***The Official Starfield Thread*** (As endorsed by TNA)

Jokes aside though, I'm loving for ONCE people aren't falling for the bs moany fake reshared nonsense that usually ruins everything and creates pointless arguments etc, this thread has nicely shut down all that bs VERY quickly...

We should all band together and troll these mugs YT comments and destroy their reputation, after all they're fake asf and it's clear what their real intentions are...

Otherwise it only leads to the easily led people chucking their hardware that's perfectly good enough or missing out on something good to play/hardware to buy etc etc
 
Wow, what a night on the game tonight, went from getting a bit bored with slow moving dialogue quests to the most amazing mission and epic find completely by surprise. I actually discovered it live on stream, mission discovery is from around the 1:40:00 mark if you wanna check it out, wont spoil anything but if you wanna find some insane loot, it starts at that point. Not after subs or likes or anything, just putting it there for reference. Picked up a note from somewhere to start the ball rolling, no idea where it came from, but because of this, I'll definitely be picking up and reading more notes in the game if it leads to things like this.

 
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Got a couple of more hours in. Managed to steal another ship and sell it. Also finally left NA, although there is still things to be done there I wanted to get into space and go to our solar system.

Visited earth, I wonder what happened there? After exploring that for a short while went to Mars where I called it quits for the night.

Total playtime around 14 hours now. Level 12. Not bad for a weekend :D
Ask Sarah Morgan when
your travels will take you to Sol
. She'll tell you. Seems like a BS reason since it would have been difficult, scratch that, impossible de make Earth in game.
 
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Try and play it on a decent pc instead on a potato pc ;)

Even a steam deck can play it lmao https://www.youtube.com/watch?v=OCJ1ryTldCI

What hardware have you got mate? Apologies if it's in your sig, but I'm viewing this on my phone.

I am playing at 1440p with a GSync monitor using a Ryzen 5600 and a 3060ti. Even using the DLSS mod and Hardware Unboxed's performance settings, I am clearly getting less than 60fps regularly.

The huge performance hit is not justified by the graphics. The first city you visit looks quite basic. It is so empty and boring yet runs like you are playing cyberpunk with ray tracing on.
 
I don't have a potato PC and I agree, the first city was an eye opener for what blandness + lower than expected fps + wtf is this looks and feels like lol. Also the bar area on Key is the same, not much going on, not much AI doing random things, all scripted repeating movements, so why is it 76fps here, then the moment you step out of the bar it's 100-120fps?!The only change is a loading screen so clearly something is a miss, the bar is only one room, the outside of the bar is a sprawling area filled with more stuff and procedral generation so arguably the outside of the bar should show lower fps not higher. There are definite performance optimisation issues at play.

As we have discovered from various links and graphs etc, there is a definite performance issue going on regardless of the hardware you have. If you have stats on display, it's obvious, but if you have a VRR monitor with higher end hardware then everything is smoothed out and it's unlikely to be noticed as the lowest range fps is high enough anyway.

The game needs that rumoured 15GB day 1 patch on the 6th. I've only just been mentioning these fps dips etc and not much more than that because said patch is supposedly happening.

A funny observation: This game has zero foliage interaction, walk into the area those farmers on New Atlantis are taking car of the crops and stuff and you will see 2d static maps of all the waist height greenery, walk through it and you're basically clipping through all that foliage, none of it reacts to your movements or anything.


Sideline that with let's say Horizon Zero Dawn, a game that came out years ago on console and is now on PC too, with supremely reactive dense vegetation and foliage that reacts to your every move on a near per-strand basis.... Leaves a lot of questions wanting to be asked as to where that $400 million budget was being truly utilised. These are things no reviewer has really mentioned yet.

e:
I also feel that many who have invested their keen interest in this game for so long are either blind to or just ignoring the obvious issues people are noting. It's fine to approach the game that way but it's also not fine in that if this becomes a trend then devs will see it as ok to continue this way too. Normalising bad optimisation means they know they can get away with it. Cyberpunk only did a 180 turnaround because of the absolutely massive savagery from the online community, it went from the potential downfall of CDPR at one point to becoming a massive profit and now ranks in the top of reviews etc for what it is and will likely get even higher after patch 2.0 and Phantom Liberty launch this month. LIkewise The Last of Us would not have seen the many patches it did if the community didn't speak up and hold to account the issues. Take a look at the mouse camera judder that game had, they never fixed it for Uncharted and basically abandoned it, yet for Last of Us they fixed it, and now a patch for Uncharted exists that also sorts it because of the complaints made by the masses. Otherwise it would have remained just like Uncharted, forgotten.

Just because Starfield is a massive game with cool worlds to explore and been in work for "25 years" (they claim), doesn't mean the issues should be allowed to slip through is all I'm saying.
 
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Sarah won't even talk to me since I blew up that ship. Seems not much scope for those companions if you aren't a paragon of virtue.

Yeah, on one hand she doesn't care what you did or you do as long as improves the knowledge about the universe (her words when you sign up), and then she makes comments like "that's murder, I'm not going to be part of that" then soon after "pick up everything that might be useful" then "that's murder..." etc. :))

You can also go full psycho and attack and kill everyone in NA without many systems to stop you.

Overall it shows there aren't many solutions to the problems caused by stepping outside of the main narrative/behavior.

I don't have a potato PC and I agree, the first city was an eye opener for what blandness + lower than expected fps + wtf is this looks and feels like lol. Also the bar area on Key is the same, not much going on, not much AI doing random things, all scripted repeating movements, so why is it 76fps here, then the moment you step out of the bar it's 100-120fps?!The only change is a loading screen so clearly something is a miss, the bar is only one room, the outside of the bar is a sprawling area filled with more stuff and procedral generation so arguably the outside of the bar should show lower fps not higher. There are definite performance optimisation issues at play.

As we have discovered from various links and graphs etc, there is a definite performance issue going on regardless of the hardware you have. If you have stats on display, it's obvious, but if you have a VRR monitor with higher end hardware then everything is smoothed out and it's unlikely to be noticed as the lowest range fps is high enough anyway.

The game needs that rumoured 15GB day 1 patch on the 6th. I've only just been mentioning these fps dips etc and not much more than that because said patch is supposedly happening.

A funny observation: This game has zero foliage interaction, walk into the area those farmers on New Atlantis are taking car of the crops and stuff and you will see 2d static maps of all the waist height greenery, walk through it and you're basically clipping through all that foliage, none of it reacts to your movements or anything.


Sideline that with let's say Horizon Zero Dawn, a game that came out years ago on console and is now on PC too, with supremely reactive dense vegetation and foliage that reacts to your every move on a near per-strand basis.... Leaves a lot of questions wanting to be asked as to where that $400 million budget was being truly utilised. These are things no reviewer has really mentioned yet.

e:
I also feel that many who have invested their keen interest in this game for so long are either blind to or just ignoring the obvious issues in favour of the issues people are noting. It's fine to approach the game that way but it's also not fine in that if this becomes a trend then devs will see it as ok to continue this way too. Normalising bad optimisation means they know they can get away with it. Cyberpunk only did a 180 turnaround because of the absolutely massive savagery from the online community, it went from the potential downfall of CDPR at one point to becoming a massive profit and now ranks in the top of reviews etc for what it is and will likely get even higher after patch 2.0 and Phantom Liberty launch this month. LIkewise The Last of Us would not have seen the many patches it did if the community didn't speak up and hold to account the issues. Take a look at the mouse camera judder that game had, they never fixed it for Uncharted and basically abandoned it, yet for Last of Us they fixed it, and now a patch for Uncharted exists that also sorts it because of the complaints made by the masses. Otherwise it would have remained just like Uncharted, forgotten.

Just because Starfield is a massive game with cool worlds to explore and been in work for "25 years" (they claim), doesn't mean the issues should be allowed to slip through is all I'm saying.

"Is a Bethesda game, you shouldn't expect that, modders will (probably) fix it". Or not. That's the explanation. :))
 
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Here is an interesting comparison between a similar interaction in both Starfield and Cyberpunk 2077. It really goes to show how basic Starfield is:


Compare the graphics, storytelling and voice acting and it is clear that Cyberpunk is in a completely different league to Starfield.
 
I will give it a try,but we all know there will be some texture mods in the next few months. Not sure 8GB will cut it - its already a bit marginal with Fallout 4 unless I manage it.
Yeah I’m already making arrangements to get rid of my 3070FE and ipad pro to upgrade to a 7900xt. The extra grunt will be welcome but i just know I’m going to need the extra vram soon.
 
Here is an interesting comparison between a similar interaction in both Starfield and Cyberpunk 2077. It really goes to show how basic Starfield is:


Compare the graphics, storytelling and voice acting and it is clear that Cyberpunk is in a completely different league to Starfield.
Hah that is actually a really good comparison given the near identical nature of the deal in both games. Really enjoyed that segment in 2077 too, especially the voice acting.
 
Here is an interesting comparison between a similar interaction in both Starfield and Cyberpunk 2077. It really goes to show how basic Starfield is:


Compare the graphics, storytelling and voice acting and it is clear that Cyberpunk is in a completely different league to Starfield.

Careful, I can see the crowd with pitchforks standing outside your front door now :D :cry:

I'm very much enjoying starfield but completely agree, cp 2077 is just a better game in every way imo.

Funny thing is, I've encountered far more bugs especially with the npcs than I ever did with cp 2077 :cry: Last night my companion just kept running in the lift/corner and other things like that.
 
Here is an interesting comparison between a similar interaction in both Starfield and Cyberpunk 2077. It really goes to show how basic Starfield is:


Compare the graphics, storytelling and voice acting and it is clear that Cyberpunk is in a completely different league to Starfield.

I think CrapPunk was one of the worst PC games ever released. Crap graphically and only looked half decent if you could enable RT. The rest of us had to contend with low res pop up crap. The story was poor, the AI was poor and the city was devoid of anything meaningful to do. It seems a large number of PC gamers seem to think so as well according to metacritic

Though you seem to like it. Why not go play it instead of wasting your time on Starfield? I have done the same on the Elden Ring and CP thread in the past. I made my point that those games sucked, trolled for a bit and moved on. You’ve made your point, maybe move on?
 
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Careful, I can see the crowd with pitchforks standing outside your front door now :D :cry:

I'm very much enjoying starfield but completely agree, cp 2077 is just a better game in every way imo.

Funny thing is, I've encountered far more bugs especially with the npcs than I ever did with cp 2077 :cry: Last night my companion just kept running in the lift/corner and other things like that.
Haha yesterday i got out a lift and Sarah just sprinted like Usain Bolt straight into a wall. Was glad to see the back of her but sadly she returned.
 
I am playing at 1440p with a GSync monitor using a Ryzen 5600 and a 3060ti. Even using the DLSS mod and Hardware Unboxed's performance settings, I am clearly getting less than 60fps regularly.

The huge performance hit is not justified by the graphics. The first city you visit looks quite basic. It is so empty and boring yet runs like you are playing cyberpunk with ray tracing on.
Try it without that divs settings, his clickbait performance video has already been debunked as bs previously in this thread.

Just set what you want and enable dlss at 70% and the dynamic resolution scaling off and see if its any different?

TBH though, at that res with that gpu you're asking for it to drop below 60, I wouldn't expect something this vast and open to hold 60 at those settings.
 
Performance is all over the place, in a good few areas I can get 100+ fps but in a empty wasteland, get 50s, in that old western style town (can't think of name) = 50s yet in neon:

6mFiUMJ.jpg


Also, another good example of NPC behaviour, all the bad guys couldn't figure out how to open a door, that's their lasers shining through :cry:

Lt9XFTwh.png



Really do think this game was originally intended for last gen consoles given things like vram usage being so low and so on. Probably a good thing it never came out as it would have been like cp 2077 on the old gen consoles when released :cry:
 
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The worse thing for me was all the loading screens, and unnessary large areas with npcs which serve no purpose other than to stress my CPU for reasons I don't understand. The oxygen / c02 system was really annoying as well.

Board ship, loading screen
Travel to location, loading screen
Land, loading screen
Dock, loading screen
Enter building, loading screen
Catch train, loading screen

It's was too much.

Not to mention all the animations you have watch Inbetween.
 
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I watched a scientist last night doing some science in the corner of a lab, suddenly he started to float up through the ceiling.

I wouldn't expect something this vast and open to hold 60 at those settings.
Don't forget, the vast/open nature of the game is a complete illusion. The game only loads a small area of world to run around in at any given time, everything else outside of that zone is a loading screen away. So when people say that the game is vast and the fps is because of said vastness, this simply is not true a single bit. if it were true then there would be no loading screens for simply walking up a ladder hatch or through a door to enter a bar etc. The game uses less than 6GB of VRAM on a 24GB GPU when using ultra settings at native resolution. What does that tell you on first thought? GPU under-utilisation (regardless of whether the GPU core is at 99% or not) :p
 
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