***The Official Starfield Thread*** (As endorsed by TNA)

Latest session on the hunt for shiny floating metal things for the purpose of, em, not actually sure.

Got told to go to a couple of planets to find two more relics. Loading screen, loading screen, walk a short distance to a cave. Enter the cave and I find it full of enemies and I'm thinking to myself, ooooh I'm going to have to fight my way through all of these guys to get to the relic. Then I noticed the quest marker was only 30 meters away with no enemies between me and the marker. So I head straight for it and the relic is right there in front of me. Then all of a sudden a starborn decloaks beside it. Ah so you need to do battle with the Starborn before getting the relic... nope. You just give the relic a quick blast with your laser ignoring the Starborn, grab the relic, turn around and head straight back to the ship. Exciting stuff.

The second relic was on another planet. Long walk across a barren moon. Find a cave. No obvious enemies. Walk up to another relic a very short way inside the cave. Guess who decloaks in front of the relic and guess who gives the relic a quick blast with the mining laser, grabs it and heads back to the ship.

Two relics within less than 15 minutes, with no story telling attached, which can be easily cheesed. Riveting stuff. 10/10. GOTY.
 
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Started building a ship, spent about 30m on it then decided CBA and scrapped it. The controls are horrible (or more likely Im just bad at it)
Tip for you , the enemy AI only ever targets dead centre on your ship, so build a ship with a hole in the middle and you can never be damaged in space combat, handy if you're finding the fights hard. I played around a bit with the ship builder, you can build some nice looking ships but once I'd spent a couple of hours playing around with the builder I was done with that side of things. I'm hoping they bring in more reason to design a ship other than just its looks.

Did annoy me how you couldnt preview the inside of the ship before accepting the build, if I had been an internal tester one of the first things I would have raised would have been how do I see what my ship layout looks like internally before accepting the build. Internal testers eh, slackers the lot of them :D
 
Tip for you , the enemy AI only ever targets dead centre on your ship, so build a ship with a hole in the middle and you can never be damaged in space combat, handy if you're finding the fights hard. I played around a bit with the ship builder, you can build some nice looking ships but once I'd spent a couple of hours playing around with the builder I was done with that side of things. I'm hoping they bring in more reason to design a ship other than just its looks.

Did annoy me how you couldnt preview the inside of the ship before accepting the build, if I had been an internal tester one of the first things I would have raised would have been how do I see what my ship layout looks like internally before accepting the build. Internal testers eh, slackers the lot of them :D

I did see the Impossible to hit ship but that just falls into cheese category for me and this is not a game that in my opinion warrants it.
 
And yet you’re still playing?

Also, spoiler tags?

Apparently it gets good after 10 hours or something. I would hate to miss out on that. Good shout on the spoiler tags though. Edited.

A thought occurred to me after the easy cheesy cave relics, up until that point in the game I think I could have done everything in the main quest without firing a single shot. Not through convincing NPC's or stealth, but simply by having enough health packs and just booking it past all of the enemies.
 
Apparently it gets good after 10 hours or something. I would hate to miss out on that. Good shout on the spoiler tags though. Edited.

A thought occurred to me after the easy cheesy cave relics, up until that point in the game I think I could have done everything in the main quest without firing a single shot. Not through convincing NPC's or stealth, but simply by having enough health packs and just booking it past all of the enemies.

As has often been the case in Bethesda games. In Oblivion I used to do the same to get the final reward from the Oblivion gates. They pretty much leave the game open to play how you want.
 
Am I the only one who is having npcs completely bug out all the time? :D :cry:

Literally 9/10 times, stuff like this happens:

4UDt4dK.jpg


afPxwiK.jpg


And apparently this painting is the drs patient that he needs to check up on :cry:

C1zNl3X.png
 
Am I the only one who is having npcs completely bug out all the time? :D :cry:

Literally 9/10 times, stuff like this happens:

4UDt4dK.jpg


afPxwiK.jpg


And apparently this painting is the drs patient that he needs to check up on :cry:

C1zNl3X.png

Nope, i had it too. Mentioned it earlier in this thread where npc's won't go to where they should go and get stuck. It's usually the follow me stuff and they get stuck behind a wall.

It's like Path finding is broken for some of this.
 
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I hover up all guns etc, dumped them all over my ship, didn't even know about my ships storage. My ship is just a bunch of random rocks and guns.

Done a few side missions and early main missions, sell everything buy all the ammo for all the guns, I think I now have some 130000 credits, enough to buy a ship, if I knew what the hell I was doing.

I was doing the same but when I loaded the game today everything was gone. :eek:
 
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