***The Official Starfield Thread*** (As endorsed by TNA)

there's not really a level cap, it just slows down over time. When doing new game plus you keep your levels and skills so can keep building on them for quite a long time. I'm not sure if they expected everyone to try and do everything in the first new game
I get that's a consideration, however, as I mentioned, you have to gain 4 levels and invest the skill points into what are essentially junk skills just to be able to start customising your weapons and space suits (the default options are pretty limited) - *then* you have to invest another 8 levels worth of skill points assuming you want to max those two out.

It's not helped by the fact that I'm quite salty atm 'cause I'm level 25 and the game is spawning in level 40 Va'ruun ships that are shredding my shields and I don't appear to have any counter other than grinding out credits and skill points. Dunno if it's a balance issue or a bug, but space combat ain't much fun for me right now :(
 
Woah, the combat in Zero, whilst seriously fun, is also seriously janky.

Boarded a ship I had messed up pretty bad so no gravity, shooting through a door way (but door open) can almost see full body of enemy, aim dead center of mass and no hit, again and again.

Think it might have something to do with hit registration through doorways in zero G maybe, when I went right up to them it was fine.
 
Granted I'm not good at shooters but some times I'm sure shots should register and they don't, usually when I am stood perfectly still firing a single shot.
 
Woah, the combat in Zero, whilst seriously fun, is also seriously janky.

Boarded a ship I had messed up pretty bad so no gravity, shooting through a door way (but door open) can almost see full body of enemy, aim dead center of mass and no hit, again and again.

Think it might have something to do with hit registration through doorways in zero G maybe, when I went right up to them it was fine.

Does physics work in Zero G? Like if you shoot, you move backwards?
 
Woah, the combat in Zero, whilst seriously fun, is also seriously janky.

Boarded a ship I had messed up pretty bad so no gravity, shooting through a door way (but door open) can almost see full body of enemy, aim dead center of mass and no hit, again and again.

Think it might have something to do with hit registration through doorways in zero G maybe, when I went right up to them it was fine.
Yep I get that a lot, thought it was more to do with hit boxes being crappy.
 
Another thing I am noticing is a fair bit of the content, if you like, is locked behind skills.

This isnt a complaint as such, just an observation, outpost building for example is pretty limited on the basic modules, ship building as well, but there are lots of similar things you cannot really do at all until you unlock it.
 
Another thing I am noticing is a fair bit of the content, if you like, is locked behind skills.

This isnt a complaint as such, just an observation, outpost building for example is pretty limited on the basic modules, ship building as well, but there are lots of similar things you cannot really do at all until you unlock it.
Yeah, I commented on that above - kinda blows that you have to invest 4 skill points in a given category to unlock the things you actually want, then, if you want access to *all* the ship parts, you have to invest a further 8 skill points between Piloting and Ship Design.

That doesn't even account for the faffing around you have to do in order to actually be able to *spend* the skill points.

It does feel like they're artificially padding the skill tree just to slow you down, but when things like the space suits are so interchangeable and dull (I've only found one that's remotely cool) you start to feel you're not actually making much progress even though the game starts to get markedly tougher once you're in the 20's.

None of this is a deal-breaker but whatever Bethesda was going for with the Skill system, it sure wasn't 'fun' :(
 
Another thing also.

The inventory management between ships and yourself is a bit odd.

I think......that some of the inventories are pooled between all entities, but some are not.

For example, if you capture a ship, that ship has a ton of junk on it that you can sell before selling the ship, in the misc category. I don't think that category is pooled, so whichever is your active ship, or whatever ship it says you are selling from in the vedor screen, is just from that ship.

HOWEVER, I think.....the resources category is pooled between all ships.

So basically I was selling off the junk, then started selling off the resources thinking at the time that I had enough for the time being, and was just selling off what was in that captured ship, turns out I sold all the resources I have in total, DOH!

Nevermind...ill get them back again but one to be aware of.
 
Woah, the combat in Zero, whilst seriously fun, is also seriously janky.

Boarded a ship I had messed up pretty bad so no gravity, shooting through a door way (but door open) can almost see full body of enemy, aim dead center of mass and no hit, again and again.

Think it might have something to do with hit registration through doorways in zero G maybe, when I went right up to them it was fine.

Reminds me of the ryujin mission i tried last night. I won’t spoil it but you’re not supposed to kill guards so you get a disruptor. Jesus wept what a ballache. The bloody building is a labyrinth and i kept getting lost trying to find my objectives. The idiotic stun gun doesn’t seem to register what should be a clean point blank hit. It takes three or four hits from a 5 round mag to incapacitate the guards. Meanwhile i took so bloody long finding where to go and then how to get out again they all woke up again at least once.

Omnishambles. I’m actually quite proud of myself for not losing the rag and slaughtering the lot of em’
 
Granted I'm not good at shooters but some times I'm sure shots should register and they don't, usually when I am stood perfectly still firing a single shot.

I dont really know how these things are supposed to work, but is that due to it being an RPG (ie RPG mechanics are consideration skill/chance to hit etc)?
 
Another thing also.

The inventory management between ships and yourself is a bit odd.

I think......that some of the inventories are pooled between all entities, but some are not.

For example, if you capture a ship, that ship has a ton of junk on it that you can sell before selling the ship, in the misc category. I don't think that category is pooled, so whichever is your active ship, or whatever ship it says you are selling from in the vedor screen, is just from that ship.

HOWEVER, I think.....the resources category is pooled between all ships.

So basically I was selling off the junk, then started selling off the resources thinking at the time that I had enough for the time being, and was just selling off what was in that captured ship, turns out I sold all the resources I have in total, DOH!

Nevermind...ill get them back again but one to be aware of.

Yes, ship storage seems to be pooled.
 
Woah, the combat in Zero, whilst seriously fun, is also seriously janky.

Boarded a ship I had messed up pretty bad so no gravity, shooting through a door way (but door open) can almost see full body of enemy, aim dead center of mass and no hit, again and again.

Think it might have something to do with hit registration through doorways in zero G maybe, when I went right up to them it was fine.

I managed to disable a ship somehow and there was no gravity and everyone onboard was already dead.
 
Reminds me of the ryujin mission i tried last night. I won’t spoil it but you’re not supposed to kill guards so you get a disruptor. Jesus wept what a ballache. The bloody building is a labyrinth and i kept getting lost trying to find my objectives. The idiotic stun gun doesn’t seem to register what should be a clean point blank hit. It takes three or four hits from a 5 round mag to incapacitate the guards. Meanwhile i took so bloody long finding where to go and then how to get out again they all woke up again at least once.

Omnishambles. I’m actually quite proud of myself for not losing the rag and slaughtering the lot of em’

That is a challenging early mission, there are a few tricks and alternative routes which are not obvious. Took me a quite a few goes but in the end I did it without detection and without firing a shot.
I was a bit frustrated as some of the mechanics are hidden, not even hinted at. At least the way out was simple. I was concerned I'd have to navigate back out.
 
BTW, did anyone else running Win 11 suddenly have AutoHDR suddenly start working with Starfield? Not running any mods except the DLSS one and the only recent change I've made is turning on ReBar using Nvidia Profle Inspector - did that do it? Or did Microsoft push a stealth update that added Starfield to the AutoHDR whitelist?
 
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