***The Official Starfield Thread*** (As endorsed by TNA)

They've talked about this in interviews and I don't fully remember the answer. Sections are hand crafted with most of it being generated as it's awfully time intensive to hand craft entire planets etc.

I personally think it's better they didn't make a huge galaxy, it would have added a lot more time to the project to make those extra systems interesting.

They should have made to scale planets, with seamless transitions and land anywhere you like though. But this old engine probably can't do that. It would have made the game feel a lot bigger and more open. No loading constant loading screens.

1000 planets isn't as big as it sounds when it's all just small sections of flat terrain.
 
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Even if you are not a huge platformer fan, Ratchet will still likely entertain you and visually wow you. Like playing a Pixar movie throughout the entire game :cool:
I don't play any platformers anyway other than R&C whenever there's a new one, something about them has always had just THE right balance of humour/cheese/charm/playability/visuals/good engine, regardless of which platform/hardware it was on!
I loved the remake of the 1st one on the PS4, and this new one has just concreted that they just know how to make a good game still.
 
They should have made to scale planets, with seamless transitions and land anywhere you like though. But this old engine probably can't do that. It would have made the game feel a lot bigger and more open.

Not even Star Citizen makes true scale planets, they're simply to large.

You can land anywhere you like but it creates the map chunk, not a whole planet. While I agree it makes it FAR more immersive, what's even more immersive is being able to fly to a planet, through the atmosphere and land wherever you like. That's not what this game is though. :)
 
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Not even Star Citizen makes true scale planets, they're simply to large.

You can land anywhere you like but it creates the map chunk, not a whole planet. While I agree it makes it FAR more immersive, what's more immersive is being able to fly to a planet, through the atmosphere and land wherever you like. That's not what this game is though. :)

Yeah i think a lot of people expected this going off the trailers and how it was being talked about, should have expected it though. Its a RPG in space not a space sim at the end of the day.
 
The flastlight just kills me, i couldn't do it.. it would distract me too much LOL.

Can you become a Freestar ranger and a UC Vanguard at the same time? Cos im already a Vanugard and passed my exam on that but wondering if i can become both since... you know they don't get along lol.
Sarah Morgan joked that my new found Freestar Ranger status best not get in the way of Constellation obligations, so seems you can! Just handle the new job duties as side quests :p
 
Yeah i think a lot of people expected this going off the trailers and how it was being talked about, should have expected it though. Its a RPG in space not a space sim at the end of the day.
The trailers I saw showed the game we got more or less. I had no missunderstanding that space combat would be more involved than it is. Or landing on planets would be more than a cutscene etc. I thought they did a good job of showing it off really. I'm not sure why anyone would think it would have all these new, massive features.
 
It's annoying that basic actions like using the booster pack on your back are locked behind perks you need to enable. Even using targeting missiles on your ship and other stuff are perked. Was wondering all this time why I could not boost my way around on the moon lol.

Yeah took me quite a while to realise I needed to buy the booster perk. Also, annoying that I had a mission early on that kept telling me to target a ships engines and I couldn't work out how as I didn't have the perk.
 
The trailers I saw showed the game we got more or less. I had no missunderstanding that space combat would be more involved than it is. Or landing on planets would be more than a cutscene etc. I thought they did a good job of showing it off really. I'm not sure why anyone would think it would have all these new, massive features.

Hype train, people tend to jump on conclusions without proper backing and then take it for gospel. Starfield is exactly how i expected it to be, anything else really is a bonus.
 
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