@TNA will lol at this no doubt but... Arrrrgh! Not a single game release the last 18 months where I have not come across shadow pop-in :/
And now that it's been seen, I notice it on any shadows now as I walk up to stuff!
Also, those using the DLSS mod, check the StarfieldUpscaler.ini file to change the toggles and also see what the Preset modes refer to, the default was set to Preset F, but I think D is more relevant as it's designed for image stability.:
Code:
[Settings]
mEnableUpscaler = true
#0 = DLSS, 1 = FSR2, 2 = XeSS, 3 = DLAA(equal to DLSS Native,reserved for compatibility)
mUpscaleType = 1
#Enable the sharpening or not
mSharpening = true
mSharpness = 0.700000
#0 = Default, use the default preset for corresponding quality level
#1 = Preset A (intended for Perf/Balanced/Quality modes):
# *An older variant best suited to combat ghosting for elements with missing inputs (such as motion vectors)
#
#2 = Preset B (intended for Ultra Perf mode):
# *Similar to Preset A but for Ultra Performance mode
#
#3 = Preset C (intended for Perf/Balanced/Quality modes):
# *Preset which generally favors current frame information. Generally well-suited for fastpaced game content
#
#4 = Preset D (intended for Perf/Balanced/Quality modes):
# *The default preset for Perf/Balanced/Quality mode. Generally favors image stability
#
#5 = Preset E (Unused)
#
#6 = Preset F (intended for Ultra Perf/DLAA modes):
# *The default preset for Ultra Perf and DLAA modes.
#
mDLSSPreset = 6
[Hotkeys]
#611 = RightCtrl, find other keycode in imgui repo
#https://oprypin.github.io/crystal-imgui/ImGui/ImGuiKey.html
mToggleDLSS = 611
#520 = End, find other keycode in imgui repo
#https://oprypin.github.io/crystal-imgui/ImGui/ImGuiKey.html
mToggleMenu = 520