***The Official Starfield Thread*** (As endorsed by TNA)

All set ready for a 4-5 hour gaming session. GPU undervolted, fan setup facing me, ice cold water nearby. Here we go! :D

Good luck and God speed. I had to stop at about 4pm as thats when the sun starts blazing on to the back of my house and computer room. It was game over, and it will now stay like a furnace in there till the morning.
 
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Realised I’m rubbish at building ships, so bought the Narwhal. Great stats, annoying ladders.

OK, before I completely mad please help. I bought Starfield today, it's great etc, but right now I want to punch the game (back in the day we could when games came as a physical item). I accepted a mission from a terminal on Jemison to kill someone on another planet in the same system but, for the life of me, I cannot work out how to travel between planets. I'm hoping this is just me being too damn hot, and sweaty, and missing something totally obvious but right now I can't work it out.

What am I doing wrong? I just want to get to Chawla.


XqTSd5l.jpg

From your pilot seat, LB to bring up scanner, find the blue marker in the Starfield, hold X.

Played pretty much all day today. More fantastic hours.
 
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So I seem to have discovered an annoying feature of the Deep Cover side quest. I found a pirate ship landed on a planet, killed everyone outside and inside, and took it. Arrived at New Atlantis and they scanned and found contraband. That set off the quest. I didn't want to get involved, so I went back to a save from before i got in the pilot seat. I found the contraband (on a table) and threw it off the ship . Went to New Atlantis and tthe same thing happened. Went back to an even older save where I'd only just killed the crew, and searched the hold - no screened hold. As best as I can guess, if you pick up the contraband then you are screwed, even if you then dump it outside the ship.

And yes, the combat is pants. Most annoyingly, because the take-off and arrival at systems are scripted events, you can find yourself getting bounced on arrival, and even hit before you can react. My (rebuilt) ship is a it slow and unmanoeuvrable, but it's got a fairly good shield and big offence, so getting splatted by a couple of level ten pirates as soon as the video ends is annoying.
 
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So I seem to have discovered an annoying feature of the Deep Cover side quest. I found a pirate ship landed on a planet, killed everyone outside and inside, and took it. Arrived at New Atlantis and they scanned and found contraband. That set off the quest. I didn't want to get involved, so I went back to a save from before i got in the pilot seat. I found the contraband (on a table) and threw it off the ship . Went to New Atlantis and tthe same thing happened. Went back to an even older save where I'd only just killed the crew, and searched the hold - no screened hold. As best as I can guess, if you pick up the contraband then you are screwed, even if you then dump it outside the ship.

And yes, the combat is pants. Most annoyingly, because the take-off and arrival at systems are scripted events, you can find yourself getting bounced on arrival, and even hit before you can react. My (rebuilt) ship is a it slow and unmanoeuvrable, but it's got a fairly good shield and big offence, so getting splatted by a couple of level ten pirates as soon as the video ends is annoying.

Go to a system that doesn't scan your ship, think the wolf den one doesn't do it.
 
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