***The Official Starfield Thread*** (As endorsed by TNA)

More plot spoilers:

Continuing on the main quest line and am tasked with getting a relic thing from a guys ship who collects artifacts. Guy doesn't want to sell the piece or donate it. His ship is full of his heavily armed crew. How do I get the relic? Take the leader hostage and demand the relic in exchange for his life? Maybe offer one of his crew some money to steal it for me? Disable his ship and set it on a collision course with a star with the only way to stop me destroying his ship is to hand over the relic? Have a massive battle through the ship killing everyone and then take the relic?

Nah. Just pick up the relic from it's stand then sprint past all of the guards back to your ship without firing a single shot then leave.

Next part of the story has one of the cloaked guys attacking your base. Sounds exciting! Not really. You stand under a balcony waiting for an NPC to finish a task then you make your escape by jogging back to your ship easily avoiding the cloaked guys attacks because the AI is basically broken. Then you go up to the space station where you find out that one of the companion NPC's has been tragically killed by the cloaked folk except it totally falls flat because you have only spent 10 minutes with the slain character on one solitary previous mission.

This game can't be for real can it? This can't be the game that is being awarded 10/10 by multiple publications?
 
I'm having fun but how can the second most expensive game ever made have such bad graphics and interface?

I can't believe you just said that..

keef247 will be like

angry-angry-wojak.gif

 
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I'm having fun but how can the second most expensive game ever made have such bad graphics and interface?

I guess that's what happens when devs take so long making a game that technology overtakes them.

This is the issue I feel. It's stuck in a bit of a time warp in some areas.

(I'm also having some fun with it, but it definitely has its faults)
 
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I'm having fun but how can the second most expensive game ever made have such bad graphics and interface?

I guess that's what happens when devs take so long making a game that technology overtakes them.

Source? To my knowledge it was RDR2, GTAV, Star Citizen(lol), Cyberpunk and a few others before this one even gets a look in.
 
Puredark's paywall version of DLSS 3 with Frame Generation in Starfield


As someone said about this Puredark stuff

 
Had a go at making a ship.

Something I found very handy, instead of just adding the parts in, then trying to attach them, hover your mouse over the part you want to attach something to, then press G to add. That way it only shows you compatible parts. Meh, probably not explained that well, but trust me, it makes a huge difference.

Spent over 100k on this thing, got all the best class C engines and reactor etc, still work in progress though not done weapons or shields just, few more bits but getting there. But it's way past my bedtime for a school night.

ship.png


EDIT: Ok its the morning, I'll explain the thing I mean above better.

Basically, rather than trying to add parts onto the screen floating and then trying to attach them. Build your ship in a logical order and attach parts to the anchor points.

For example, place down your cockpit, then, you need to hover your mouse over the anchor point at the back of your cockpit, then, when you cycle through the parts, it'lll only show parts that are compatible to attach to that anchor point. Then using your mouse wheel (I think) you can scroll through all the available parts in each category and it'll show you how they will attach.

Then you can do that with the next part you placed and progress that way, if the next part has multiple anchor points you can try each one and see.

It makes it so much easier.
 
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Puredark's paywall version of DLSS 3 with Frame Generation in Starfield


As someone said about this Puredark stuff


I thought this when some people were defending this guy.

How much of his $40000 per month does he pay to Nvidia?

Or even something to Bethesda?

Yeh, guessing zero.
 
I'm having fun but how can the second most expensive game ever made have such bad graphics and interface?

I guess that's what happens when devs take so long making a game that technology overtakes them.


Some of the assets are quite well made and high quality, usually those inside.




Most likely their own engine is more than they can handle.

1080p native, upscalling off, 46fps on a 4080. In that section is running worse than CB77 with path tracing...



And someone likes working almost naked apparently.




Anyway, some good stuff:

- trying to get out some confiscated stuff from the space port in NA reminded me of Deus Ex (first one);
- ship boarding and such "reminded" me of SC and gave an early look on how that one could be in the future;
- convincing someone is made naturally through conversation, not some statistics, me like that (Deus Ex vibes too);
- some skills are nice how they're changed, others not so much.
- fighting pew-pew is better,
- stealth is better,
- ship building,
- conversations seem more natural than other installments or games...
.... and others.

bad:

- PERFORMANCE! Laughable, not bad, LAUGHABLE!
- can't take mods from weapons to keep and use later,
- can't transfer parts from one ship to another,
- space stuff is limited,
- gameplay mechanics not explained well enough,
- graphics (doh!) at times;
- lack of ground vehicles;
- limited, artificial upgrade paths for the ships
- general "RPG concepts" that are used to get away with incomplete development.

It IS better than other Bethesda game, just that... fells like playing a polished alpha. There's a huge difference in quality from one segment to another, parts of the gameplay are very thin and rather concept like than fully fleshed out mechanics and so on.

"Modders will fix it" and "that's Bethesda" made this mess possible. Apologies are good if this was the first game made by a new studio, like NMS, but this has no excuse....

With that said, hopefully can score some more hours tomorrow. Its major luck is that there aren't actually similar games out there yet, so... is easy to like it and dream at greater things...
 
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Now level 28 with 38 hours played :)

Some interesting things that happened today include me boarding a Spacer's ship after it landed for it to immediately take off and go into space with me in it! I quickly killed the rest of the Spacer's on board and took control of the ship only to have another one near by start attacking me. Managed to destroy them and land back down to the moon to continue my mission.

Something similar that happen before like above, but this time instead of going to space he opened the door and I got sucked out to quite a fall. Lucky for jet packs that slowed my decent. Lol
 
Oh and I have finally found my first annoying bug. Quest trackers not working properly.

Before I would select a quest in the menu and that would only highlight shoe you just that quest and it's markers. Now done quests have the blue markers in whether selected or not and others have no marks making it a huge chore to locate the quest giver.

Manageable but annoying.
 
53 Hours and level 29 but I have spent a lot of time surveying planets, and getting the last 2 fauna can sometimes be a major PITA. Spent over 2 hours finishing off 11 planet tonight
I feel your pain in scanning fauna, especially when it’s in the oceans. Walking 20 mins to scan 8 fish was frustrating.

Also I noticed Temperature of planet does not change going from tropical region to a polar region, even though weather and environment effects does, surely a bug.
 
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