**The Official Star Wars Battlefront II Thread (PC)**

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V_R

Soldato
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Official Site: https://www.ea.com/games/starwars/battlefront/battlefront-2

Team Breakup:
Motive: Single Player Campaign
Dice: Multiplayer
Criterion: Space Combat


Single Player Information
  • Follow the story of Inferno Squad, an elite Imperial Special Forces unit lead by Iden Versio.
  • Campaign in Chapters following the story of Iden Versio immediately following ROTJ, spanning the 30 years to TFA
  • Campaign will offer chances for players to play as Major Heroes from the sagas. Mentioned were Luke Skywalker and Kylo Ren
  • One of the planets featured will be Iden's homeworld of Vardos. Vardos is a planet that willingly joined the Empire, brought in by Iden's father Admiral Versio.
  • Mitch Dyer is the lead writer with Walt Williams
  • Offline Co-op
Multiplayer Information
  • Space Battles - 24 Players +40 AI members.
  • All Three Eras - Mentioned modes include a hero battle mode that has heroes from all 3. Probably a Heroes vs. Villains
  • Classes have returned to the Battlefront series, and they will be familiar to players.
  • There will be Soldier classes and Ship classes.
  • 4 Soldier classes: Officer, Assault, Heavy, and Specialist.
  • Everything is going to have progression; All classes, all heroes, all starships will have progression and upgrades that will allow further and further customization to your play style.
  • Confirmed planets that were seen either in concept art or actual screenshots: Hoth, Endor, Tatooine(We saw Mos Eisley), Naboo, Kamino, Starkiller Base, Jakku, Takodana, Yavin IV, Vardos (New planet introduced in this game), Scarif
  • Confirmed Heroes so far are Luke, Rey, Kylo, Maul, Yoda, Han Solo, Vader maybe Jango and possibly Obi-wan given what we saw during the conference.
  • Assumed Heroes so far are The Emperor, Fett, and Leia. They weren't in any of the released content but really? Them not being there? come on.
 
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I would like to see some battlefield mechanics present this time round though i.e. soldier classes, proper big conquest maps, vehicle loadout/selection/system from bf 3/4 and preferably keep heroes to their own game mode.... They can keep the arcadey play for everything else for all I care but I definitely want to see BF 3/4 aircraft mechanics play back.

If only. I love Star Wars and I didn't mind the first Battlefront game. BF4 Star Wars edition would be awesome. :)
 
Updated OP:


Official Site: https://www.ea.com/games/starwars/battlefront/battlefront-2

Team Breakup:
Motive: Single Player Campaign
Dice: Multiplayer
Criterion: Space Combat


Single Player Information
  • Follow the story of Inferno Squad, an elite Imperial Special Forces unit lead by Iden VersioVardos. Vardos is a planet that willingly joined the Empire, brought in by Iden's father Admiral Versio.
  • Mitch Dyer is the lead writer with Walt Williams
  • Offline Co-op
Multiplayer Information
  • Space Battles - 24 Players +40 AI members.
  • All Three Eras - Mentioned modes include a hero battle mode that has heroes from all 3. Probably a Heroes vs. Villains
  • Classes have returned to the Battlefront series, and they will be familiar to players.
  • There will be Soldier classes and Ship classes.
  • 4 Soldier classes: Officer, Assault, Heavy, and Specialist.
  • Everything is going to have progression; All classes, all heroes, all starships will have progression and upgrades that will allow further and further customization to your play style.
  • Confirmed planets that were seen either in concept art or actual screenshots: Hoth, Endor, Tatooine(We saw Mos Eisley), Naboo, Kamino, Starkiller Base, Jakku, Takodana, Yavin IV, Vardos (New planet introduced in this game), Scarif
  • Confirmed Heroes so far are Luke, Rey, Kylo, Maul, Yoda, Han Solo, Vader maybe Jango and possibly Obi-wan given what we saw during the conference.
  • Assumed Heroes so far are The Emperor, Fett, and Leia. They weren't in any of the released content but really? Them not being there? come on.

Updated the OP.
 
I'm still disappointed with the first one, it could have been soooooo good. Will see if this one look any good. But it needs to be very special to make my buy it.
 
The game is a lot better now than what it was at the start but yeah it is still disappointing especially when a lot of the content is locked behind DLC. What made it even more disappointing was that BF 4 was so good in the end so all they had to do was a reskin of that game.....

This is still my main want list for SWBF 2:
  • soldier classes
  • proper squad system or at least expand the party/partner system than just limiting to 2 people
  • proper big conquest maps
  • vehicle loadout/selection/system from bf 3/4
  • keep heroes to their own game mode
  • I really like the card system in SWBF, however, they need to get rid of stupid cards like the wallhack
  • Do away with the perks/kill streak system i.e. stay of the mini map, increased damage after 3 kills which then increases again after some more kills, reduce damage after a few kills and all that stuff
*Like*

Everything you say is true, I remember now the heroes were one of the thing that really ****** me off about the game....
 
Open beta starts on the 6th at 9am for us UK folks. If you've pre-ordered it you get access on the 4th.



 
As game makers, watching millions of passionate players get their hands on our game has been incredibly exciting and – in many ways – inspiring. Believe us when we say that your participation is making the game better, and we’re humbled that so many of you took time to not only try the Star Wars Battlefront II Beta, but to share your thoughts with us too.

The Beta was just a small piece of what we're making. Yes, there’s more content (new locations, heroes, modes, and the all-new single-player campaign), but we heard your feedback loud and clear after the first game. There is more player choice in multiplayer through a deeper progression system and an evolving, event-driven live service that keeps the community together by moving away from Season Pass and having all new gameplay content free for all Star Wars Battlefront II players.

Rest assured, we’re continuing to listen to you coming out of Beta. We’re taking a look at some of the most discussed topics, from Crates and progression to Strike mode (which we're considering changing to a best of three), the Specialist’s Infiltration ability (which might be a little too overpowered) and more. Oh, and the First Order Flametrooper needs some work – we agree he could use a little more... firepower. We are also looking into more ways to allow players to stay and play together as a team – for launch, we’ll have a new feature for you that rewards all players in a spawn wave. These are just a few examples of how your feedback is helping to shape the game.

We know you have a lot of questions about Crates and progression, so we want to clarify a few things, as the complete system was not in the Beta and will continue to be tuned over time:

  • There are many things you can earn in the game, including weapons, attachments, credits, Star Cards, Emotes, Outfits and Victory Poses.
  • As a balance goal, we’re working towards having the most powerful items in the game only earnable via in-game achievements.
  • Crates will include a mix of of Star Cards, Outfits, Emotes or Victory Poses.
  • Players earn crates by completing challenges and other gameplay milestones, or by purchasing them with in-game credits or Crystals, our premium currency.
  • If you get a duplicate Star Card in a crate, you will get crafting parts which you can then use to help upgrade the Star Card of your choice.
  • And lastly, you have to earn the right to be able to upgrade Star Cards and unlock most Weapons. You can only upgrade or unlock them if you have reached a high enough rank, which is determined by playing the game.
We also have heard some players are looking for a way to play where all players will have the same set of Star Cards with flattened values. Like everything else, we will be continually making necessary changes to ensure the game is fun for everyone. We will work to make sure the system is balanced both for players who want to earn everything, as well as for players who are short on time and would like to move faster in their progress towards various rewards.

And you, our community, will play a big role in the evolution of the game. Whether it’s comments on our forums or posts over social media, we’re listening. Your feedback makes a difference, and your passion is what keeps us creating.

Again, we want to thank you for taking part in the Beta and helping us make sure that the launch will be, to quote a certain masked Sith Lord, a day long remembered. We’ll have much more to share with you before we see you on the battlefront in November.

https://www.ea.com/en-gb/games/star...&utm_medium=social&cid=38387&ts=1507835560227
 
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