I really liked the atmosphere of this game but I really hated the min-max it wants you to do and the fact you don't get to really carry much progression over.
If you die, you die, and it's kind of back to square 1, as there seemed to be no way to boost some of the base stats through continued progression across runs.
For the min-maxing, people were essentially saying to boost stats you should not collect stuff and then come back for it later, but the problem here, is that I find this kind of gimmick a bit meh, I don't want to clear a bunch of stuff and then have to back pedal.
This game would be perfect if there was a longer goal of boosting stats to make subsequent runs easier, I would not mind dying a bunch if it helped me long term to complete it.