No, unlike Outer Worlds, it doesn't have shader compilation stutter.Is Starfield just Outer Worlds 2.0?
No, unlike Outer Worlds, it doesn't have shader compilation stutter.Is Starfield just Outer Worlds 2.0?
TBH mate I more meant a game with freedom vs a defined path SP game? If I've worded that right? So 'vast' in that sense vs 'you have to go this way that's the path chosen the rest is closed off' kinda thing?I watched a scientist last night doing some science in the corner of a lab, suddenly he started to float up through the ceiling.
Don't forget, the vast/open nature of the game is a complete illusion. The game only loads a small area of world to run around in at any given time, everything else outside of that zone is a loading screen away. So when people say that the game is vast and the fps is because of said vastness, this simply is not true a single bit. if it were true then there would be no loading screens for simply walking up a ladder hatch or through a door to enter a bar etc. The game uses less than 6GB of VRAM on a 24GB GPU when using ultra settings at native resolution. What does that tell you on first thought? GPU under-utilisation (regardless of whether the GPU core is at 99% or not)![]()
The DLSS3, including Frame Generation mod is now free
No, unlike Outer Worlds, it doesn't have shader compilation stutter.
Hahahaha welcome to the brotherhood.Breaking News : Guy who makes a living from publishing nitpicking whingefest reviews of popular games publishes nitpicking whingefest review of popular game.
Kinda sad, people who work on mods like this do deserve some credit and support for making it happen. It's not for us to feel entitled so we demand it for free.
I'm actually not fond of this - whilst I don't like the idea of DRM in mods (or even charging for them) - having made a few myself and sunk hundreds of hours into implementing feature requests and maintaining them, if PureDark wants to paywall them then that's their right to do.
Just to be clear, my post does not include any links where to download the DLSS3 mod, I'm just reporting the news
Is Starfield just Outer Worlds 2.0?
The DLSS3, including Frame Generation mod is now free
I am 100% going to get a 40x series card towards the end of the year! Not because of this game, but DLSS 3 is looking so sweet at times haha
Starfield is *already* in better shape than Cyberpunk was at launch. In fact, if I felt like being controversial I might even say that Starfield at launch (from my experience so far) has around the same amount of bugs Cyberpunk has today, 32 months after it was released.I never really played CP2077 at launch, I didn't really put any significant time into until Edgerunners came out last year and its current state (patch 1.63) it's a fantastic game. No doubt in 3 years time starfield will be equally as good.
You sure do like pretending you know what you're talking aboutYou've just answered the question yourself, and confirmed exactly what I said both here and elsewhere on the forum. Developers need to do some actual work rather than just use xyz engine and call it a day. Epic have said in interviews that they were going to fix the stuttering issues n UE 5, then it was 5.2, now we have 5.4 and there's still no sign it is fixed or made easier for devs to optimise their implementation. The last Epic interview I read in relation to UE 5.2 was that they said developers will still need to do work to optimise, but 5.2 means they need to do less work to optimise for the stuttering.
I am 95% sure that their UE5 version of the sequal will be riddled with launch issues such as shader stuttering and other performance optimisations that are lacking. This is an expected trait with UE and from memory cannot recall a single UE game that didn't have these issues needing months/weeks of patches to somewhat resolve. They've got RED Engine to a realy good place so it puzzles me why they have abandoned it. Nvidia now have Ray reconstruction so ray tracing is now really clean and fast - Leverage what they have instead of starting from the ground would seem more sensible surely.
None of the current UE5 games have shown themselves to be anything stellar either, performance issues with stuttering still exist deep down at the engine level which Epic seem to be unable to resolve even though they promised it would be fixed in 5.2, and now we are on 5.4 with path tracing support....