***The Official Starfield Thread*** (As endorsed by TNA)

Got a few hours to play this evening - I freaking *love* this game - had a big dumb smile on my face the whole time as I was fighting space pirates and helping homesteaders.

Also saw my third bug: bunch of doors that should have been attached to some structures were floating over them :D

Bug two was Sarah running around without her spacesuit on a number of planets (or maybe it isn't a bug and she's actually an alien that only *looks* human?).

First one was a dead trilobite floating over the surface of Kreet - kinda weird.

Had zero crashes though in 16 hours play and it runs really well with DLSS on my (admittedly stonking) PC - so happy this turned out good.
 
More ship building tonight, im obsessed with this part of the game at the moment. It's really fun to build a ship and then go inside it and explore all the different compartments, modules etc. Added a science section and captains quarters for that jiggy jiggy time with Sarah.

 
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I don't know how to ship build :o

It's a pretty fun part of the game, defo worth exploring it. Once you get use to the navigation side of the builder, it's not that intiuitive.

Just wish you could do more with your ship instead of teleporting everywhere.
 
It has occurred to me the huge irony that we have here a game sponsored by AMD, marketed for using FSR, which doesn't ship with even the current version of FSR implemented, has shimmering when using both native and FSR, and the best way to experience the cleanest image quality (zero shimmering) is on an Nvidia card using a free mod that injects DLSS.

I can't be the only one just laughing at the complete irony of the whole situation lol.
 
It has occurred to me the huge irony that we have here a game sponsored by AMD, marketed for using FSR, which doesn't ship with even the current version of FSR implemented, has shimmering when using both native and FSR, and the best way to experience the cleanest image quality (zero shimmering) is on an Nvidia card using a free mod that injects DLSS.

I can't be the only one just laughing at the complete irony of the whole situation lol.
If that is the case then sure I can see the irony in it, however, I haven't notice any shimmering. Red Dead Redemption 2 had shimmering and was a poor experience, don't feel like that is the case here.
 
I explored a bit of Polvo in the Valo system:

5HcemDf.jpg


This is an interesting place because depending on time of day, the people and area can look horrific like something out of an indie mid 2000s game, to something passable as modern looking graphically. Take a look at this difference:

Daytime:
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Night:
YKPXYcS.jpg


Sadly interior spaces are impossible to change as they use baked lighting and look like this :cry:

Avbpqut.jpg


OVTYXPQ.jpg


This seems mostly on the non hand-crafted planets, which I guess makes sense.

you also have sections of seriously low res textures, worse than HL2 for example:

kYVbU51.jpg


Yes just walk around to the other side of that block nd you have details like this:

Db0AbaF.jpg


So there's a stark issue with quality consistency between lighting and textures that is seen as you explore more and more.



£29 :p

If that is the case then sure I can see the irony in it, however, I haven't notice any shimmering. Red Dead Redemption 2 had shimmering and was a poor experience, don't feel like that is the case here.
Once it's pointed out you end up noticing it as the tells apply to most games with similar scenes.

Examples:


 
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It has occurred to me the huge irony that we have here a game sponsored by AMD, marketed for using FSR, which doesn't ship with even the current version of FSR implemented, has shimmering when using both native and FSR, and the best way to experience the cleanest image quality (zero shimmering) is on an Nvidia card using a free mod that injects DLSS.

I can't be the only one just laughing at the complete irony of the whole situation lol.
Probably AMD only sent the CPU guys for optimization :p .

Far cry series has been sponsored by AMD or by nVIDIA and with multidisplay is unusable due to low FoV. Funny enough, FC2 was fine, from FC3 onwards... nope.
Haven't tried, but I guess Surround/Eyefinity is out of the picture here as well. Sponsorship means little in the end.
 
I can only assume those seeing shimmering are on 1440p monitors, I’m on 4K and get no shimmering with FSR at 75% scaling.

As I explore more of the different planets I have been experiencing the disparity in some of the texture and lighting quality. They really need to fix that if possible. Sometimes it makes the game look very poor graphically. The thing is if I go out of the way I can make the game look really dated, or I can make it look very good in the more handcrafted parts.

Out of curiosity I spent an evening playing CP 2077 and started a new game as a Corpo or whatever. The first part was in the building where none of the lights worked, that was super annoying not being able to see. I had DLSS quality set and the shimmer on the textured floor was very noticeable. Outside improved a lot but was still not super impressive, even with RT on.

Same with the characters, very stiff and wooden facial animation and no better than Starfield. The biggest problem though was the terrible boring gameplay and it had no likeable characters. I hate games where you are shoehorned in cutscenes as some total ********. It’s why I hated RDR2 and GTA V and the same with CP 2077. They are trying to be “gritty” and “dark” but in the end you are just being forced to role play as a terrible excuse for a human being.

I gave up after a few hours due to total boredom and played some BG3 and Starfield. It was refreshing to get back to a game with good enjoyable quest lines and good story writing.
 
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