Yeah I really hope for 60fps, the one thing that I hate about most console games is the motion blur which is needed to smooth things out at 30fps and below I get that. 4k60 with the option to disable any motion blur would be ideal.
I still prefer 30fps in some games.
e.g. star ocean 4 on the 360/ps3 was 30fps in the field. I started playing the hd remake and on pc/ps4pro the field feels weird, its too fast looking around not cinematic feel. In lightning returns at 60fps when looking at fire at 60fps it looks like crap, at 30fps it looks cinematic. Same with dragon age inquisition. I feel RPG type games when in scenes and field 30fps is often better for exploration. But when in actual fights as well as menus, 60fps is better. On most older console games this is what they did, so e.g. on lightning returns as well as the two other ff13 games, the menus are 60fps on console, field is 30fps. On the tales games, field is 30fps, fights 60fps, menu 60fps. Star ocean 4 on older consoles 60fps menu, 60fps battles, 30fps field. On PC they turn that off, and you forced to pick a fps for all scenarios, the only exception been FMV's which run at their encoded rate. Star ocean 4 on the ps4pro, digital foundry pointed out the flaws with the modern approach, and they make some good points.
On resolution there is also weird artefacts seen in modern games at lower resolutions that didnt exist in older games. On PC, this is clear when you compare DX9 to DX11, in many DX11 games there is a weird square effect on faded textures, and things like hair, that almost goes away when rendering at 4k. But in DX9 games no such problem. On star ocean 4, on the 360 and ps3, the game was rendered at 540p, barely above SD, but the hair on the character models looked spot on. On the new consoles and PC, the hair has clear artefacts that makes it appear jaggy. blocky even at 1440p at almost 3x the resolution of the original game. It almost goes away at 4k which is insane needing that resolution to achieve the same fidelity of the original game at under 600p.
The reason is older games used older engines, older AA techniques which worked well, and new engines, new techniques seem less efficient, presumably as the approach is we got more powerful hardware now so just throw more pixels at it.