpu and that using it too much causes a penalty... and you come back with the usual big long post trying to claim you never said that thing you said
I never even mentioned tesselation
cue developer saying its not like threading for cpu
Async is on or off, it's not 'an amount'.
Async is a means to implement effects, it is not an effect itself. Saying you can overuse async is akin to saying you can overuse a cpu core or overuse shaders, or a memory bus.
You may not want to admit the obvious difference or the context within which the term was being used... in fact you won't, but that doesn't matter.
Async is on or off, it's not 'an amount'.
Thread re-opened.
I've deleted a ton of posts here and I expect the arguments to stop NOW.
If the thread has to be cleaned up again it will be closed and suspensions issued.
Im new here but id like to ask "Why do you delete posts, why not just leave them as they are for people to read?" I would have been interested in seeing what was said tbh.
A few here post nothing that adds to anything.
Reading them is futile.
A bit like looking at the sun
Literally no point in it.
sold 980ti for 466 quid and have 500 quid spare hopefully can get something good for it , and at least 50 to 70 % performance would be nice .
Not according to the devs at Io interactive or oxide.
Sorry but i will take their word over yours.
This is where you and mauller are getting way off base, its pretty difficult and highly unusual to "over thread" an application running on a CPU, usually devs have the opposite problem and load too much work on to a single thread, so comparing it to hyperthreading is disingenuous
Io are saying that creating extra compute threads on the GPU gives you a performance advantage up to a certain point, but creating too many gives a performance disadvantage, and that how many you create is different for each GPU type... sound familiar? Because it sounds a lot like those grapbs showing the different queue depths between maxwell and AMD gpu's
Oxide dont argue against what Io have said because all theyve said is that they actually arent creating many extra threads, but due to the nature of what they are doing they are getting decent improvements from it anyway
So no, its not just on or off, it requires tuning on a per gpu type basis to get the best performance from it