Soldato
What is DP?
DisplayPort I imagine.
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What is DP?
What is DP?
What is DP?
More like 'who'... Don Pascal, godfather of all GPU's. He's the boss, don't upset him, or you'll wake up with a reference AMD card next to you in bed.
What is DP?
Double Penetration.
nVidia shaft you for double the cost.
I don't know a great deal, however from all the ranting and raving. This is what I have been able to deduce, pascal cards should be 6 months (or more due to a earthquake) behind polaris cards. The power savings that Nvidia were able to squeeze on 28nn, should be negated when they put back in things striped from fermi. The "14" & "16" processes are more closer to 20nn. However the "14"nn is slightly denser, so going off that, polaris should be slightly ahead pascal in terms of performance.
Double Penetration.
nVidia shaft you for double the cost.
Apparently Nvidia have fixed their driver to accept async commands. But it does not run the code async, it just queues it consecutively to be run in the graphics queue. This is no different to the game not having async.
Which still leaves AMD as the only ones who can perform async with compute being computed concurrent to the graphics.
Apparently Nvidia have fixed their driver to accept async commands. But it does not run the code async, it just queues it consecutively to be run in the graphics queue. This is no different to the game not having async.
Which still leaves AMD as the only ones who can perform async with compute being computed concurrent to the graphics.
I wish the oxide dev had expanded on this a bit more: http://www.overclock.net/t/1590939/...-async-compute-yet-says-amd/370#post_24898074 It would indicate that AS has only very recently been added to Nvidia's drivers, that recently that current public DX12 code (from Oxide at least) is not taking any advantage.
Nvidia can't do hardware Async at all on their current hardware. Their driver just queues the async commands into a single stream as though there was no async being used. So in the end Async provides no performance benefits on nvidia hardware as the async commands are just run as though the application had async disabled.
I think the older driver they tried to get hardware async working using context switching. but the recent highlights by a few users around the web has shown that async being used on the newer driver runs as though it was disabled in the application. And when they used GPU diagnostic tools, it showed that only the main graphics queue was being used and that all of the compute commands were being fed into the graphics queue along with graphics commands.
Like yeah, the driver exposes async, but it gets in the way and repackages the commands as though async was disabled for current nvidia hardware.
The sources I have are from a disqus chat. People using microsoft dx12 async examples. The nvidia 980ti tested having same fps with async on and off. While the furyx gained 20%+ performance.
Them using gpuview themselves showed only 1 queue being used when async is on or off on the latest nvidia drivers, doing all the above that I mentioned.
You can even run the examples and check yourselves, cant post links atm as at uni on phone.
You will forgive me if 'sombody on disqus said so' doesn't fill me with confidence. Also strange that if this was the case, that nobody credible has picked up on it given what a hot topic it is right now.