yeyeye I get that.
But I am interested in the ratio I guess is what im saying.
I take you've played No Mans Sky, but if not, that game technically is huge, it would take you over a lifetime to explore everything, even then I think the game can just produce another whole universe on a new save.
But.........the content if you like, in that, is about 99% proceedurally generated with about 1% of actual made assetts, the 1% are just rehashed in different orders to fill those generated areas.
So its an easy win in a way, to say we have 1000's of planets, but if out of all of that, only 1% of it is human made assetts, you've saved a ton of resources to make in theory a huge explorable area, BUT..... like in NMS is gets old, really quickly.
Where as if you have 1 planet, instead of 1000's, but you've spent a ton of time really putting nice details into that one planet, you arguably got the better deal.
Is that making any sense at all?